Difference between revisions of "Savage Campaign - Space Port"

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'''Local:''' All units belonging to the faction which controls this location may deploy using the Deep Strike special rule if held in reserve (it is assumed they are being air dropped from craft stationed at the Space Port), and all failed rolls to bring in Flyers from reserve may be rerolled (in addition to the Global effect).
 
'''Local:''' All units belonging to the faction which controls this location may deploy using the Deep Strike special rule if held in reserve (it is assumed they are being air dropped from craft stationed at the Space Port), and all failed rolls to bring in Flyers from reserve may be rerolled (in addition to the Global effect).
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'''Connected To:'''
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*[[Savage Campaign - Governors Palace|Governors Palace]]
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*[[Savage Campaign - Naval Production Yards|Naval Production Yards]]
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*[[Savage Campaign - Hab District 2|Hab District Two]]
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==History==
 
==History==

Revision as of 23:54, 25 February 2015

Primary ground based Space Port on Savage

Summary

Effects

Strategic Victory Points: 2 SVP per Phase


Global: All armies of the faction which has secured this location gain +1 to Reserve rolls for Flyers while the opposing armies have a -1 penalty to Reserve rolls for Flyers.


Local: All units belonging to the faction which controls this location may deploy using the Deep Strike special rule if held in reserve (it is assumed they are being air dropped from craft stationed at the Space Port), and all failed rolls to bring in Flyers from reserve may be rerolled (in addition to the Global effect).


Connected To:


History