Difference between revisions of "Savage Campaign - Planetary Defense HQ"
From Australis Ultima 30k
(Created page with "One of the seven ground based orbital defense lasers which protect the Space Port and surrounding city ==Summary==...") |
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'''Local:''' When attacking this location all units arriving via Deep Strike add 1D6 to their scatter and +1 to any Deep Strike Mishap rolls to represent the orbital defense laser targeting their incoming forces. | '''Local:''' When attacking this location all units arriving via Deep Strike add 1D6 to their scatter and +1 to any Deep Strike Mishap rolls to represent the orbital defense laser targeting their incoming forces. | ||
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+ | '''Connected To:''' | ||
+ | *[[Savage Campaign - Governors Palace|Governors Palace]] | ||
+ | *[[Savage Campaign - Naval Production Yards|Naval Production Yards]] | ||
+ | *[[Savage Campaign - Planetary Armoury|Planetary Armoury]] | ||
+ | *[[Savage Campaign - Hab District 4|Hab District Four]] | ||
+ | *[[Savage Campaign - Central Highway|Central Highway]] | ||
+ | *[[Savage Campaign - Atomantic Power Node|Atomantic Power Node]] | ||
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==History== | ==History== |
Revision as of 23:58, 25 February 2015
Summary
Effects
Strategic Victory Points: 2 SVP per Phase
Global: While a faction has this location secured, all friendly armies may roll a D6 at the start of their games, on a 4+ their opponents must reroll any successful Reserve rolls for Deep Striking units.
Local: When attacking this location all units arriving via Deep Strike add 1D6 to their scatter and +1 to any Deep Strike Mishap rolls to represent the orbital defense laser targeting their incoming forces.
Connected To:
- Governors Palace
- Naval Production Yards
- Planetary Armoury
- Hab District Four
- Central Highway
- Atomantic Power Node