I-ARMY-4889

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4,889th Mechanised Brotherhood
I-ARMY-4889
Squat Crest.jpg
With Ion we Strike!



Division

Imperial Army

Regiment

Designation:

I-ARMY-4889

Cognomen:

Grimnir's Ion-Forged Brotherhood-

Allegiance:

Loyalist

Owner:

User:Grazer

Loyalist.png


History

Grimnir's Ion-Forged Brotherhood are a proud and steadfast company of warriors from the core world of Vos Abyssi in the Ipsum-Gravis system. The brotherhood form part of the homeworld's standing army, and have been seconded to the 40th Expeditionary Fleet for over six decades, serving with the Vlka Fenryka in countless pacification campaigns and compliances.

Grimnir's Ion-Forged Brotherhood are but one such fellowship of warriors within the larger military structure of the Djupr-Vardi Stronghold on Vos Abyssi. The Djupr-Vardi Stronghold is itself part of the League of Imbach, a loose collection of strongholds which band together for mutual trade and defence.

Grimnir's Brotherhood are primarily an armoured company of veteran warriors whose preferred tactics are to strike decisively from fast transports, delivering an iron-fisted blow to the enemy, under the air superiority of Guild flyers such as the famed Overlord Airships and Iron Eagle Gyrocoptors.

MILITARY ORGANISATION:

There are four main troop types in any Squat force: the Hearthguard, the Brotherhood, the Engineers Guild and Living Ancestors.

The principal military force of a Squat stronghold is its Brotherhood or War-Brethren. Brotherhood troops are generally armed with las-weapons, but the Squats have a characteristic fondness for heavy firepower, and heavy bolters are a favourite weapon. Most squads will have at least one heavy weapon, and sometimes an entire squad may be equipped with heavy weapons.

Each stronghold is ruled by a hereditary Lord. On occasion, unscrupulous or incompetent Squat Lords have been known to send Brotherhoods into impossible situations, especially in the inter-League squabbles which were widespread during the Ages of Isolation and Trade. This problem has been largely resolved by the practice of placing one of the Lord's close relatives - known as a Warlord - in command of the Brotherhood, ensuring that no undue risk is taken and that the honour of the stronghold is not compromised.

The Warlord is supported by a powerful body of retainers known as the Hearthguard. It is the Hearthguard which provides the elite core of a Squat military force, as well as providing servants and advisors to the Lord himself. When the Lord takes to the battlefield in person, the Hearthguard fights as a unit under his command. In most strongholds, the Hearthguard has become an aristocracy, composed of a limited number of families or clans.

Just as the Engineers Guild has a constant, if shifting, presence in each Squat stronghold, so most Brotherhoods are accompanied by some Engineers Guild troops. These Guildsmen are tasked with the weighty responsibility of manning, maintaining and repairing the war-machines of the Squat armies, from the Rhino and Termite transports all the way up to the Overlord airships and the ubiquitous Land Trains.

Living Ancestors take the field in small numbers to provide sage advice for the leaders and psychic support for the warriors. Their psychic abilities concentrate on defence, but they are not entirely incapable of attack. Living Ancestors are distinguished by their high-collared robes, with collars rising above their heads, and their ornate neck-chains. Their psychic energy is directly tapped from the stronghold's ancestor spirits, and their power varies with the prestige and status of these spirits.

CURRENT WARLORD:

The Warlord of the Djupr-Vardi Stronghold is Grunni Strongbardssen, who is the nephew of the Stronghold's overall Lord Sangist Brunsteinsen. Warlord Strongbardssen is accompanied by a Hearthguard consisting of members of his close family, to ensure his tactics and motivations remain in line with those of the Stronghold Lord. In this way, the interests of the Stronghold are always foremost in the minds of those leading the battle.


Combat Reports for I-ARMY-4889

Campaigns

Imperial Search....No Result


Battles

Battle Name Date Planet Battle Outcome Battle Summary
Beach-Head Secured - Dark Mechanicum Take Docking Bay 94 584.007.M31 Kug'Arkal Traitor

+++ OPEN FILE +++ +++ SECURITY LEVEL: APLHA-EOH-1 +++ +++ LOCATION: DOGON STATION, KUG'ARKAL, HARKARIALIS SYSTEM+++ +++ REPORT BEGINS +++

Dogon Station was a bustling free-for-all; a chaotic port ..→

Dark Mechanicum Repel Squat Guard Counter-Strike 603.007.M31 Kug'Arkal Traitor

+++ OPEN FILE +++ +++ SECURITY LEVEL: APLHA-EOH-2 +++ +++ LOCATION: DOGON STATION, KUG'ARKAL, HARKARIALIS SYSTEM+++ +++ REPORT BEGINS +++

Following the calamitous crash landing and subsequent ..→

Dark Mechanicum Take The Fight to The Surface 699.007.M31 Kug'Arkal Traitor

+++ OPEN FILE +++ +++ SECURITY LEVEL: APLHA-EOH-6 +++ +++ LOCATION: DOGON STATION, KUG'ARKAL, HARKARIALIS SYSTEM+++ +++ REPORT BEGINS +++

After securing a successful beach-head on Dogon Station, ..→

Squat Guard Push Back the Mechanicum Tide 663.007.M31 Kug'Arkal Loyalist

+++ OPEN FILE +++ +++ SECURITY LEVEL: APLHA-EOH-5 +++ +++ LOCATION: DOGON STATION, KUG'ARKAL, HARKARIALIS SYSTEM+++ +++ REPORT BEGINS +++

As night settled on the mining world of Kug'Arkal, so the ..→

Squat Guard Strike Back! 622.007.M31 Kug'Arkal Loyalist

+++ OPEN FILE +++ +++ SECURITY LEVEL: APLHA-EOH-3 +++ +++ LOCATION: DOGON STATION, KUG'ARKAL, HARKARIALIS SYSTEM +++ +++ REPORT BEGINS +++

After the catastrophic loss of the troop-ship 'Ion-Storm', ..→

The Battle for Shaft 47 003.007.M31 Kug'Arkal Loyalist

+++ OPEN FILE +++ +++ SECURITY LEVEL: APLHA-EOH-7 +++ +++ LOCATION: KUG'ARKAL, HARKARIALIS SYSTEM+++ +++ REPORT BEGINS +++

As the battle for Kug'Arkal escalated into all-out war, Hersir Grimnir ..→

Traitor Mechanicum Seize the Initiative 641.007.M31 Kug'Arkal Traitor

+++ OPEN FILE +++ +++ SECURITY LEVEL: APLHA-EOH-4 +++ +++ LOCATION: DOGON STATION, KUG'ARKAL, HARKARIALIS SYSTEM+++ +++ REPORT BEGINS +++

Having smashed the Mechanicum defenders days previously, ..→