Difference between revisions of "Empusa"

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==History==
 
==History==
  
Colonization of Empusa was initially ruled out by the pre-Imperial settlers, as the ecology of the planet was dominated by active, predatory, and deadly poisonous flora. This 'screaming jungle' seemed less of a danger when the rich mineral wealth below was surveyed, and several attempts were made to build on the planet, before orbital weaponry was used to burn away a large enough patch of ground to allow miners to dig in. These initial beachheads were expanded out into fortified cities ringed with largely impregnable walls and incendiary fields, and down into the crust following seams of adamantium ores and others valuable minerals.
+
Colonization of the Death World of Empusa was initially ruled out by the pre-Imperial settlers, as the ecology of the planet was dominated by active, predatory, and deadly poisonous flora. This 'screaming jungle' seemed less of a danger when the rich mineral wealth below was surveyed, and several attempts were made to build on the planet, before orbital weaponry was used to burn away a large enough patch of ground to allow miners to dig in. These initial beachheads were expanded out into fortified cities ringed with largely impregnable walls and incendiary fields, and down into the crust following seams of adamantium ores and others valuable minerals.
  
Most of the cities on Empusa are independent of each other, as travel on the surface requires armoured vehicles to avoid the lethal plant life. This self-sufficiency did them little good when the traitor legions took the planet for their own purposes.
+
Most of the cities on Empusa were independent of each other, as travel on the surface required armoured vehicles to avoid the lethal plant life. This self-sufficiency did them little good when the traitor legions took the planet for their own purposes.
 +
 
 +
Traitor forces on Empusa largely consisted of Mechanicum Magi to oversee the drastically increased production quota, enforcer cadres to ensure those quotas were met, and a garrison of Death Guard, Night Lord, and blackshield troops to crush any hope of resistance. Both Legions found the deadly jungles of Empusa useful in their own way, and made extensive use of them. The former considered them a source of bioweapons, and a latter an convenient and horrifying death to inflict on the friends, families, and casual acquaintances of any potential troublemakers. 
  
 
'''The Empusan Front'''
 
'''The Empusan Front'''
  
Simultaneous with the attack on Fuschal proper, a splinter of the Liberation Fleet launched their own attack on the Death World of Empusa. At the suggestion of the Archmagos Tylas 7-Rheen, these warships approached Empusa from above the system’s ecliptic, using the fierce electromagnetic storms that crowned the planet to mask their approach.  
+
Simultaneous with the attack on Fuschal proper, a splinter of the Liberation Fleet launched their own attack on Empusa. At the suggestion of the Archmagos Tylas 7-Rheen, these warships approached Empusa from above the system’s ecliptic, using the fierce electromagnetic storms that crowned the planet to mask their approach.  
  
 
This allowed them to fall without warning on the ships left to guard the planet, and rout them utterly. From there, they could land troops on the deadly mining world. Unlike the waterworld of Fuschal, there was nothing to prevent deployment of heavy armour, or superheavy walkers, and both would prove invaluable in the assault on the traitor-held mining cities. Even subterranean assault vehicles would have their place over the coming days.
 
This allowed them to fall without warning on the ships left to guard the planet, and rout them utterly. From there, they could land troops on the deadly mining world. Unlike the waterworld of Fuschal, there was nothing to prevent deployment of heavy armour, or superheavy walkers, and both would prove invaluable in the assault on the traitor-held mining cities. Even subterranean assault vehicles would have their place over the coming days.
Line 154: Line 156:
  
 
''These fortifications all count as Impassable terrain, providing 4+ cover from the battlements, and providing the Torrent trait to flamer weapons.''
 
''These fortifications all count as Impassable terrain, providing 4+ cover from the battlements, and providing the Torrent trait to flamer weapons.''
 +
 +
The Loyalist’s targets on Empusa - mining cities, spaceports, and subterranean industrial complexes - included the following sites, all in heavy operation when the Liberation Fleet arrived:
 +
 +
1) '''Lokis Traum''': The most extensive mining city on the planet, chiefly extracting and processing rare earth metals and significant quantities of adamantite. The horizontal shafts were extended in recent decades, and further yet to meet the Warmaster’s demands. At the time of the Liberation, they impinged upon the promethium fields of Ladoqu, and mining in the eastern sector had become far more dangerous. Subsidence and collapse of mining galleries had exposed the underground facilities to promethium seepage, dangerous flora from the surface, and infiltration by Loyalist forces.
 +
 +
2) '''Rennberg Demeyne''': A conglomerate of Shungite-Fullerene mines, that had succeeded in extracting portions of palladium and ruthenium as well. In heavy use for decades, but estimates of the remaining fullerene deposits predicted only five more years of profitable mining. The miners of the Demeyne were amongst the first to openly support the Warmaster’s cause, hoping to better their lives with a change of overall command.
 +
 +
3) '''The Mannerheim Triangle''': South of the original staging site on the Haelthheim plateau, red coal had been mined for over 460 years. In Late M30 large quantities of red mercury were found beneath the established facilities, and extraction and processing of that even more dangerous mineral began. Prior to the Heresy, feuds between workers of the many facilities kept the local Arbites almost constantly busy, but the capitulation of Empusa to the Archtraitor put a company of Night Lords in control of Mannerheim mining sites, and anything that disrupted production became suicidal.
 +
 +
4) '''The LechMich Quadrant''', a volcanic uplift area in Empusa’s Southern Equatorial Zone. The Quadrant largely comprises of a plateau littered with gas and hot water vents, much like the Phlegraean Fields on the throneworld of Terra. The mining of the rare metals tantalum and tungsten, needed for the production of ceramite, is concentrated around the mining complex of A Marché - dubbed by the derogatory ‘AmArsch’ by the inhabitants, for the hazardous conditions and the short lifespan of miners.
 +
 +
Due to the volatile geology, defense of the quadrant proved difficult, as auspex readings are usually troublesome to decipher. Further, defensive measures like booby traps were rarely employed, as they tended to go off prematurely. Both these features played well to the strengths of the assigned Loyalist forces, as at least half the Astartes were drawn from Raven Guard and Salamander survivors of Isstvan.
 +
  
  

Revision as of 19:41, 18 June 2018


Empusa
Kaloran.png
Deadly Jungles and Fortified Mining Cities

Segmentum:

Ultima Segmentum

Sector:

Australis Ultima

Subsector:

Kaerimon Sub-Sector

System:

Fuschal System

Class:

Death World, Mining World

Type:

Major

Kaloran Map.jpg
'


Geography

A deadly jungle planet colonized only to exploit its rich mineral resources.

Physics

Type Large iron/silicate

Mass 2.50 x 1025 kg

Density 5.75 g/cm3

Composition 33.2% iron, 22.0% silicon, 21.4% magnesium, 20.7% oxygen, 2.6% other metals, trace other elements - mineral resources classed as Beta-plus, including adamantite and jethryk

Gravimetry

Gravity 12.19 m/s2

Escape Velocity 18.11 km/s

Rotation Period 9.03 hours

Axis Tilt 9.21 °

Atmosphere

Type Dense toxic

Pressure 183.52 kPa

Composition 50% nitrogen, 20% argon, 15.5% oxygen, 14.5% carbon dioxide, trace other gases - biochemical hazards very high

Population

110 million in mostly independent, largely subterranean cities.

History

Colonization of the Death World of Empusa was initially ruled out by the pre-Imperial settlers, as the ecology of the planet was dominated by active, predatory, and deadly poisonous flora. This 'screaming jungle' seemed less of a danger when the rich mineral wealth below was surveyed, and several attempts were made to build on the planet, before orbital weaponry was used to burn away a large enough patch of ground to allow miners to dig in. These initial beachheads were expanded out into fortified cities ringed with largely impregnable walls and incendiary fields, and down into the crust following seams of adamantium ores and others valuable minerals.

Most of the cities on Empusa were independent of each other, as travel on the surface required armoured vehicles to avoid the lethal plant life. This self-sufficiency did them little good when the traitor legions took the planet for their own purposes.

Traitor forces on Empusa largely consisted of Mechanicum Magi to oversee the drastically increased production quota, enforcer cadres to ensure those quotas were met, and a garrison of Death Guard, Night Lord, and blackshield troops to crush any hope of resistance. Both Legions found the deadly jungles of Empusa useful in their own way, and made extensive use of them. The former considered them a source of bioweapons, and a latter an convenient and horrifying death to inflict on the friends, families, and casual acquaintances of any potential troublemakers.

The Empusan Front

Simultaneous with the attack on Fuschal proper, a splinter of the Liberation Fleet launched their own attack on Empusa. At the suggestion of the Archmagos Tylas 7-Rheen, these warships approached Empusa from above the system’s ecliptic, using the fierce electromagnetic storms that crowned the planet to mask their approach.

This allowed them to fall without warning on the ships left to guard the planet, and rout them utterly. From there, they could land troops on the deadly mining world. Unlike the waterworld of Fuschal, there was nothing to prevent deployment of heavy armour, or superheavy walkers, and both would prove invaluable in the assault on the traitor-held mining cities. Even subterranean assault vehicles would have their place over the coming days.

That is not to say, however, that Empusa did not present its own unique problems as a theatre of war - the planet had been named after a mythical monster that devoured the unwary, and the native flora of the world was certainly deadly. Infantry, in particular, risked their lives if forced from their transports.

The Screaming Jungle

Infantry, bikes and open-topped vehicles take d6 Poison(4) hits if they move through soft cover, thickets, or swamps. Enclosed vehicles, flyers, and skimmers are immune. Any game played on the surface of Empusa, beyond the city walls, should have as many patches of undergrowth and groves of carnivorous plant growth as possible.

The Mining Cities of Empusa

For obvious reasons, most of the population and industry of the world operated underground, Surface installations - including the spaceports from which the mineral wealth of Empusa was shipped to other systems - were protected from encroachment by sheer walls and incendiary weapons.

These fortifications all count as Impassable terrain, providing 4+ cover from the battlements, and providing the Torrent trait to flamer weapons.

The Loyalist’s targets on Empusa - mining cities, spaceports, and subterranean industrial complexes - included the following sites, all in heavy operation when the Liberation Fleet arrived:

1) Lokis Traum: The most extensive mining city on the planet, chiefly extracting and processing rare earth metals and significant quantities of adamantite. The horizontal shafts were extended in recent decades, and further yet to meet the Warmaster’s demands. At the time of the Liberation, they impinged upon the promethium fields of Ladoqu, and mining in the eastern sector had become far more dangerous. Subsidence and collapse of mining galleries had exposed the underground facilities to promethium seepage, dangerous flora from the surface, and infiltration by Loyalist forces.

2) Rennberg Demeyne: A conglomerate of Shungite-Fullerene mines, that had succeeded in extracting portions of palladium and ruthenium as well. In heavy use for decades, but estimates of the remaining fullerene deposits predicted only five more years of profitable mining. The miners of the Demeyne were amongst the first to openly support the Warmaster’s cause, hoping to better their lives with a change of overall command.

3) The Mannerheim Triangle: South of the original staging site on the Haelthheim plateau, red coal had been mined for over 460 years. In Late M30 large quantities of red mercury were found beneath the established facilities, and extraction and processing of that even more dangerous mineral began. Prior to the Heresy, feuds between workers of the many facilities kept the local Arbites almost constantly busy, but the capitulation of Empusa to the Archtraitor put a company of Night Lords in control of Mannerheim mining sites, and anything that disrupted production became suicidal.

4) The LechMich Quadrant, a volcanic uplift area in Empusa’s Southern Equatorial Zone. The Quadrant largely comprises of a plateau littered with gas and hot water vents, much like the Phlegraean Fields on the throneworld of Terra. The mining of the rare metals tantalum and tungsten, needed for the production of ceramite, is concentrated around the mining complex of A Marché - dubbed by the derogatory ‘AmArsch’ by the inhabitants, for the hazardous conditions and the short lifespan of miners.

Due to the volatile geology, defense of the quadrant proved difficult, as auspex readings are usually troublesome to decipher. Further, defensive measures like booby traps were rarely employed, as they tended to go off prematurely. Both these features played well to the strengths of the assigned Loyalist forces, as at least half the Astartes were drawn from Raven Guard and Salamander survivors of Isstvan.


Campaign Reports

Date Commenced: {{{Date Commenced}}}
Date Concluded: {{{Date Concluded}}}
Outcome: {{{Outcome}}}
Sub-Sector: [[{{{Sub-Sector}}}]]
System: [[{{{System}}}]]
Location: [[{{{Location}}}]]



Battle Reports

Template:Battle Report

Skirmish Reports

Skirmish Designation Victor Opponent Outcome
The Liberation of Fuschal~Phase 4~1527156807 I-ARMY-3407 I-ARMY-3365
The Liberation of Fuschal~Phase 4~1527157244 I-ARMY-3407 I-ARMY-3365
The Liberation of Fuschal~Phase 4~1527157341 I-ARMY-3438 I-ARMY-3548
The Liberation of Fuschal~Phase 4~1527413048 I-ARMY-3620 I-ARMY-3548
The Liberation of Fuschal~Phase 4~1527413294 I-ARMY-3620 I-ARMY-3548
The Liberation of Fuschal~Phase 4~1527645997 I-ARMY-3620 I-ARMY-3548 , I-ARMY-3365
The Liberation of Fuschal~Phase 4~1527828973 Custodes and Scattered Legions Word Bearers and Iron Warriors
The Liberation of Fuschal~Phase 4~1527829244 I-ARMY-3438 I-ARMY-3548
The Liberation of Fuschal~Phase 4~1528287620 I-ARMY-3548 I-ARMY-3407
The Liberation of Fuschal~Phase 4~1528287925 I-ARMY-3407 I-ARMY-3350
The Liberation of Fuschal~Phase 4~1528288112 I-ARMY-3548 I-ARMY-3350
The Liberation of Fuschal~Phase 4~1528632045 L-VII-2023 L-VIII-0498
The Liberation of Fuschal~Phase 4~1529246334 I-ARMY-3365 I-ARMY-3407
The Liberation of Fuschal~Phase 4~1529247140 I-ARMY-3548 I-ARMY-3620
The Liberation of Fuschal~Phase 4~1530087810 I-ARMY-3548 , I-ARMY-3365 I-ARMY-3407
The Liberation of Fuschal~Phase 4~1531135737 A-MECH-6429 L-VII-2023
The Liberation of Fuschal~Phase 6~1535851185 I-ARMY-3548 A-MECH-6429
The Liberation of Fuschal~Phase 6~1537255642 L-VII-2023 A-MECH-6429
The Liberation of Fuschal~Phase 6~1537506304 I-ARMY-3330 A-MECH-0478
The Liberation of Fuschal~Phase 6~1537506541 A-MECH-0478 I-ARMY-3330
The Liberation of Fuschal~Phase 6~1538393598 A-MECH-6429 X-ELDAR-1515
The Liberation of Fuschal~Phase 6~1538393927 X-ELDAR-1515 I-ARMY-3330
The Liberation of Fuschal~Phase 6~1538394039 L-I-0527 I-ARMY-3330
The Liberation of Fuschal~Phase 6~1538653183 I-ARMY-3330 X-ELDAR-1515