https://aus30k.com/30kwiki/api.php?action=feedcontributions&user=Drhoz&feedformat=atomAustralis Ultima 30k - User contributions [en]2024-03-28T14:51:59ZUser contributionsMediaWiki 1.24.1https://aus30k.com/30kwiki/index.php?title=Global_Heresy:_The_Stilling_of_Bharteth&diff=24988Global Heresy: The Stilling of Bharteth2021-02-25T11:44:20Z<p>Drhoz: /* Traitors Involved In The Conflict */</p>
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<div><div style="float: right;"><vote type=0 /></div><br />
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{{Campaign Honour<br />
|Box title = The Stilling of Bharteth <!-- No need to adjust this one --><br />
|image = image:Bharteth30K.png <!-- The image used to represent the Honour Badge, Dog Tag image?--><br />
|imagewidth = 100 <!-- No need to adjust this one --><br />
|imagelink = {{FULLPAGENAME}} <!-- No need to adjust this one --><br />
|Honour Badge = The Plague Hive <!-- The name of the Badge, Crimson Gauntlet, The Bloody Mark etc--><br />
|Campaign = The Stilling of Bharteth <!-- No need to update this one --><br />
|Effect = <!-- Enter a brief description of what the in game effects of this Campaign Honour is --><br />
|image2 = image:Bharteth Ribbon.png <!-- Replace Barren One with Campaign Ribbon file name--><br />
|imagewidth2 = 140 <!-- No need to adjust this one --><br />
|imagelink2 = <!-- Leave blank to have no link --><br />
|caption2 = <!-- Text for beneath the Ribbon --><br />
}} <!--DO NOT CHANGE --><br />
<br />
<br />
==[[:Category:Battlereport|Campaign Detail]]==<br />
{{Campaign Report<br />
|Date Commenced= {{date convert|realdate=23 January 2021}} <!--Date of the event using the following format; 1 January 2014 --> <br />
<br />
|Date Concluded= <!--{{date convert|realdate=Enter Here}} --> <!--Date of the event using the following format; 1 January 2014 --> <br />
<br />
|Outcome= Ongoing <!--Enter the outcome of the Campaign once completed --><br />
<br />
|Sub-Sector= Vesipia Sub-Sector <!--Enter the Sub-Sector eg Phonicas Sub-Sector or Helix Cluster --> <br />
<br />
|System= Bharteth System <!--Enter the System eg Kildrech System --> <br />
<br />
|Location= Bharteth <!--Enter the Location or planet where the Campaign took place --><br />
<br />
}}<br />
<br />
==[[Global Heresy]]==<br />
The Stilling of Bharteth will allow players to be involved in a world wide 30K campaign running from January through to the end of June, 2021! <br />
<br />
''Be sure to check out the [https://www.facebook.com/groups/219427215378769 30K Crusade] Facebook page for the latest information and join the community who is shaping the outcome of the story.''<br />
<br />
All of the document for the campaign can be found in the [[AUS30K Documents]] section, from the campaign supplement booklet, the advanced 30K Crusade rules and numerous print out for tracking your Crusade forces.<br />
<br />
===Reporting!===<br />
<br />
For the reporting of game results go to [http://eax.dk/aus30kcc this site] and enter the password ''Bharteth'' for any games of the following format; Zone Mortalis, Centurion, Frontline, Adeptus Titanicus and Battlefleet Heresy. You only need to report the winner details; their faction and allegiance plus the game format you played. <br />
<br />
For those who are playing the Bharteth specific scenarios and need to report on Gang Influece use the password ''Gang'', while reports for the Psychic Beacon use the password ''Beacon''. For both of these reports you report your own results, not just the winner. So if both players scored points, they both need to report with their Faction and Allegiance and then either the House you want to gain influence with or the number of Beacon points scored. <br />
<br />
'''If you have any issues with the reporting site, please contact us through the [https://www.facebook.com/AUS30K AUS30K Facebook page].<br />
<br />
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<br />
<br />
<!--------------------------------------------><br />
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<!-- Heading Box --><br />
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<h2 style="margin:4px 0px 3px 0px; background:#EBEBEB; font-size:120%; font-weight:bold; border:1px solid #ddd; text-align:center; color:#000;">[[Bharteth System|Global Heresy System: Bharteth System]]</h2><br />
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{| style="width:100%; vertical-align:top; background:#EBEBEB;"<br />
{{#dpl:<br />
|category=Bharteth<br />
|category=Completed Planet<br />
|includepage={Infobox Planets} dpl,#History[300 ..more..<br><br>], #Suggested Game Style[300 ..more..<br><br>],<br />
|randomcount=1<br />
|randomseed={{#time:Ymd}}<br />
|mode=userformat<br />
|format=,\n¦colspan="2" style="font-size:100%;text-align:left;color:#000;padding:2px"¦<h2 style="margin:3px; background:#D9D9D9; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; text-align:center; color:#000; padding:0.2em 0.4em;">[[%PAGE%]]</h2><br />
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{| style="width:100%; vertical-align:top; background:#EBEBEB;"<br />
{{#dpl:<br />
|category=Tolleth<br />
|category=Completed Planet<br />
|includepage={Infobox Planets} dpl,#History[300 ..more..<br><br>], #Suggested Game Style[300 ..more..<br><br>],<br />
|randomcount=1<br />
|randomseed={{#time:Ymd}}<br />
|mode=userformat<br />
|format=,\n¦colspan="2" style="font-size:100%;text-align:left;color:#000;padding:2px"¦<h2 style="margin:3px; background:#D9D9D9; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; text-align:center; color:#000; padding:0.2em 0.4em;">[[%PAGE%]]</h2><br />
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}}<br />
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|}<br />
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|}<br />
==Campaign Summary==<br />
===Prelude to War===<br />
''To accurately document how this desperate conflict started is difficult to pinpoint. Was it the arrival of the Loyalist fleet in Bharteth and the landing of the first troops? Was it, like so many other wars, an event triggered by the Warmasters betrayal? Or can blame be placed at the feet of the Imperium and their first steps on the path of the Great Crusade itself?''<br />
<br />
''So instead I shall declare the cause of this campaign to be the over zealous, almost ignorant, actions of the Imperial forces fighting on Enterigar III as part of the wider conflict throughout the whole Helix Cluster. I will not digress into the myriad of war zones within that Sub-sector, as I have already submitted that treatise to be filed away in the Librarian Terra. Instead let us focus on the specific actions which took place on Enterigar III that led to a portion of the Imperial forces, both those loyal to the Emperor and those serving the Warmaster, venturing into a barely navigatable warp route leading to the far flung system of Bharteth. This incident was deemed such a threat that both factions were willing to weaken their military strengths in an ongoing conflict in order to ensure it was dealt with. Whether adequate resources were given over to this task is yet to be seen, but that an effort was made by both sides is commendable in itself.''<br />
<br />
''- Teahl Feofferson, Remembrancer''<br />
<br />
[[The Stilling of Bharteth Narrative| Read More Here....]]<br />
<br />
==Forces:==<br />
{|<br />
|<br />
===Loyalists Involved In The Conflict===<br />
{{armyname<br />
|armyname= <!--Enter the players army ID (L-X-1234 etc) in the sections below, simply copy and paste if more sections required--><br />
<br />
}}<br />
{{armyname<br />
|armyname= L-VII-0222<br />
}}<br />
{{armyname<br />
|armyname= I-ARMY-0454<br />
}}<br />
{{armyname<br />
|armyname= L-VII-2023 <br />
}}<br />
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{{armyname<br />
|armyname=<br />
}}<br />
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{{armyname<br />
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}}<br />
<br />
<br />
| style="width:33%;" |<br />
|<br />
<br />
====Traitors Involved In The Conflict====<br />
{{armyname<br />
|armyname= <!--Enter the players army ID (L-X-1234 etc) in the sections below, simply copy and paste if more sections required--><br />
<br />
}}<br />
{{armyname<br />
|armyname= L-XVII-8144<br />
}}<br />
{{armyname<br />
|armyname= L-IV-2000<br />
}}<br />
{{armyname<br />
|armyname= L-VIII-4355 <br />
}}<br />
{{armyname<br />
|armyname= I-ARMY-0388<br />
}}<br />
{{armyname<br />
|armyname=<br />
}}<br />
{{armyname<br />
|armyname=<br />
}}<br />
{{armyname<br />
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}}<br />
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{{armyname<br />
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}}<br />
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}}<br />
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}}<br />
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}}<br />
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{{armyname<br />
|armyname=<br />
}}<br />
<br />
| style="width:33%;" |<br />
|<br />
<br />
====Non-aligned Involved In The Conflict====<br />
{{armyname<br />
|armyname= <!--Enter the players army ID (L-X-1234 etc) in the sections below, simply copy and paste if more sections required--><br />
<br />
}}<br />
{{armyname<br />
|armyname=<br />
}}<br />
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}}<br />
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}}<br />
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{{armyname<br />
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}}<br />
|}<br />
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<br />
<comments><br />
</comments><br />
<br />
[[Category:Battlereport]]<br />
[[Category:Phase 5]]<br />
[[Category:Ongoing]]<br />
[[Category:Bharteth System]]<br />
[[Category:Global Heresy]]<br />
[[Category:Bharteth]]<br />
[[Category:Tolleth]]<br />
[[Category:Frontpage]]<br />
[[Category:Campaign]]</div>Drhozhttps://aus30k.com/30kwiki/index.php?title=Global_Heresy:_The_Stilling_of_Bharteth&diff=24987Global Heresy: The Stilling of Bharteth2021-02-25T11:43:58Z<p>Drhoz: /* Traitors Involved In The Conflict */</p>
<hr />
<div><div style="float: right;"><vote type=0 /></div><br />
<br><br />
<br />
<br />
{{Campaign Honour<br />
|Box title = The Stilling of Bharteth <!-- No need to adjust this one --><br />
|image = image:Bharteth30K.png <!-- The image used to represent the Honour Badge, Dog Tag image?--><br />
|imagewidth = 100 <!-- No need to adjust this one --><br />
|imagelink = {{FULLPAGENAME}} <!-- No need to adjust this one --><br />
|Honour Badge = The Plague Hive <!-- The name of the Badge, Crimson Gauntlet, The Bloody Mark etc--><br />
|Campaign = The Stilling of Bharteth <!-- No need to update this one --><br />
|Effect = <!-- Enter a brief description of what the in game effects of this Campaign Honour is --><br />
|image2 = image:Bharteth Ribbon.png <!-- Replace Barren One with Campaign Ribbon file name--><br />
|imagewidth2 = 140 <!-- No need to adjust this one --><br />
|imagelink2 = <!-- Leave blank to have no link --><br />
|caption2 = <!-- Text for beneath the Ribbon --><br />
}} <!--DO NOT CHANGE --><br />
<br />
<br />
==[[:Category:Battlereport|Campaign Detail]]==<br />
{{Campaign Report<br />
|Date Commenced= {{date convert|realdate=23 January 2021}} <!--Date of the event using the following format; 1 January 2014 --> <br />
<br />
|Date Concluded= <!--{{date convert|realdate=Enter Here}} --> <!--Date of the event using the following format; 1 January 2014 --> <br />
<br />
|Outcome= Ongoing <!--Enter the outcome of the Campaign once completed --><br />
<br />
|Sub-Sector= Vesipia Sub-Sector <!--Enter the Sub-Sector eg Phonicas Sub-Sector or Helix Cluster --> <br />
<br />
|System= Bharteth System <!--Enter the System eg Kildrech System --> <br />
<br />
|Location= Bharteth <!--Enter the Location or planet where the Campaign took place --><br />
<br />
}}<br />
<br />
==[[Global Heresy]]==<br />
The Stilling of Bharteth will allow players to be involved in a world wide 30K campaign running from January through to the end of June, 2021! <br />
<br />
''Be sure to check out the [https://www.facebook.com/groups/219427215378769 30K Crusade] Facebook page for the latest information and join the community who is shaping the outcome of the story.''<br />
<br />
All of the document for the campaign can be found in the [[AUS30K Documents]] section, from the campaign supplement booklet, the advanced 30K Crusade rules and numerous print out for tracking your Crusade forces.<br />
<br />
===Reporting!===<br />
<br />
For the reporting of game results go to [http://eax.dk/aus30kcc this site] and enter the password ''Bharteth'' for any games of the following format; Zone Mortalis, Centurion, Frontline, Adeptus Titanicus and Battlefleet Heresy. You only need to report the winner details; their faction and allegiance plus the game format you played. <br />
<br />
For those who are playing the Bharteth specific scenarios and need to report on Gang Influece use the password ''Gang'', while reports for the Psychic Beacon use the password ''Beacon''. For both of these reports you report your own results, not just the winner. So if both players scored points, they both need to report with their Faction and Allegiance and then either the House you want to gain influence with or the number of Beacon points scored. <br />
<br />
'''If you have any issues with the reporting site, please contact us through the [https://www.facebook.com/AUS30K AUS30K Facebook page].<br />
<br />
<br />
<br />
<br />
<br />
<!--------------------------------------------><br />
<!-- Global Heresy Monitoring --><br />
<!--------------------------------------------><br />
<!-----------------------------------><br />
<!-- Heading Box --><br />
<!-----------------------------------><br />
<h2 style="margin:4px 0px 3px 0px; background:#EBEBEB; font-size:120%; font-weight:bold; border:1px solid #ddd; text-align:center; color:#000;">[[Bharteth System|Global Heresy System: Bharteth System]]</h2><br />
<!-----------------------------------><br />
<!-- Easier to Read --><br />
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{| style="width: 100%; margin:4px 0 0 0; background:none; border-spacing: 0px;"<br />
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|style="width:50%; border:1px solid #cef2e0; background:#EBEBEB; vertical-align:top; color:#000;" |<br />
{| style="width:100%; vertical-align:top; background:#EBEBEB;"<br />
{{#dpl:<br />
|category=Bharteth<br />
|category=Completed Planet<br />
|includepage={Infobox Planets} dpl,#History[300 ..more..<br><br>], #Suggested Game Style[300 ..more..<br><br>],<br />
|randomcount=1<br />
|randomseed={{#time:Ymd}}<br />
|mode=userformat<br />
|format=,\n¦colspan="2" style="font-size:100%;text-align:left;color:#000;padding:2px"¦<h2 style="margin:3px; background:#D9D9D9; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; text-align:center; color:#000; padding:0.2em 0.4em;">[[%PAGE%]]</h2><br />
\n¦-\n¦align=left¦,,\n<br />
}}<br />
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|}<br />
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|style="width:50%; border:1px solid #cef2e0; background:#EBEBEB; vertical-align:top; color:#000;" |<br />
{| style="width:100%; vertical-align:top; background:#EBEBEB;"<br />
{{#dpl:<br />
|category=Tolleth<br />
|category=Completed Planet<br />
|includepage={Infobox Planets} dpl,#History[300 ..more..<br><br>], #Suggested Game Style[300 ..more..<br><br>],<br />
|randomcount=1<br />
|randomseed={{#time:Ymd}}<br />
|mode=userformat<br />
|format=,\n¦colspan="2" style="font-size:100%;text-align:left;color:#000;padding:2px"¦<h2 style="margin:3px; background:#D9D9D9; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; text-align:center; color:#000; padding:0.2em 0.4em;">[[%PAGE%]]</h2><br />
\n¦-\n¦align=left¦,,\n<br />
}}<br />
<br />
<br />
|}<br />
<br />
<br />
|}<br />
==Campaign Summary==<br />
===Prelude to War===<br />
''To accurately document how this desperate conflict started is difficult to pinpoint. Was it the arrival of the Loyalist fleet in Bharteth and the landing of the first troops? Was it, like so many other wars, an event triggered by the Warmasters betrayal? Or can blame be placed at the feet of the Imperium and their first steps on the path of the Great Crusade itself?''<br />
<br />
''So instead I shall declare the cause of this campaign to be the over zealous, almost ignorant, actions of the Imperial forces fighting on Enterigar III as part of the wider conflict throughout the whole Helix Cluster. I will not digress into the myriad of war zones within that Sub-sector, as I have already submitted that treatise to be filed away in the Librarian Terra. Instead let us focus on the specific actions which took place on Enterigar III that led to a portion of the Imperial forces, both those loyal to the Emperor and those serving the Warmaster, venturing into a barely navigatable warp route leading to the far flung system of Bharteth. This incident was deemed such a threat that both factions were willing to weaken their military strengths in an ongoing conflict in order to ensure it was dealt with. Whether adequate resources were given over to this task is yet to be seen, but that an effort was made by both sides is commendable in itself.''<br />
<br />
''- Teahl Feofferson, Remembrancer''<br />
<br />
[[The Stilling of Bharteth Narrative| Read More Here....]]<br />
<br />
==Forces:==<br />
{|<br />
|<br />
===Loyalists Involved In The Conflict===<br />
{{armyname<br />
|armyname= <!--Enter the players army ID (L-X-1234 etc) in the sections below, simply copy and paste if more sections required--><br />
<br />
}}<br />
{{armyname<br />
|armyname= L-VII-0222<br />
}}<br />
{{armyname<br />
|armyname= I-ARMY-0454<br />
}}<br />
{{armyname<br />
|armyname= L-VII-2023 <br />
}}<br />
<br />
{{armyname<br />
|armyname=<br />
}}<br />
{{armyname<br />
|armyname=<br />
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{{armyname<br />
|armyname=<br />
}}<br />
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<br />
| style="width:33%;" |<br />
|<br />
<br />
====Traitors Involved In The Conflict====<br />
{{armyname<br />
|armyname= <!--Enter the players army ID (L-X-1234 etc) in the sections below, simply copy and paste if more sections required--><br />
<br />
}}<br />
{{armyname<br />
|armyname= L-XVII-8144<br />
}}<br />
{{armyname<br />
|armyname= L-IV-2000<br />
}}<br />
{{armyname<br />
|armyname= L-VIII-4355 <br />
}}<br />
<br />
{{armyname<br />
|armyname= I-ARMY-0388<br />
}}<br />
{{armyname<br />
|armyname=<br />
}}<br />
{{armyname<br />
|armyname=<br />
}}<br />
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}}<br />
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{{armyname<br />
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{{armyname<br />
|armyname=<br />
}}<br />
<br />
| style="width:33%;" |<br />
|<br />
<br />
====Non-aligned Involved In The Conflict====<br />
{{armyname<br />
|armyname= <!--Enter the players army ID (L-X-1234 etc) in the sections below, simply copy and paste if more sections required--><br />
<br />
}}<br />
{{armyname<br />
|armyname=<br />
}}<br />
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|}<br />
<br />
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<br />
<comments><br />
</comments><br />
<br />
[[Category:Battlereport]]<br />
[[Category:Phase 5]]<br />
[[Category:Ongoing]]<br />
[[Category:Bharteth System]]<br />
[[Category:Global Heresy]]<br />
[[Category:Bharteth]]<br />
[[Category:Tolleth]]<br />
[[Category:Frontpage]]<br />
[[Category:Campaign]]</div>Drhozhttps://aus30k.com/30kwiki/index.php?title=Global_Heresy:_The_Stilling_of_Bharteth&diff=24986Global Heresy: The Stilling of Bharteth2021-02-25T11:43:21Z<p>Drhoz: /* Loyalists Involved In The Conflict */</p>
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<div><div style="float: right;"><vote type=0 /></div><br />
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{{Campaign Honour<br />
|Box title = The Stilling of Bharteth <!-- No need to adjust this one --><br />
|image = image:Bharteth30K.png <!-- The image used to represent the Honour Badge, Dog Tag image?--><br />
|imagewidth = 100 <!-- No need to adjust this one --><br />
|imagelink = {{FULLPAGENAME}} <!-- No need to adjust this one --><br />
|Honour Badge = The Plague Hive <!-- The name of the Badge, Crimson Gauntlet, The Bloody Mark etc--><br />
|Campaign = The Stilling of Bharteth <!-- No need to update this one --><br />
|Effect = <!-- Enter a brief description of what the in game effects of this Campaign Honour is --><br />
|image2 = image:Bharteth Ribbon.png <!-- Replace Barren One with Campaign Ribbon file name--><br />
|imagewidth2 = 140 <!-- No need to adjust this one --><br />
|imagelink2 = <!-- Leave blank to have no link --><br />
|caption2 = <!-- Text for beneath the Ribbon --><br />
}} <!--DO NOT CHANGE --><br />
<br />
<br />
==[[:Category:Battlereport|Campaign Detail]]==<br />
{{Campaign Report<br />
|Date Commenced= {{date convert|realdate=23 January 2021}} <!--Date of the event using the following format; 1 January 2014 --> <br />
<br />
|Date Concluded= <!--{{date convert|realdate=Enter Here}} --> <!--Date of the event using the following format; 1 January 2014 --> <br />
<br />
|Outcome= Ongoing <!--Enter the outcome of the Campaign once completed --><br />
<br />
|Sub-Sector= Vesipia Sub-Sector <!--Enter the Sub-Sector eg Phonicas Sub-Sector or Helix Cluster --> <br />
<br />
|System= Bharteth System <!--Enter the System eg Kildrech System --> <br />
<br />
|Location= Bharteth <!--Enter the Location or planet where the Campaign took place --><br />
<br />
}}<br />
<br />
==[[Global Heresy]]==<br />
The Stilling of Bharteth will allow players to be involved in a world wide 30K campaign running from January through to the end of June, 2021! <br />
<br />
''Be sure to check out the [https://www.facebook.com/groups/219427215378769 30K Crusade] Facebook page for the latest information and join the community who is shaping the outcome of the story.''<br />
<br />
All of the document for the campaign can be found in the [[AUS30K Documents]] section, from the campaign supplement booklet, the advanced 30K Crusade rules and numerous print out for tracking your Crusade forces.<br />
<br />
===Reporting!===<br />
<br />
For the reporting of game results go to [http://eax.dk/aus30kcc this site] and enter the password ''Bharteth'' for any games of the following format; Zone Mortalis, Centurion, Frontline, Adeptus Titanicus and Battlefleet Heresy. You only need to report the winner details; their faction and allegiance plus the game format you played. <br />
<br />
For those who are playing the Bharteth specific scenarios and need to report on Gang Influece use the password ''Gang'', while reports for the Psychic Beacon use the password ''Beacon''. For both of these reports you report your own results, not just the winner. So if both players scored points, they both need to report with their Faction and Allegiance and then either the House you want to gain influence with or the number of Beacon points scored. <br />
<br />
'''If you have any issues with the reporting site, please contact us through the [https://www.facebook.com/AUS30K AUS30K Facebook page].<br />
<br />
<br />
<br />
<br />
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<!--------------------------------------------><br />
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<h2 style="margin:4px 0px 3px 0px; background:#EBEBEB; font-size:120%; font-weight:bold; border:1px solid #ddd; text-align:center; color:#000;">[[Bharteth System|Global Heresy System: Bharteth System]]</h2><br />
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{| style="width: 100%; margin:4px 0 0 0; background:none; border-spacing: 0px;"<br />
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{| style="width:100%; vertical-align:top; background:#EBEBEB;"<br />
{{#dpl:<br />
|category=Bharteth<br />
|category=Completed Planet<br />
|includepage={Infobox Planets} dpl,#History[300 ..more..<br><br>], #Suggested Game Style[300 ..more..<br><br>],<br />
|randomcount=1<br />
|randomseed={{#time:Ymd}}<br />
|mode=userformat<br />
|format=,\n¦colspan="2" style="font-size:100%;text-align:left;color:#000;padding:2px"¦<h2 style="margin:3px; background:#D9D9D9; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; text-align:center; color:#000; padding:0.2em 0.4em;">[[%PAGE%]]</h2><br />
\n¦-\n¦align=left¦,,\n<br />
}}<br />
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{| style="width:100%; vertical-align:top; background:#EBEBEB;"<br />
{{#dpl:<br />
|category=Tolleth<br />
|category=Completed Planet<br />
|includepage={Infobox Planets} dpl,#History[300 ..more..<br><br>], #Suggested Game Style[300 ..more..<br><br>],<br />
|randomcount=1<br />
|randomseed={{#time:Ymd}}<br />
|mode=userformat<br />
|format=,\n¦colspan="2" style="font-size:100%;text-align:left;color:#000;padding:2px"¦<h2 style="margin:3px; background:#D9D9D9; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; text-align:center; color:#000; padding:0.2em 0.4em;">[[%PAGE%]]</h2><br />
\n¦-\n¦align=left¦,,\n<br />
}}<br />
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|}<br />
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|}<br />
==Campaign Summary==<br />
===Prelude to War===<br />
''To accurately document how this desperate conflict started is difficult to pinpoint. Was it the arrival of the Loyalist fleet in Bharteth and the landing of the first troops? Was it, like so many other wars, an event triggered by the Warmasters betrayal? Or can blame be placed at the feet of the Imperium and their first steps on the path of the Great Crusade itself?''<br />
<br />
''So instead I shall declare the cause of this campaign to be the over zealous, almost ignorant, actions of the Imperial forces fighting on Enterigar III as part of the wider conflict throughout the whole Helix Cluster. I will not digress into the myriad of war zones within that Sub-sector, as I have already submitted that treatise to be filed away in the Librarian Terra. Instead let us focus on the specific actions which took place on Enterigar III that led to a portion of the Imperial forces, both those loyal to the Emperor and those serving the Warmaster, venturing into a barely navigatable warp route leading to the far flung system of Bharteth. This incident was deemed such a threat that both factions were willing to weaken their military strengths in an ongoing conflict in order to ensure it was dealt with. Whether adequate resources were given over to this task is yet to be seen, but that an effort was made by both sides is commendable in itself.''<br />
<br />
''- Teahl Feofferson, Remembrancer''<br />
<br />
[[The Stilling of Bharteth Narrative| Read More Here....]]<br />
<br />
==Forces:==<br />
{|<br />
|<br />
===Loyalists Involved In The Conflict===<br />
{{armyname<br />
|armyname= <!--Enter the players army ID (L-X-1234 etc) in the sections below, simply copy and paste if more sections required--><br />
<br />
}}<br />
{{armyname<br />
|armyname= L-VII-0222<br />
}}<br />
{{armyname<br />
|armyname= I-ARMY-0454<br />
}}<br />
{{armyname<br />
|armyname= L-VII-2023 <br />
}}<br />
<br />
{{armyname<br />
|armyname=<br />
}}<br />
{{armyname<br />
|armyname=<br />
}}<br />
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| style="width:33%;" |<br />
|<br />
<br />
====Traitors Involved In The Conflict====<br />
{{armyname<br />
|armyname= <!--Enter the players army ID (L-X-1234 etc) in the sections below, simply copy and paste if more sections required--><br />
<br />
}}<br />
{{armyname<br />
|armyname= L-XVII-8144<br />
}}<br />
{{armyname<br />
|armyname= L-IV-2000<br />
}}<br />
{{armyname<br />
|armyname= L-VIII-4355 <br />
}}<br />
<br />
{{armyname<br />
|armyname=<br />
}}<br />
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| style="width:33%;" |<br />
|<br />
<br />
====Non-aligned Involved In The Conflict====<br />
{{armyname<br />
|armyname= <!--Enter the players army ID (L-X-1234 etc) in the sections below, simply copy and paste if more sections required--><br />
<br />
}}<br />
{{armyname<br />
|armyname=<br />
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[[Category:Battlereport]]<br />
[[Category:Phase 5]]<br />
[[Category:Ongoing]]<br />
[[Category:Bharteth System]]<br />
[[Category:Global Heresy]]<br />
[[Category:Bharteth]]<br />
[[Category:Tolleth]]<br />
[[Category:Frontpage]]<br />
[[Category:Campaign]]</div>Drhozhttps://aus30k.com/30kwiki/index.php?title=The_Liberation_of_Fuschal%7EPhase_8%7E1546047009&diff=23565The Liberation of Fuschal~Phase 8~15460470092018-12-29T01:36:12Z<p>Drhoz: A squad of Imperial Fists are fatally delayed by the unit of Rogue Trader armsmen</p>
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<div>==Skirmish Report== <br />
<br />
{{Skirmish Report<br />
<br />
|Victor=I-ARMY-3365 <!-- Enter the Victors Army ID eg L-XVI-3214 --><br />
<br />
|Victors Faction=Traitor <!-- Enter Faction/Force Victor eg Loyalist, Traitor --><br />
<br />
|Victors VP=4 <!-- Enter the total Victory Points accumulated by the Victory --><br />
<br />
|Victors CP=1 <!-- Enter the total Campaign Points accumulated by the Victory --><br />
<br />
|Opponent=L-VII-2023 <!-- Enter the Opponents Army ID eg L-IV-0987 --><br />
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|Opponents Faction=Loyalist <!-- Enter the Opponents Faction/Force eg Loyalist, Traitor --><br />
<br />
|Opponents VP=4 <!-- Enter the total Victory Points accumulated by the Opponent--><br />
<br />
|Opponents CP=0 <!-- Enter the total Campaign Points accumulated by the Opponent--><br />
<br />
|Drawn Battle?=No <!-- Enter y for drawn game or leave n --><br />
<br />
|Location=Fuschal <!-- Name of the planet or location where the skirmish occurred on eg Kildrich Prime --><br />
<br />
|date={{date convert|realdate=10 December 2018}} <!-- Date the skirmish was played keep format as 1 January 2014 --><br />
<br />
}}<br />
<br />
===Combat Summary===<br />
<br />
A squad of Imperial Fists are fatally delayed by the unit of Rogue Trader armsmen<br />
<br />
[[Category: Skirmish]]</div>Drhozhttps://aus30k.com/30kwiki/index.php?title=The_Liberation_of_Fuschal_%7E_The_Last_Wave&diff=23501The Liberation of Fuschal ~ The Last Wave2018-11-27T13:41:09Z<p>Drhoz: The last clash between Sigismund and the traitor Norek Ull - where most of the carnage was down to seismic upheaval.</p>
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<div><!--------------------------------------------------------------><br />
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==[[:Category:Battlereport|Campaign Detail]]==<br />
{{Campaign Report<br />
|Date Commenced={{date convert|realdate=25 November 2018}} <!--Date of the event using the following format; 1 January 2014 --> <br />
<br />
|Date Concluded={{date convert|realdate=25 November 2018}} <!--When completed, copy the {{xxxx}} from above and enter the end date --> <br />
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|Outcome= Ongoing <!--Enter the outcome of the Campaign once completed --><br />
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|Sub-Sector= Kaerimon Sub-Sector <!--Enter the Sub-Sector eg Phonicas Sub-Sector or Helix Cluster --> <br />
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|System= Fuschal System <!--Enter the System eg Kildrech System --> <br />
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|Location= Fuschal <!--Enter the Location or planet where the Campaign took place --><br />
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}}<br />
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==Forces involved in the Battle:==<br />
{|<br />
<br />
|<br />
===Loyalists Involved In The Conflict=== <!--Change the name of the faction to suit--><br />
{{armyname|armyname=L-VII-2023 }} <!--Enter the players army ID (L-X-1234 etc) in the sections below, simply copy and paste if more sections required--><br />
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{{armyname|armyname=Q-KNT-5543 }}<br />
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| style="width:50%;" |<br />
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====Traitors Involved In The Conflict====<br />
{{armyname|armyname=I-ARMY-3365 }}<br />
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{{armyname|armyname=L-XVII-2572 }}<br />
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|}<br />
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==Battle Summary==<br />
<br />
The final clash between Sigismund, champion of the Imperial Fists, and the vile Word Bearer traitor Norek Ull - a battle mostly distinguished by the complete failure of most of the combatants to even engage, and the bulk of the casualties caused by the seismic disaster unfurling at and around the Larack Fortress.<br />
<br />
The entrenched forces, led by Norek Ull and a traitor Navigator, were limited to a lascannon support squad, numerous militia, a Baneblade and a Sicaran Venator, a Mhara Gal dreadnought, and pre-existing fortifications built to protect the docks adjacent to the fortress. Ull apparently intended to deep strike his elite Gal Vorbak troops into the battlefield, but these never actually arrived. Ull, like the coward he was, spent the entire game concealed in a ritual bunker towards the eastward edge of the docklands, protected by a grenadier unit. The Navigator, likewise surrounded by mortal troops, tried to delay his inevitable punishment in a bunker at the southern tip of the island, surrounded by rings of tank traps and tanglewire, and two Battlecannon batteries. Elsewhere, the Baneblade, Venator, and lascannon squad prepared to hold off the loyalist assault.<br />
<br />
Sigismund's troops, including a Knight Magaera and a Knight Crusader, Breacher Squads and Templars, techmarines and a Achilles-Alpha Pattern Land Raider, entered the table from the north and west. The tall industrial stacks, canals running diagonally across the battlefield, and exposed bridges did present some tactical problems, but still placed Sigismund in good position to fall upon the traitors and occupy the bridges and the courtyard the traitors intended to use as a landing pad for their escape vehicles.<br />
<br />
Unfortunately for Sigismund, he and his squad of Templar Brethren were charging across one of the footbridges when the first tidal waves began to scour the island. Only a handful managed to keep their footing, and reach the Navigator’s bunker on the far side. And once there, the bunker proved almost impervious to melta grenades, even as the grenadier’s melta guns, plasma weapons, and the Navigator’s baleful Third Eye, murdered the rest of his squad.<br />
<br />
At least that put them outside the blast radius of the Magaera. The Knight had been stopped dead by tank traps placed across the southern arterial bridge, when it came under heavy lascannon and neutron laser fire and exploded catastrophically. At the northern end of the battlezone, much the same fate greeted the Baneblade, caught before the guns of the House Hawkshroud’s Knight Crusader.<br />
<br />
But of all the troops on the battlefield, only Sigismund ever achieved close combat, and that after the bunker finally collapsed. Every other unit that tried, such as the Word Bearers tainted dreadnought, the breacher squad, and the Crusader, were either gunned down before they reached the enemy, or killed as walls of water and debris swept across the docks, and earthquakes made cargo cranes collapse, manufactora explode, and entire docks sink into the sea. <br />
<br />
The fate of the Knight Crusader was particular sorrowful - having finally reached the building occupied by the traitor’s heavy weapons squad, and obliterating most of them with her thermal cannon, the entire section, buildings, bridges, and all, collapsed into the sea as the island began to disintegrate. No doubt Norek Ull considered this carnage a sign of divine favour, despite pinpoint accurate mortar fire from the Land Raider in the last few minutes. But even if Ull survived the battle, he lost most of his troops, and the Fists had successfully cut off his preferred escape route. <br />
<br />
==Skirmish Reports== <br />
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===Skirmishes Added===<br />
{{Skirmish Create}}<br />
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==Battle Pictures==<br />
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[[Category:Battlereport]]<br />
[[Category:Battle]]</div>Drhozhttps://aus30k.com/30kwiki/index.php?title=A-MECH-0478&diff=23500A-MECH-04782018-11-27T13:31:00Z<p>Drhoz: </p>
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<div>{{Template:Army Header<br />
|army name=H-Iota-DD Kataskopos <!-- The name of your Army/Force --><br />
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{{Infobox Army <!--DO NOT CHANGE --><br />
|image = File:Magi Prognosticator.jpg <!-- The image used to represent your army, replace stock Legio image if you like eg File:6543Scheme.png --><br />
|caption = Magos Prognosticator <!-- Can be left blank or Description of Image; i.e. Company Badge, Force Commander etc --><br />
|subtwo = Order Taghmata <!-- Mechanicum = Divisio name / Army = Regiment Name / Knight House = House name / Orks = Clan Name--><br />
|Cognomen = H-Iota-D7D Kataskopos <!-- The name of your Army/Force --><br />
|allegiance = Loyalist <!-- Loyalist/Traitor/Orks/Undecided/Unknown --><br />
|Owner = Drhoz <!-- Enter your User Name here, it can be found in the top right hand corner of the screen --><br />
}} <!--DO NOT CHANGE --><br />
<br />
<!-- You are free to enter other headings other than the 4 detailed below or subheadings under these headings --><br />
<br />
==History==<br />
<br />
Minor scouting forces of expendable tech-thralls, and lesser Magi protected by battle-automata, sent ahead to validate battlefield prognostications and report back to their superiors via continuous data-tether.<br />
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{{Template:Battle Player Extract}}</div>Drhozhttps://aus30k.com/30kwiki/index.php?title=A-MECH-0582&diff=23499A-MECH-05822018-11-27T13:30:46Z<p>Drhoz: </p>
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<div>{{Template:Army Header<br />
|army name=Maldraco Manufactorum Requisition Clade <!-- The name of your Army/Force --><br />
}}<br />
{{Preset Army Data}} <!--DO NOT REMOVE --><br />
[[Category:{{#var:legio}}]] <!--DO NOT REMOVE --><br />
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[[Category:Player]] <!--DO NOT REMOVE --><br />
[[Category:{{FULLPAGENAME}}]] <!--DO NOT REMOVE --><br />
<!-----------------------------------------------------><br />
<!-----------------------------------------------------><br />
<!--Welcome to the Army preloader/creator. This page is <br />
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<!-----------------------------------------------------><br />
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<br />
{{Infobox Army <!--DO NOT CHANGE --><br />
|image = File:Maldraco_magos.jpeg <!-- The image used to represent your army, replace stock Legio image if you like eg File:6543Scheme.png --><br />
|caption = <!-- Can be left blank or Description of Image; i.e. Company Badge, Force Commander etc --><br />
|subtwo = <!-- Mechanicum = Divisio name / Army = Regiment Name / Knight House = House name / Orks = Clan Name--><br />
|Cognomen = Maldraco Manufactorum Requisition Clade <!-- The name of your Army/Force --><br />
|allegiance = Traitor <!-- Loyalist/Traitor/Orks/Undecided/Unknown --><br />
|Owner = Drhoz <!-- Enter your User Name here, it can be found in the top right hand corner of the screen --><br />
}} <!--DO NOT CHANGE --><br />
<br />
<!-- You are free to enter other headings other than the 4 detailed below or subheadings under these headings --><br />
<br />
==History==<br />
<br />
The Maldraco complex is small, by the standards of the Mechanicum, but some observers have said they make up for that through sheer pride. <br />
<br />
It was that same pride, slighted by the frankly hamfisted demands of the Imperial Fists garrison on the planet, that ensured the Manufactorum's armed forces turned on the garrison within hours of the arrival of another Legion in the system. Some might have named this other Legion as Traitors, but as far as the Maldraco Magi were concerned they were far more respectful of the tech-priests of Mars, and the Loyalist troops were cordially invited to go boil their heads. The Manufactorum's production of specialized cybernetic appendages was not going to be interrupted by anyone, whether Emperor or Warmaster, and this resistance to outside interference was as good as axiomatic for the Manufactorum's defenders.<br />
<br />
As it was, the excessive pride of the Maldraco Archmagos was reinforced by their outstanding successes on the radioactive hell-world of Paradisum Mundi, during the Second Golloch War. Huge quantities of Loyalist war machines, and ancient archeotech, were captured by the Requisition Clade, and promptly used in the pursuit of more. In fact, this windfall was so tempting that the clade failed to reinforce Death Guard operations elsewhere in the Golloch Cluster, no doubt to Mortarion's ire.<br />
<br />
This ire became mutual, after the Culling of Sterith Prime, and the discovery by the Magi that fully half of the human refugees they harvested from the planet were infected by warp-tainted bioweapons. That Alpha Legion's Cell 17 first released the virus was unknown, at the time.<br />
<br />
Historitor-Investigatus Cassius Scelo, examining what records remained after the end of the civil war, suggests that the Sovriddar Cataclysm ended the usefulness of the clade as a military force. It seems highly likely that the Maldraco tech-priests were deliberately ignoring orders from Mortarion and the Warmaster in the weeks leading up to the disaster, and had instead diverted their mass-carriers to the backwater agri-world, for unknown reasons. All remaining evidence suggests that the Arch-Magos was killed in the same explosion that destroyed the Emperor-class Titan <i>Deus ex Machina</i>, and scoured most of the planet down to molten rock.<br />
<br />
==Combat Reports for {{PAGENAME}}==<br />
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{{Template:Battle Player Extract}}</div>Drhozhttps://aus30k.com/30kwiki/index.php?title=A-MECH-4488&diff=23498A-MECH-44882018-11-27T13:30:26Z<p>Drhoz: </p>
<hr />
<div>{{Template:Army Header<br />
|army name=Gamma-E9 Lexmechanica <!-- The name of your Army/Force --><br />
}}<br />
{{Preset Army Data}} <!--DO NOT REMOVE --><br />
[[Category:{{#var:legio}}]] <!--DO NOT REMOVE --><br />
[[Category:{{#var:designation}}]] <!--DO NOT REMOVE --><br />
[[Category:Player]] <!--DO NOT REMOVE --><br />
[[Category:{{FULLPAGENAME}}]] <!--DO NOT REMOVE --><br />
<!-----------------------------------------------------><br />
<!-----------------------------------------------------><br />
<!--Welcome to the Army preloader/creator. This page is <br />
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<br />
{{Infobox Army <!--DO NOT CHANGE --><br />
|image = File:Skitarius-by-john-blanche.jpg <!-- The image used to represent your army, replace stock Legio image if you like eg File:6543Scheme.png --><br />
|caption = Master of Adsecularii <!-- Can be left blank or Description of Image; i.e. Company Badge, Force Commander etc --><br />
|subtwo = Upsilon-alpha-alpha-9 <!-- Mechanicum = Divisio name / Army = Regiment Name / Knight House = House name / Orks = Clan Name--><br />
|Cognomen = Fuschal System Outer Auspex Garrison <!-- The name of your Army/Force --><br />
|allegiance = Traitor <!-- Loyalist/Traitor/Orks/Undecided/Unknown --><br />
|Owner = Drhoz <!-- Enter your User Name here, it can be found in the top right hand corner of the screen --><br />
}} <!--DO NOT CHANGE --><br />
<br />
<!-- You are free to enter other headings other than the 4 detailed below or subheadings under these headings --><br />
<br />
==History==<br />
<br />
A minor force assigned to operate and man the auspex stations of the Fuschal System's Kuiper Belt. Each of the many installations was expected to operate without support, using lobotomized asteroid miners as Adsecularii where necessary, and report any activity at the system's Mandeville points to the Warmaster's troops deeper in-system. <br />
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{{Template:Battle Player Extract}}</div>Drhozhttps://aus30k.com/30kwiki/index.php?title=A-MECH-6429&diff=23497A-MECH-64292018-11-27T13:29:52Z<p>Drhoz: </p>
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<div>{{Army Header<br />
|army name=Cohort Cygnis-Gamma-8 <!-- The name of your Army/Force --><br />
}}<br />
{{Preset Army Data}} <!--DO NOT REMOVE --><br />
<br />
<!-----------------------------------------------------><br />
<!-----------------------------------------------------><br />
<!--Welcome to the Army preloader/creator. This page is <br />
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<br />
{{Infobox Army <!--DO NOT CHANGE --><br />
|image = File:Gothic_punk_techpriest.jpg <!-- The image used to represent your army, replace stock Legio image if you like eg File:6543Scheme.png --><br />
|caption = Data-Lord Loan Dardashti <!-- Can be left blank or Description of Image; i.e. Company Badge, Force Commander etc --><br />
|Cognomen = Laboul Sect <!-- The name of your Army/Force --><br />
|allegiance = Traitor <!-- Loyalist/Traitor/Orks/Undecided/Unknown --><br />
|Owner = Drhoz <!-- Enter your User Name here, it can be found in the top right hand corner of the screen --><br />
}} <!--DO NOT CHANGE --><br />
<br />
<!-- You are free to enter other headings other than the 4 detailed below or subheadings under these headings --><br />
<br />
==History==<br />
<br />
The Maldraco Requisition Clade were consumed by their dreams of power and respect. The Gamma-E9 Lexmechanica failed even at the simple task of monitoring the Fuschal Mandeville Points. But the Laboul Sect of the Taghmata Omnissiah carried their duties for the Fabricator-General with admirable efficiency and unquestionable success, despite the terrible distance to sacred Mars, and the irritating need to work alongside the ignorant.<br />
<br />
War protocols dictated for the fortification of the Fuschal defenses were enacted by the Laboul Sect from the Forge-world Voss, and enforced by Magos Militant, Knight Houses like the Scions of Baroda, Auxilia Myrmidons, Autokrator, Macrotechnia, Lacyraemara, and Legio Cybernetica including Cohort Cygnis-Gamma-8. <br />
<br />
This latter was a unit of Castellax and larger Automata, under the supervision of Data-Lord Loan Dardashti. In the initial stages of the Liberation, it successfully repulsed the first wave of Imperial Fist transports attempting to create a beachhead on the northwest sector of the Cloister Archipelago.<br />
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[[Category:{{FULLPAGENAME}}]] <!--DO NOT REMOVE --></div>Drhozhttps://aus30k.com/30kwiki/index.php?title=I-ARMY-0388&diff=23496I-ARMY-03882018-11-27T13:29:38Z<p>Drhoz: </p>
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<div>{{Template:Army Header<br />
|army name=Sporsan Field Engineers <!-- The name of your Army/Force --><br />
}}<br />
{{Preset Army Data}} <!--DO NOT REMOVE --><br />
[[Category:{{#var:legio}}]] <!--DO NOT REMOVE --><br />
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[[Category:Player]] <!--DO NOT REMOVE --><br />
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<!-----------------------------------------------------><br />
<!-----------------------------------------------------><br />
<!--Welcome to the Army preloader/creator. This page is <br />
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<br />
{{Infobox Army <!--DO NOT CHANGE --><br />
|image = File:Victorian_steampunk.jpeg <!-- The image used to represent your army, replace stock Legio image if you like eg File:6543Scheme.png --><br />
|caption = <!-- Can be left blank or Description of Image; i.e. Company Badge, Force Commander etc --><br />
|subtwo = <!-- Mechanicum = Divisio name / Army = Regiment Name / Knight House = House name / Orks = Clan Name--><br />
|Cognomen = The Foresworn <!-- The name of your Army/Force --><br />
|allegiance = Traitor <!-- Loyalist/Traitor/Orks/Undecided/Unknown --><br />
|Owner = Drhoz <!-- Enter your User Name here, it can be found in the top right hand corner of the screen --><br />
}} <!--DO NOT CHANGE --><br />
<br />
<!-- You are free to enter other headings other than the 4 detailed below or subheadings under these headings --><br />
<br />
==History==<br />
An Auxilia unit from the hiveworld of Sporsa, specializing in siege work and field engineering, that had the misfortune to be attached to the IVth Legion. Not only did they have to face the contempt Perturabo's troops hold for all human soldiers, they were forced to compete in the very field that the Iron Warriors excelled in. This, of course, had a corrosive effect on unit morale, which contributed to an appalling number of failures in the battlefield.<br />
<br />
It seems unlikely that the battalion survived the Second Golloch campaign, given the known propensities of the Primarch when faced with the failure of his troops under his command. <br />
<br />
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{{Template:Battle Player Extract}}</div>Drhozhttps://aus30k.com/30kwiki/index.php?title=I-ARMY-3153&diff=23495I-ARMY-31532018-11-27T13:28:24Z<p>Drhoz: </p>
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<div>{{Template:Army Header<br />
|army name=Novo Saturn Promakoi <!-- The name of your Army/Force --><br />
}}<br />
{{Preset Army Data}} <!--DO NOT REMOVE --><br />
[[Category:{{#var:legio}}]] <!--DO NOT REMOVE --><br />
[[Category:{{#var:designation}}]] <!--DO NOT REMOVE --><br />
[[Category:Player]] <!--DO NOT REMOVE --><br />
[[Category:{{FULLPAGENAME}}]] <!--DO NOT REMOVE --><br />
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<!--Welcome to the Army preloader/creator. This page is <br />
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<br />
{{Infobox Army <!--DO NOT CHANGE --><br />
|image = File:Void_suit.JPG <!-- The image used to represent your army, replace stock Legio image if you like eg File:6543Scheme.png --><br />
|caption = Neosaturnian troops and Enginseer defend a void installation <!-- Can be left blank or Description of Image; i.e. Company Badge, Force Commander etc --><br />
|subtwo = <!-- Mechanicum = Divisio name / Army = Regiment Name / Knight House = House name / Orks = Clan Name--><br />
|Cognomen = <!-- The name of your Army/Force --><br />
|allegiance =Traitor <!-- Loyalist/Traitor/Orks/Undecided/Unknown --><br />
|Owner = Drhoz <!-- Enter your User Name here, it can be found in the top right hand corner of the screen --><br />
}} <!--DO NOT CHANGE --><br />
<br />
<!-- You are free to enter other headings other than the 4 detailed below or subheadings under these headings --><br />
<br />
==History==<br />
<br />
Novo Saturn, some 130 light years from Terra in the Segmentum Solar, was an early conquest in the history of the Crusades, predating the recovery of the Primarchs and impressing the Expeditionary Fleets with their fortitude against the terrors of Old Night and xenos raiders. None of the Neosaturnian colonies enjoyed a habitable planet as home, but their millennia of experience in building and protecting lunar habitats, cometary arcologies, and outsystem orbitals, served them well as Auxillia in later service. <br />
<br />
Standard equipment for the Neosaturnian Promakoi includes void-adapted light power armour, and human-scaled bolt-shotguns.<br />
<br />
==Combat Reports for {{PAGENAME}}==<br />
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{{Template:Battle Player Extract}}</div>Drhozhttps://aus30k.com/30kwiki/index.php?title=I-ARMY-3330&diff=23494I-ARMY-33302018-11-27T13:26:56Z<p>Drhoz: </p>
<hr />
<div>{{Template:Army Header<br />
|army name=Daughters of Chemos <!-- The name of your Army/Force --><br />
}}<br />
{{Preset Army Data}} <!--DO NOT REMOVE --><br />
[[Category:{{#var:legio}}]] <!--DO NOT REMOVE --><br />
[[Category:{{#var:designation}}]] <!--DO NOT REMOVE --><br />
[[Category:Player]] <!--DO NOT REMOVE --><br />
[[Category:{{FULLPAGENAME}}]] <!--DO NOT REMOVE --><br />
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<!--Welcome to the Army preloader/creator. This page is <br />
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<br />
{{Infobox Army <!--DO NOT CHANGE --><br />
|image = File:Daughters_of_Chemos.jpeg <!-- The image used to represent your army, replace stock Legio image if you like eg File:6543Scheme.png --><br />
|caption = <!-- Can be left blank or Description of Image; i.e. Company Badge, Force Commander etc --><br />
|subtwo = Legio III Attached Militia <!-- Mechanicum = Divisio name / Army = Regiment Name / Knight House = House name / Orks = Clan Name--><br />
|Cognomen = <!-- The name of your Army/Force --><br />
|allegiance = Traitor <!-- Loyalist/Traitor/Orks/Undecided/Unknown --><br />
|Owner = Drhoz <!-- Enter your User Name here, it can be found in the top right hand corner of the screen --><br />
}} <!--DO NOT CHANGE --><br />
<br />
<!-- You are free to enter other headings other than the 4 detailed below or subheadings under these headings --><br />
<br />
==History==<br />
<br />
Despite the name of the unit, this mostly female unit does not hail from the Primarch Fulgrim's homeworld. They did, however, serve in one of his crusade fleets, and fell entirely into the degradation of the Third Legion and its auxilia.<br />
<br />
Heavy users of stimms and a cocktail of other drugs. This, perhaps, was the only thing that allowed the liberation of the Fuschal System to proceed as planned. One of the preliminary strike forces sent to disable the outer auspex stations and set up a beachhead in the system instead had a completely unexpected encounter with a monitor ship crewed by the Daughters. The fact that the entire crew were out of their minds on airborne drugs that they pumped into their own life-support systems preserved the secrecy of the operation.<br />
<br />
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{{Template:Battle Player Extract}}</div>Drhozhttps://aus30k.com/30kwiki/index.php?title=I-ARMY-3350&diff=23493I-ARMY-33502018-11-27T13:26:35Z<p>Drhoz: </p>
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<div>{{Army Header<br />
|army name=The Flensing Clans <!-- The name of your Army/Force --><br />
}}<br />
{{Preset Army Data}} <!--DO NOT REMOVE --><br />
<br />
<!-----------------------------------------------------><br />
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<!--Welcome to the Army preloader/creator. This page is <br />
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<br />
{{Infobox Army <!--DO NOT CHANGE --><br />
|image = File:Feral_warrior.jpg <!-- The image used to represent your army, replace stock Legio image if you like eg File:6543Scheme.png --><br />
|caption = Feral Warrior <!-- Can be left blank or Description of Image; i.e. Company Badge, Force Commander etc --><br />
|Cognomen = The Aints <!-- The name of your Army/Force --><br />
|allegiance = Traitor <!-- Loyalist/Traitor/Orks/Undecided/Unknown --><br />
|Owner = Drhoz <!-- Enter your User Name here, it can be found in the top right hand corner of the screen --><br />
}} <!--DO NOT CHANGE --><br />
<br />
<!-- You are free to enter other headings other than the 4 detailed below or subheadings under these headings --><br />
<br />
==History==<br />
<br />
Feral troops brought to the Fuschal system by the Word Bearers, both to terrify the civilian populace, and as expendable cannon fodder in the event of resistance. Their system of origin is unrecorded, but their physiology is noted as borderline abhuman.<br />
<br />
Almost incomprehensibly brutal in combat, and notorious for taking and wearing the flesh of their victims as trophies. <br />
<br />
<br />
==Combat Reports for {{PAGENAME}}==<br />
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[[Category:{{#var:legio}}]] <!--DO NOT REMOVE --><br />
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[[Category:{{FULLPAGENAME}}]] <!--DO NOT REMOVE --></div>Drhozhttps://aus30k.com/30kwiki/index.php?title=I-ARMY-3365&diff=23492I-ARMY-33652018-11-27T13:26:20Z<p>Drhoz: </p>
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<div>{{Army Header<br />
|army name=The Fuschalese Insurgency <!-- The name of your Army/Force --><br />
}}<br />
{{Preset Army Data}} <!--DO NOT REMOVE --><br />
<br />
<!-----------------------------------------------------><br />
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<!--Welcome to the Army preloader/creator. This page is <br />
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<br />
{{Infobox Army <!--DO NOT CHANGE --><br />
|image = File:Blanche_cultist.jpg <!-- The image used to represent your army, replace stock Legio image if you like eg File:6543Scheme.png --><br />
|caption = Traitor Militiaman - designated 'Lunatic Cult' <!-- Can be left blank or Description of Image; i.e. Company Badge, Force Commander etc --><br />
|Cognomen = Human forces of the Word Bearer occupation <!-- The name of your Army/Force --><br />
|allegiance = Traitor <!-- Loyalist/Traitor/Orks/Undecided/Unknown --><br />
|Owner = Drhoz <!-- Enter your User Name here, it can be found in the top right hand corner of the screen --><br />
}} <!--DO NOT CHANGE --><br />
<br />
<!-- You are free to enter other headings other than the 4 detailed below or subheadings under these headings --><br />
<br />
==History==<br />
<br />
Offworlder militia, auxilia, and brainwashed and forcibly impressed Fuschalese citizenry, as used by the traitor forces occupying the Fuschal system. Probably sourced from dozens if not hundreds of cultures, and displaying a range of training and equipment ranging from non-existent to alarming. High levels of mutation and aberrant cult belief anticipated and confirmed.<br />
<br />
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[[Category:{{#var:legio}}]] <!--DO NOT REMOVE --><br />
[[Category:{{#var:designation}}]] <!--DO NOT REMOVE --><br />
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[[Category:{{FULLPAGENAME}}]] <!--DO NOT REMOVE --></div>Drhozhttps://aus30k.com/30kwiki/index.php?title=I-ARMY-3370&diff=23491I-ARMY-33702018-11-27T13:25:46Z<p>Drhoz: </p>
<hr />
<div>{{Template:Army Header<br />
|army name=The King's Own Immemorials <!-- The name of your Army/Force --><br />
}}<br />
{{Preset Army Data}} <!--DO NOT REMOVE --><br />
[[Category:{{#var:legio}}]] <!--DO NOT REMOVE --><br />
[[Category:{{#var:designation}}]] <!--DO NOT REMOVE --><br />
[[Category:Player]] <!--DO NOT REMOVE --><br />
[[Category:{{FULLPAGENAME}}]] <!--DO NOT REMOVE --><br />
<!-----------------------------------------------------><br />
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<!--Welcome to the Army preloader/creator. This page is <br />
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<br />
{{Infobox Army <!--DO NOT CHANGE --><br />
|image = File:The_King%27s_Own.jpg <!-- The image used to represent your army, replace stock Legio image if you like eg File:6543Scheme.png --><br />
|caption = Electi Regum <!-- Can be left blank or Description of Image; i.e. Company Badge, Force Commander etc --><br />
|subtwo = <!-- Mechanicum = Divisio name / Army = Regiment Name / Knight House = House name / Orks = Clan Name--><br />
|Cognomen = 'The Majestic XIIth' <!-- The name of your Army/Force --><br />
|allegiance = Loyalist <!-- Loyalist/Traitor/Orks/Undecided/Unknown --><br />
|Owner = Drhoz <!-- Enter your User Name here, it can be found in the top right hand corner of the screen --><br />
}} <!--DO NOT CHANGE --><br />
<br />
<!-- You are free to enter other headings other than the 4 detailed below or subheadings under these headings --><br />
<br />
==History==<br />
<br />
The most lauded battalion on Herrio 7-3 before that world was brought to compliance, the King's Own were hand-chosen from the planet's nobility, and equipped to the most exacting standards. When King Kacer the Seventeenth bent the knee in the face of the overwhelming superiority of the Crusade Fleet, the new Planetary Governor thought it would be politically wise to continue the tradition. Not only would this assuage the honour of the previously-ruling families, but it would ensure that the sons of those families were sent off-world where they couldn't foment any trouble for the new regime.<br />
<br />
The Immemorials accepted this new situation without much complaint (or perhaps failed to realise the intent of the order) and continued much as they had before - as a collection of vainglorious bluebloods, that treated war as a day at the hunt, and used their subsidiary regiment as batmen and beaters until they could finish off the enemy with pre-compliance gravitic rifles and expertly placed kill-shots.<br />
<br />
Needless to say, they did not take being dropped into the noisome nitre-encrusted swamps of Metallikus at all well.<br />
<br />
<br />
==Combat Reports for {{PAGENAME}}==<br />
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{{Template:Battle Player Extract}}</div>Drhozhttps://aus30k.com/30kwiki/index.php?title=I-ARMY-3382&diff=23490I-ARMY-33822018-11-27T13:22:42Z<p>Drhoz: </p>
<hr />
<div>{{Template:Army Header<br />
|army name=Sterith Southwest Planetary Defense Force <!-- The name of your Army/Force --><br />
}}<br />
{{Preset Army Data}} <!--DO NOT REMOVE --><br />
[[Category:{{#var:legio}}]] <!--DO NOT REMOVE --><br />
[[Category:{{#var:designation}}]] <!--DO NOT REMOVE --><br />
[[Category:Player]] <!--DO NOT REMOVE --><br />
[[Category:{{FULLPAGENAME}}]] <!--DO NOT REMOVE --><br />
<!-----------------------------------------------------><br />
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<!--Welcome to the Army preloader/creator. This page is <br />
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<br />
{{Infobox Army <!--DO NOT CHANGE --><br />
|image = File:Sterith_SW_PDF.jpg <!-- The image used to represent your army, replace stock Legio image if you like eg File:6543Scheme.png --><br />
|caption = Yagn Windradyne, Capt. <!-- Can be left blank or Description of Image; i.e. Company Badge, Force Commander etc --><br />
|subtwo = Sterith Prime SW PDF, Oberth Regiment <!-- Mechanicum = Divisio name / Army = Regiment Name / Knight House = House name / Orks = Clan Name--><br />
|Cognomen = 'The Stalwart' <!-- The name of your Army/Force --><br />
|allegiance = Loyalist <!-- Loyalist/Traitor/Orks/Undecided/Unknown --><br />
|Owner = Drhoz <!-- Enter your User Name here, it can be found in the top right hand corner of the screen --><br />
}} <!--DO NOT CHANGE --><br />
<br />
<!-- You are free to enter other headings other than the 4 detailed below or subheadings under these headings --><br />
<br />
==History==<br />
<br />
One of the Sterithian PDF units that faced the Warmaster's invasion during the Second Golloch War. Few records survived those dark days, but Captain Yagn Windradyne was commended in dispatches for his defense of the civilian population near Oberth, in Sterith Primes Southwest Coast region.<br />
<br />
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{{Template:Battle Player Extract}}</div>Drhozhttps://aus30k.com/30kwiki/index.php?title=I-ARMY-3394&diff=23489I-ARMY-33942018-11-27T13:22:12Z<p>Drhoz: </p>
<hr />
<div>{{Template:Army Header<br />
|army name=Silverfang Armsmen <!-- The name of your Army/Force --><br />
}}<br />
{{Preset Army Data}} <!--DO NOT REMOVE --><br />
[[Category:{{#var:legio}}]] <!--DO NOT REMOVE --><br />
[[Category:{{#var:designation}}]] <!--DO NOT REMOVE --><br />
[[Category:Player]] <!--DO NOT REMOVE --><br />
[[Category:{{FULLPAGENAME}}]] <!--DO NOT REMOVE --><br />
<!-----------------------------------------------------><br />
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<!--Welcome to the Army preloader/creator. This page is <br />
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<!-----------------------------------------------------><br />
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<br />
{{Infobox Army <!--DO NOT CHANGE --><br />
|image = File:xenos_mercenary.jpg <!-- The image used to represent your army, replace stock Legio image if you like eg File:6543Scheme.png --><br />
|caption = Species REDACTED <!-- Can be left blank or Description of Image; i.e. Company Badge, Force Commander etc --><br />
|subtwo = Xenos Mercenary SANCTION REVOKED <!-- Mechanicum = Divisio name / Army = Regiment Name / Knight House = House name / Orks = Clan Name--><br />
|Cognomen = 'The Silverfang Folly' <!-- The name of your Army/Force --><br />
|allegiance = Unknown <!-- Loyalist/Traitor/Orks/Undecided/Unknown --><br />
|Owner = Drhoz <!-- Enter your User Name here, it can be found in the top right hand corner of the screen --><br />
}} <!--DO NOT CHANGE --><br />
<br />
<!-- You are free to enter other headings other than the 4 detailed below or subheadings under these headings --><br />
<br />
==History==<br />
<br />
The fate of the Rogue Trader Murrai Xlyas and his ship the <i>Silverfang</i> stand as a example as to why Imperial citizens should never put their faith in the non-human. <br />
<br />
The unfortunate Xylas, already prone to fits of choler and melancholy, faced an extraordinary string of misfortune in the months leading up to the Culling of Sterith Prime, and thereafter things only got worse. Most outside observers attributed this to the shipmaster's heavy use of sanctioned xenos troops instead of pure human flesh. Certainly, the xenos mercenaries were no match for a single Death Guard officer, when Xylas' astropath and his unit of human and xenos bodyguards encountered each other on the surface of Sterith Prime, and the aforementioned Legionnaire methodically slaughtered everybody in his way. <br />
<br />
<br />
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{{Template:Battle Player Extract}}</div>Drhozhttps://aus30k.com/30kwiki/index.php?title=I-ARMY-3407&diff=23488I-ARMY-34072018-11-27T13:21:54Z<p>Drhoz: </p>
<hr />
<div>{{Army Header<br />
|army name=Araneid Commandotroepen <!-- The name of your Army/Force --><br />
}}<br />
{{Preset Army Data}} <!--DO NOT REMOVE --><br />
<br />
<!-----------------------------------------------------><br />
<!-----------------------------------------------------><br />
<!--Welcome to the Army preloader/creator. This page is <br />
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[[Category:Uncompleted Army]] <!-- Change this to Completed Army ONLY when the History/Fluff has been entered --><br />
<br />
{{Infobox Army <!--DO NOT CHANGE --><br />
|image = File:van_saar.jpg <!-- The image used to represent your army, replace stock Legio image if you like eg File:6543Scheme.png --><br />
|caption = Sgt. Maarten Coiljn <!-- Can be left blank or Description of Image; i.e. Company Badge, Force Commander etc --><br />
|Cognomen = Black Spyrders <!-- The name of your Army/Force --><br />
|allegiance = Loyalist <!-- Loyalist/Traitor/Orks/Undecided/Unknown --><br />
|Owner = Drhoz <!-- Enter your User Name here, it can be found in the top right hand corner of the screen --><br />
}} <!--DO NOT CHANGE --><br />
<br />
<!-- You are free to enter other headings other than the 4 detailed below or subheadings under these headings --><br />
<br />
==History==<br />
<br />
Very well-equipped elite infantry from the surviving hives of the Araneid Continuity. Their environment suits proved especially useful during marine operations on Fuschal, with the commandos boarding Traitor-occupied sea craft and installations from the water rather than risk an aerial attack.<br />
<br />
<br />
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[[Category:{{#var:legio}}]] <!--DO NOT REMOVE --><br />
[[Category:{{#var:designation}}]] <!--DO NOT REMOVE --><br />
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[[Category:{{FULLPAGENAME}}]] <!--DO NOT REMOVE --></div>Drhozhttps://aus30k.com/30kwiki/index.php?title=I-ARMY-3548&diff=23487I-ARMY-35482018-11-27T13:21:31Z<p>Drhoz: </p>
<hr />
<div>{{Army Header<br />
|army name=The Sons of Liberty <!-- The name of your Army/Force --><br />
}}<br />
{{Preset Army Data}} <!--DO NOT REMOVE --><br />
<br />
<!-----------------------------------------------------><br />
<!-----------------------------------------------------><br />
<!--Welcome to the Army preloader/creator. This page is <br />
pre-configured with the normal headings and required --><br />
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[[Category:Uncompleted Army]] <!-- Change this to Completed Army ONLY when the History/Fluff has been entered --><br />
<br />
{{Infobox Army <!--DO NOT CHANGE --><br />
|image = File:Rebel_trooper.jpg <!-- The image used to represent your army, replace stock Legio image if you like eg File:6543Scheme.png --><br />
|caption = "Just As Planned" <!-- Can be left blank or Description of Image; i.e. Company Badge, Force Commander etc --><br />
|Cognomen = Infiltration Specialists <!-- The name of your Army/Force --><br />
|allegiance = Unknown <!-- Loyalist/Traitor/Orks/Undecided/Unknown --><br />
|Owner = Drhoz <!-- Enter your User Name here, it can be found in the top right hand corner of the screen --><br />
}} <!--DO NOT CHANGE --><br />
<br />
<!-- You are free to enter other headings other than the 4 detailed below or subheadings under these headings --><br />
<br />
==History==<br />
<br />
[SECURITY ENCRYPTION--RHO-DELTA][CLEARANCE LEVEL--EPSILON FOUR]<br />
<br />
+++CLEARANCE ACKNOWLEDGED+++<br />
<br />
REF/SIG/593398127/FuL<br />
<br />
AUTHOR/VLADAMIR.b<br />
<br />
Ref: 'Sons of Liberty' - Infiltraitor unit dispatched into Fuschal system M31[REDACTED] on orders of [REDACTED]. Personnel includes [REDACTED] under command of [REDACTED].<br />
<br />
Ordered to infiltrate command structure of the Fuschalese occupation force, ahead of the Liberation, posing as sympathetic to the the Warmaster's cause. Recognition Code [EXPUNGED]. See REF/SIG/593398128-593398270inclusive/FuL<br />
<br />
[SECURITY ENCRYPTION--UPSILON-IOTA][CLEARANCE LEVEL--ZETA TWO]<br />
<br />
+++CLEARANCE ACKNOWLEDGED+++<br />
<br />
REF/SIG/593399004/FuL<br />
<br />
'Sons' operatives [REDACTED][REDACTED][EXPUNGED] exfiltrated M31:[REDACTED] after [REDACTED] incident raised doubts about true loyalties of [REDACTED][REDACTED]. See Addendum 9 - Triple Agent? See REF/SIG/593399005/FuL[CLEARANCE LEVEL--OMEGA FOUR]<br />
<br />
[SECURITY ENCRYPTION--EKA-IOTA][CLEARANCE LEVEL--OMEGA FOUR]<br />
<br />
+++CLEARANCE ACKNOWLEDGED+++<br />
<br />
AUTHOR/VLADAMIR.b<br />
<br />
[REDACTED][REDACTED] have been re-integrated into Liberation forces, as part of [EXPUNGED] attempt to identify and lure out the suspected double agent in [REDACTED]. Quintuple agent [EXPUNGED] to act as handler for the duration, reporting to [REDACTED][EXPUNGED] only.<br />
<br />
[SECURITY ENCRYPTION--OMEGA-EPSILON][CLEARANCE LEVEL--OMEGA NINE]<br />
<br />
+++CLEARANCE ACKNOWLEDGED+++<br />
<br />
AUTHOR/VLADAMIR.b<br />
<br />
[REDACTED][EXPUNGED] and [REDACTED] of [REDACTED] are now suspected to be deep plant infiltraitors working for [REDACTED]. All members of the team, their handlers, and all personnel listed in REF/SIG/593401189/FuL are to be considered possible enemies of the Throneworld until proven otherwise. <br />
<br />
Current whereabouts of [REDACTED] : Unknown.<br />
<br />
<br />
<br />
<br />
<br />
<br />
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[[Category:{{FULLPAGENAME}}]] <!--DO NOT REMOVE --></div>Drhozhttps://aus30k.com/30kwiki/index.php?title=I-ARMY-3620&diff=23486I-ARMY-36202018-11-27T13:21:17Z<p>Drhoz: </p>
<hr />
<div>{{Template:Army Header<br />
|army name=Araneid Militia <!-- The name of your Army/Force --><br />
}}<br />
{{Preset Army Data}} <!--DO NOT REMOVE --><br />
[[Category:{{#var:legio}}]] <!--DO NOT REMOVE --><br />
[[Category:{{#var:designation}}]] <!--DO NOT REMOVE --><br />
[[Category:Player]] <!--DO NOT REMOVE --><br />
[[Category:{{FULLPAGENAME}}]] <!--DO NOT REMOVE --><br />
<!-----------------------------------------------------><br />
<!-----------------------------------------------------><br />
<!--Welcome to the Army preloader/creator. This page is <br />
pre-configured with the normal headings and required --><br />
<!-----------------------------------------------------><br />
<!-----------------------------------------------------><br />
[[Category:Completed Army]] <!-- Change this to Completed Army ONLY when the History/Fluff has been entered --><br />
<br />
{{Infobox Army <!--DO NOT CHANGE --><br />
|image = File:Brute.jpg <!-- The image used to represent your army, replace stock Legio image if you like eg File:6543Scheme.png --><br />
|caption = <!-- Can be left blank or Description of Image; i.e. Company Badge, Force Commander etc --><br />
|subtwo = Tithed Militia <!-- Mechanicum = Divisio name / Army = Regiment Name / Knight House = House name / Orks = Clan Name--><br />
|Cognomen = The Meatheads <!-- The name of your Army/Force --><br />
|allegiance = Loyalist <!-- Loyalist/Traitor/Orks/Undecided/Unknown --><br />
|Owner = Drhoz <!-- Enter your User Name here, it can be found in the top right hand corner of the screen --><br />
}} <!--DO NOT CHANGE --><br />
<br />
<!-- You are free to enter other headings other than the 4 detailed below or subheadings under these headings --><br />
<br />
==History==<br />
<br />
Chemically and genetically enhanced gland soldiers, tithed to the Crusade and the Imperial Fists Expeditionary Fleets by the planet Araneus Prime in the Segmentum Solar [n.b. planetary cognomen altered by Imperial Writ c.M31- henceforth Necromunda]. The degree of enhancement pushed their bodily frame to limits that some Magos-biologis classified as abhuman, and necessitated stimplants to prevent complete homeostatic collapse. <br />
<br />
Regarded as useful shock troops in Zone Mortalis environments.<br />
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{{Template:Battle Player Extract}}</div>Drhozhttps://aus30k.com/30kwiki/index.php?title=L-I-0527&diff=23485L-I-05272018-11-27T13:20:27Z<p>Drhoz: </p>
<hr />
<div>{{Army Header<br />
|army name=The Angels of Fortitude <!-- The name of your Army/Force --><br />
}}<br />
<br />
{{Preset Army Data}} <!--DO NOT REMOVE --><br />
<br />
<br />
[[Category:Completed Army]] <!-- Change this to Completed Army ONLY when the History/Fluff has been entered --><br />
<br />
{{Infobox Army <!--DO NOT CHANGE --><br />
|image = File:Blanche_DA.jpg <!-- The image used to represent your army, replace stock Legio image options: http://aus30k.com/30kwiki/index.php?title=Category:Force_Image --><br />
|caption = First In All Things <!-- Can be left blank or Description of Image; i.e. Company Badge, Force Commander etc --><br />
|Cognomen = <!-- The name of your Army/Force --><br />
|allegiance = Loyalist <!-- Loyalist/Traitor/Undecided/Unknown --><br />
|Owner = Drhoz <!-- Enter your User Name here, it can be found in the top right hand corner of the screen --><br />
}} <!--DO NOT CHANGE --><br />
<br />
<!-- You are free to enter other headings other than the 4 detailed below or subheadings under these headings --><br />
<br />
==History==<br />
<br />
A suborder of Terran-born Ravenwing, under the command of Captain Erasmus Marko, who demonstrated much experience of void combat during the shadow wars of 008-010.M31. It was never determined what they were doing so far from Caliban or Thramos, but they were nonetheless a welcome addition to the Fuschal Liberation Fleet. Indeed, their lightning swift raid on Dwarf Planet T-4559-C in the Outer Reaches of Fuschal was a crucial source of information on the disposition of the Traitor fleet.<br />
<br />
The Angels of Fortitude were the first to board the <i>Eschaton</i> during the engagement over Yuglenia, but it did not go well despite the complete surprise of the attack. Primary, secondary, and tertiary landing zones on the hull of the Death Guard vessel all proved untenable, and the Dark Angel forces (in Thunderhawks, Kharybdis drop pods, and Caestus Assault Rams, and on assorted jetbikes) instead had to land in the teeth of withering turret fire.<br />
<br />
The Kharybdis and Caestus both made it to the hull mostly intact, but Marko and his terminators were then pinned down in the open in front of a Deredeo Dreadnought, while others successfully held off the Breacher squads trying to force entry into the ship.<br />
<br />
Happily for the loyalists, once all the DA troops made it to the hull of the ship it was short work for them to storm the defenses, annihilate the traitors defending the access point, and clear a route into the depths of the worldkiller. Casualties were, however, heavy, and it is unknown if the survivors would be sufficient to reach the objectives inside the voidship.<br />
<br />
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[[Category:{{FULLPAGENAME}}]] <!--DO NOT REMOVE --></div>Drhozhttps://aus30k.com/30kwiki/index.php?title=L-I-2648&diff=23484L-I-26482018-11-27T13:19:55Z<p>Drhoz: </p>
<hr />
<div>{{Template:Army Header<br />
|army name=The Angels of Despair <!-- The name of your Army/Force --><br />
}}<br />
{{Preset Army Data}} <!--DO NOT REMOVE --><br />
[[Category:{{#var:legio}}]] <!--DO NOT REMOVE --><br />
[[Category:{{#var:designation}}]] <!--DO NOT REMOVE --><br />
[[Category:Player]] <!--DO NOT REMOVE --><br />
[[Category:{{FULLPAGENAME}}]] <!--DO NOT REMOVE --><br />
<!-----------------------------------------------------><br />
<!-----------------------------------------------------><br />
<!--Welcome to the Army preloader/creator. This page is <br />
pre-configured with the normal headings and required --><br />
<!-----------------------------------------------------><br />
<!-----------------------------------------------------><br />
[[Category:Completed Army]] <!-- Change this to Completed Army ONLY when the History/Fluff has been entered --><br />
<br />
{{Infobox Army <!--DO NOT CHANGE --><br />
|image = File:DA_Legionary_Primaris_2.jpg <!-- The image used to represent your army, replace stock Legio image options: http://aus30k.com/30kwiki/index.php?title=Category:Force_Image --><br />
|caption = <!-- Can be left blank or Description of Image; i.e. Company Badge, Force Commander etc --><br />
|Cognomen = The Tooth, Argent, on Sable <!-- The name of your Army/Force --><br />
|allegiance = Undecided <!-- Loyalist/Traitor/Undecided/Unknown --><br />
|Owner = Drhoz <!-- Enter your User Name here, it can be found in the top right hand corner of the screen --><br />
}} <!--DO NOT CHANGE --><br />
<br />
<!-- You are free to enter other headings other than the 4 detailed below or subheadings under these headings --><br />
<br />
==History==<br />
<br />
A small force, of unknown motivation, that only became involved late in the Second Golloch Campaign. <br />
<br />
To the extreme irritation of the Loyalist commanders, the 'Angels of Despair' refused to integrate themselves into the command structure, and pursued their own interests on Metallikus and other worlds. On at least one occasion they are known to have opened fire on a Loyalist force, and continued their attack even after the Auxilia had identified themselves.<br />
<br />
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==Combat Reports for {{PAGENAME}}==<br />
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{{Template:Battle Player Extract}}</div>Drhozhttps://aus30k.com/30kwiki/index.php?title=L-III-5682&diff=23483L-III-56822018-11-27T13:19:39Z<p>Drhoz: </p>
<hr />
<div>{{Army Header<br />
|army name=The Black's Bladesworn <!-- The name of your Army/Force --><br />
}}<br />
<br />
{{Preset Army Data}} <!--DO NOT REMOVE --><br />
<br />
<br />
[[Category:Completed Army]] <!-- Change this to Completed Army ONLY when the History/Fluff has been entered --><br />
<br />
{{Infobox Army <!--DO NOT CHANGE --><br />
|image = File:Legio Nil.png <!-- The image used to represent your army, replace stock Legio image options: http://aus30k.com/30kwiki/index.php?title=Category:Force_Image --><br />
|caption = +REDACTED+ <!-- Can be left blank or Description of Image; i.e. Company Badge, Force Commander etc --><br />
|Cognomen = ++REDACTED++ <!-- The name of your Army/Force --><br />
|allegiance = Loyalist <!-- Loyalist/Traitor/Undecided/Unknown --><br />
|Owner = Drhoz <!-- Enter your User Name here, it can be found in the top right hand corner of the screen --><br />
}} <!--DO NOT CHANGE --><br />
<br />
<!-- You are free to enter other headings other than the 4 detailed below or subheadings under these headings --><br />
<br />
==History==<br />
<br />
Records purged at the order of the Sigillite. <br />
<br />
Believed to be loyalist survivors of the Isstvan III Atrocity, under the leadership of +++REDACTED+++<br />
<br />
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[[Category:{{FULLPAGENAME}}]] <!--DO NOT REMOVE --></div>Drhozhttps://aus30k.com/30kwiki/index.php?title=L-VIII-0498&diff=23482L-VIII-04982018-11-27T13:19:22Z<p>Drhoz: </p>
<hr />
<div>{{Army Header<br />
|army name=Night Lords 41st Company "The Scarlet Talon" <!-- The name of your Army/Force --><br />
}}<br />
<br />
{{Preset Army Data}} <!--DO NOT REMOVE --><br />
<br />
<br />
[[Category:Completed Army]] <!-- Change this to Completed Army ONLY when the History/Fluff has been entered --><br />
<br />
{{Infobox Army <!--DO NOT CHANGE --><br />
|image = File:Night_lord_raptor.JPG <!-- The image used to represent your army, replace stock Legio image options: http://aus30k.com/30kwiki/index.php?title=Category:Force_Image --><br />
|caption = Northak Vane, Assault Squad Beta Encarnadine <!-- Can be left blank or Description of Image; i.e. Company Badge, Force Commander etc --><br />
|Cognomen = The Scarlet Talon <!-- The name of your Army/Force --><br />
|allegiance = Traitor <!-- Loyalist/Traitor/Undecided/Unknown --><br />
|Owner = Drhoz <!-- Enter your User Name here, it can be found in the top right hand corner of the screen --><br />
}} <!--DO NOT CHANGE --><br />
<br />
<!-- You are free to enter other headings other than the 4 detailed below or subheadings under these headings --><br />
<br />
==History==<br />
The Scarlet Talon was responsible for at least half of the atrocities visited upon the citizens of the Fuschal system, with the majority recorded from the mining world of Empusa. In particular, their leader Kuul the Skinless took a sadistic delight in taking his victims out into the Screaming Jungle, and securing them helpless for the trees to devour. <br />
<br />
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[[Category:{{FULLPAGENAME}}]] <!--DO NOT REMOVE --></div>Drhozhttps://aus30k.com/30kwiki/index.php?title=L-XIV-0458&diff=23481L-XIV-04582018-11-27T13:19:01Z<p>Drhoz: </p>
<hr />
<div>{{Template:Army Header<br />
|army name=16th Destroyer Corps <!-- The name of your Army/Force --><br />
}}<br />
{{Preset Army Data}} <!--DO NOT REMOVE --><br />
[[Category:{{#var:legio}}]] <!--DO NOT REMOVE --><br />
[[Category:{{#var:designation}}]] <!--DO NOT REMOVE --><br />
[[Category:Player]] <!--DO NOT REMOVE --><br />
[[Category:{{FULLPAGENAME}}]] <!--DO NOT REMOVE --><br />
<!-----------------------------------------------------><br />
<!-----------------------------------------------------><br />
<!--Welcome to the Army preloader/creator. This page is <br />
pre-configured with the normal headings and required --><br />
<!-----------------------------------------------------><br />
<!-----------------------------------------------------><br />
[[Category:Completed Army]] <!-- Change this to Completed Army ONLY when the History/Fluff has been entered --><br />
<br />
{{Infobox Army <!--DO NOT CHANGE --><br />
|image = File:Death_Gaurd_Corroded_Armour.jpg <!-- The image used to represent your army, replace stock Legio image options: http://aus30k.com/30kwiki/index.php?title=Category:Force_Image --><br />
|caption = Unknown Legionnaire - Pict-capture xEpsilon-xx-9 <!-- Can be left blank or Description of Image; i.e. Company Badge, Force Commander etc --><br />
|Cognomen = Lords of Poison <!-- The name of your Army/Force --><br />
|allegiance = Traitor <!-- Loyalist/Traitor/Undecided/Unknown --><br />
|Owner = Drhoz <!-- Enter your User Name here, it can be found in the top right hand corner of the screen --><br />
}} <!--DO NOT CHANGE --><br />
<br />
<!-- You are free to enter other headings other than the 4 detailed below or subheadings under these headings --><br />
<br />
==History==<br />
<br />
A unit known to be associated the world-killer ship ''Eschaton'', believed to be resupplying in the Fuschal System at the time of the Liberation attempt. Loyalist Mechanicum units initially encountered the Lords of Poison in the Outer Shoals, where it is believed they were attempting to source radiological poisons from abandoned pre-Imperial fission reactors in the Kuiper Belts.<br />
<br />
Military projections suggested they would also be collecting biotoxins from the Death World of Empusa, and plans were altered according.<br />
<br />
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{{Template:Battle Player Extract}}</div>Drhozhttps://aus30k.com/30kwiki/index.php?title=L-XIV-6483&diff=23480L-XIV-64832018-11-27T13:18:40Z<p>Drhoz: </p>
<hr />
<div>{{Army Header<br />
|army name=Redemption Command XIV-13 <!-- The name of your Army/Force --><br />
}}<br />
<br />
{{Preset Army Data}} <!--DO NOT REMOVE --><br />
<br />
<br />
[[Category:Completed Army]] <!-- Change this to Completed Army ONLY when the History/Fluff has been entered --><br />
<br />
{{Infobox Army <!--DO NOT CHANGE --><br />
|image = File:Loyalist_Death_Guard.jpg <!-- The image used to represent your army, replace stock Legio image options: http://aus30k.com/30kwiki/index.php?title=Category:Force_Image --><br />
|caption = Fourteen Forwarts! You have nothing to lose but your shame! <!-- Can be left blank or Description of Image; i.e. Company Badge, Force Commander etc --><br />
|Cognomen = Angels of the End Times <!-- The name of your Army/Force --><br />
|allegiance = Loyalist <!-- Loyalist/Traitor/Undecided/Unknown --><br />
|Owner = Drhoz <!-- Enter your User Name here, it can be found in the top right hand corner of the screen --><br />
}} <!--DO NOT CHANGE --><br />
<br />
<!-- You are free to enter other headings other than the 4 detailed below or subheadings under these headings --><br />
<br />
==History==<br />
<br />
A mixed unit of Loyalist Death Guard, under the command of Terran-born Rikard Vagner.<br />
<br />
It is believed they seek to extirpate the shame of Mortarion's betrayal by accepting suicide missions into traitor territory, including some highly unlikely boarding actions onto Death Guard voidships. <br />
<br />
Known to have close associations with the Knight-Errant Vladamir the Black, and therefor suspected of receiving orders from Malcador the Sigillite.<br />
<br />
<br />
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[[Category:{{FULLPAGENAME}}]] <!--DO NOT REMOVE --></div>Drhozhttps://aus30k.com/30kwiki/index.php?title=L-XV-2623&diff=23479L-XV-26232018-11-27T13:18:19Z<p>Drhoz: </p>
<hr />
<div>{{Template:Army Header<br />
|army name=The Akousmatikoi <!-- The name of your Army/Force --><br />
}}<br />
{{Preset Army Data}} <!--DO NOT REMOVE --><br />
[[Category:{{#var:legio}}]] <!--DO NOT REMOVE --><br />
[[Category:{{#var:designation}}]] <!--DO NOT REMOVE --><br />
[[Category:Player]] <!--DO NOT REMOVE --><br />
[[Category:{{FULLPAGENAME}}]] <!--DO NOT REMOVE --><br />
<!-----------------------------------------------------><br />
<!-----------------------------------------------------><br />
<!--Welcome to the Army preloader/creator. This page is <br />
pre-configured with the normal headings and required --><br />
<!-----------------------------------------------------><br />
<!-----------------------------------------------------><br />
[[Category:Uncompleted Army]] <!-- Change this to Completed Army ONLY when the History/Fluff has been entered --><br />
<br />
{{Infobox Army <!--DO NOT CHANGE --><br />
|image = File:Legio_XV.png <!-- The image used to represent your army, replace stock Legio image options: http://aus30k.com/30kwiki/index.php?title=Category:Force_Image --><br />
|caption = <!-- Can be left blank or Description of Image; i.e. Company Badge, Force Commander etc --><br />
|Cognomen = They Who Listen <!-- The name of your Army/Force --><br />
|allegiance = Loyalist <!-- Loyalist/Traitor/Undecided/Unknown --><br />
|Owner = Drhoz <!-- Enter your User Name here, it can be found in the top right hand corner of the screen --><br />
}} <!--DO NOT CHANGE --><br />
<br />
<!-- You are free to enter other headings other than the 4 detailed below or subheadings under these headings --><br />
<br />
==History==<br />
<br />
One of the fleet ordered to flee Prospero ahead of the cataclysmic arrival of the Vlka Fenryka, the <i>Pythagorean</i> was lost in every sense of the word - spiritually bereft without the guidance of their Primarch Magnus, damned for their alleged treachery against the Imperium, and unable to find a course or even a destination towards which to steer.<br />
<br />
Chance found them in the outskirts of the Golloch Cluster, and better yet near a Rogue Trader known to employ the Navigator Traianus Cassini, of the Magisterial House Cassini. Cassini was the best chance the <i>Pythagorean</i> had to locating and meeting up with the rest of the fleet - his successful use of divination boarded on the uncanny, even for the Navis Nobilite, and he was considered a firm ally of the Prosperans, despite the circumstances of the civil war.<br />
<br />
Unfortunately, fate was again unkind to the sons of Prospero, as the backwater system of Sovriddar became the unlikely destination of several heavily armed fleets. It did not take divination to realise that at least one of those fleets could not be allowed to leave intact. The traitor Mechanicum had in their possession titans they had salvaged and cannibalized from across the Golloch Cluster, and even if Terra now considered the Thousand Sons traitors, the Akousmatikoi under the command Nechmed Azzomat would destroy the god-machines or die trying. <br />
<br />
<br />
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{{Template:Battle Player Extract}}</div>Drhozhttps://aus30k.com/30kwiki/index.php?title=X-ELDAR-1515&diff=23478X-ELDAR-15152018-11-27T13:17:53Z<p>Drhoz: </p>
<hr />
<div>{{Army Header<br />
|army name='The Glass Blade' <!-- The name of your Army/Force --><br />
}}<br />
{{Preset Army Data}} <!--DO NOT REMOVE --><br />
<br />
<!-----------------------------------------------------><br />
<!-----------------------------------------------------><br />
<!--Welcome to the Army preloader/creator. This page is <br />
pre-configured with the normal headings and required --><br />
<!-----------------------------------------------------><br />
<!-----------------------------------------------------><br />
[[Category:Completed Army]] <!-- Change this to Completed Army ONLY when the History/Fluff has been entered --><br />
<br />
{{Infobox Army <!--DO NOT CHANGE --><br />
|image = File:Eldar_Blanche.jpg <!-- The image used to represent your army, replace stock Legio image if you like eg File:6543Scheme.png --><br />
|caption = Foul Xenos Scum <!-- Can be left blank or Description of Image; i.e. Company Badge, Force Commander etc --><br />
|Cognomen = <!-- The name of your Army/Force --><br />
|allegiance = Unknown <!-- Loyalist/Traitor/Orks/Undecided/Unknown --><br />
|Owner = Drhoz <!-- Enter your User Name here, it can be found in the top right hand corner of the screen --><br />
}} <!--DO NOT CHANGE --><br />
<br />
<!-- You are free to enter other headings other than the 4 detailed below or subheadings under these headings --><br />
<br />
==History==<br />
<br />
Liberation forces at Fuschal were already aware that the enemy used abhuman and xenos troops, so reports of the so-called 'Eldar' were simply considered further proof of the traitor moral failings. <br />
<br />
Surprisingly, on at least two occasions these xenos were observed engaged in combat with traitor Mechanicum and militia forces including the 'Daughters of Chemos'. Losses the traitors incurred due to this squabbling no doubt contributed to their later destruction at the hands of Loyalist troops, although no xenos were found among the dead.<br />
<br />
<br />
==Combat Reports for {{PAGENAME}}==<br />
<!--------------------------------------------------------------------------><br />
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<!--Please do not edit this section it auto updates if your battle report has <br />
been classified correctly. It can take up-to 24 hours for a battlereport to be <br />
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===Campaigns===<br />
<!--Do Not Edit--><br />
{{Template:Campaign Summary}}<br />
<br />
<br />
===Battles===<br />
<!--Do Not Edit--><br />
{{Template:Battle Summary}}<br />
<br />
<br />
[[Category:{{#var:legio}}]] <!--DO NOT REMOVE --><br />
[[Category:{{#var:designation}}]] <!--DO NOT REMOVE --><br />
[[Category:Player]] <!--DO NOT REMOVE --><br />
[[Category:{{FULLPAGENAME}}]] <!--DO NOT REMOVE --></div>Drhozhttps://aus30k.com/30kwiki/index.php?title=The_Liberation_of_Fuschal%7EPhase_8&diff=23477The Liberation of Fuschal~Phase 82018-11-27T13:15:06Z<p>Drhoz: </p>
<hr />
<div><div style="float: right;"><vote type=0 /></div><br />
<br />
[[File:Blue_Gas_Planet_One.png|frame|right]] <!--Replace with the Campaign Image --><br />
<br />
==[[:Category:Battlereport|Battle Details]]==<br />
{{Campaign Report<br />
|Date Commenced= {{date convert|realdate=15 November 2018}} <!--Date of the event using the following format; 1 January 2014 --> <br />
<br />
|Date Concluded= <!--When completed, copy the {{xxxx}} from above and enter the end date --> <br />
<br />
|Outcome= Ongoing <!--Enter the outcome of the Campaign once completed --><br />
<br />
|Sub-Sector= Kaerimon Sub-Sector <!--Enter the Sub-Sector eg Phonicas Sub-Sector or Helix Cluster --> <br />
<br />
|System= Fuschal System <!--Enter the System eg Kildrech System --> <br />
<br />
|Location= Fuschal <!--Enter the Location or planet where the Campaign took place --><br />
<br />
}}<br />
<br />
<br />
==Forces involved in the Battle:==<br />
{|<br />
<br />
|<br />
===Loyalists Involved In The Conflict=== <!--Change the name of the faction to suit--><br />
<br />
{{armyname|armyname=I-ARMY-3438 }} <br />
<br />
{{armyname|armyname=L-VII-2023 }}<br />
<br />
{{armyname|armyname=Q-KNT-5543 }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
| style="width:50%;" |<br />
|<br />
====Traitors Involved In The Conflict====<!--Change the name of the faction to suit--><br />
<br />
{{armyname|armyname=A-MECH-6429<br />
}} <!--Enter the players army ID (L-X-1234 etc) in the sections below, simply copy and paste if more sections required--><br />
<br />
{{armyname|armyname=L-XVII-2572 }}<br />
<br />
{{armyname|armyname=I-ARMY-3365 }}<br />
<br />
{{armyname|armyname=}}<br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
|}<br />
<br />
==Battle Summary==<br />
Since Loyalist forces had located and largely destroyed ritual sites around the Cloister Archipelago, it seemed increasingly likely that Norek Ull's plan to ignite the xenos obelisks ignite with unnatural power, thus rewriting physics across the islands of Fuschal, was unlikely to proceed as intended. Worse still for the traitors, a mixed force from the VIth and Xth Legion finally broke open the Larack Fortress, and reportedly slew Ull and his chief librarian, although it seems likely the uncontrollable eruption of Warp phenomena inside and around the fortress helped.<br />
<br />
The were certainly reports of xenos involved in these last hours of the battle - not of the Obelisk-builders, who are surely long-dead, but of the duplicitous Eldar. No doubt they had been employed as mercenaries, and only now stabbed their erstwhile employer in the back. It's also clear to Imperial observers that by involving themselves only in the climatic battle as the disaster unfurled, any chance of the Loyalist Mechanicum capturing the obelisks intact, for study and use elsewhere, became impossible.<br />
<br />
As for the obelisks themselves, whatever restraints their xenos builders intended had been overwhelmed with waves of deliberate bloodshed. The worst effects may have been limited to the Fortress, the islands closest to the fortress, and the waters surrounding them, but even as the xenos devices tore themselves apart, the planet buckled beneath, land crumbled into the sea, and gravitational anomalies disrupted the orbits of the Liberation Fleet.<br />
<br />
<br />
===Fuschal Mysterious Terrain - Phase Eight===<br />
<br />
<br />
Place 6 numbered objectives markers on the table, anywhere 6” or more from a table edge, and 12” or more from another objective. Roll d6 for the number that are Mysterious Structures.<br />
<br />
<br />
1-2 - One Mysterious Structure <br />
3-4 - Two Mysterious Structures <br />
5-6 - Three Mysterious Structures<br />
<br />
<br />
Roll a d6 to which objective markers are Mysterious Structures before rolling for set-up. Roll 2d6 for type of structure, if a unit is within the structure or moves within 2” of it.<br />
<br />
<br />
'''2 - Moonpool -''' Underground tunnels and tidal channels opened by the seismic disaster. Either side may bring Reserves onto the table from the vicinity of the moonpool (2d6” scatter), and treated as if deploying from a vehicle.<br />
<br />
<br />
'''3 - Void Shield Generator -''' One of the defenses installed by the Traitor forces. Counts as 3 Void Shields, with a radius of 12” from objective marker. Each shield has a AV of 12, and reforms after the Morale Phase on a d6 roll of 5+. Will not protect troops against the Unnatural Disaster results below.<br />
<br />
<br />
'''4 - Transport Barge - '''One of the cargo vehicles docked at the island, or even a tangle of empty Munitorium cargo containers swept ashore. Buoyant enough to be a life-raft as the tsunamis sweep across the island, or sturdy enough to protect those within. Units within 2” may ignore the results on the Unnatural Disaster Table below. Otherwise, the structure provides a 4+ cover save, and a 6+ invulnerable save.<br />
<br />
<br />
'''5 - Vox Array - '''An invaluable asset to both sides, as the loyalists make their final assault and the traitors try to hold them off for vital minutes. Units occupying a Vox Array may reroll all Reserves rolls, and the Array becomes a secondary objective for the remainder of the game worth 2VP.<br />
<br />
<br />
'''6 - Submersible Dock/Landing Pad - '''The traitor forces attempt to escape the islands and scatter across Fuschal, no doubt to raise mischief later. One traitor infantry unit a turn can leave the table from this point. Each unit still above 50% that does so earns 1VP for the Traitor side.<br />
<br />
<br />
'''7 - Collapsed Structure -''' Replace objective with Ruins, as gravitational ripples tear buildings and the crust apart. Any units in the building take 2d6 S4 hits, and must redeploy at ground level.<br />
<br />
<br />
'''8 - Charnel House -''' The structure was used by the Word Bearers and their cultists, in the ritual to awaken the xenos obelisks.. Traitor marines and cultists gain Counter Attack when occupying the structure. Other units must pass a Ld test to enter, unless Fearless.<br />
<br />
<br />
'''9 - Quicksand - '''Soil liquefaction as the quakes turn the geology of Fuschal against the combatants. All ground within 12” counts as dangerous. All buildings with 12’ take a single S9 hit as their foundations erode.<br />
<br />
<br />
'''10 - Pulpits of the Ruinous Powers -''' From which the chaplains of the Word Bearers exhorted their deluded followers. Count as a secondary objective, worth 2 VP, for the rest of the game.<br />
<br />
<br />
'''11 - Corposant Flare - '''Psychic energy burned off by the ritual and the death of uncounted thousands of innocent Fuschalese. All non-psyker infantry within 12” of the flare become vessels for the victim’s rage, and gain Brotherhood of Psykers and Smite.<br />
<br />
<br />
'''12 - Teleport Homer -''' One of the few positions still stable enough for a teleportarium lock. Loyalists may deploy Terminator units from Reserves to this position, without scatter.<br />
<br />
<br />
<br />
===Unnatural Disaster - Seismic Upheaval===<br />
<br />
<br />
Suggested for the larger, multiplayer Apocalypse games. Each turn, choose one player a Master of Disaster, and rolls d3 + the turn number.<br />
<br />
<br />
'''2-4 - Tsunami! -''' Walls of water sweep across the islands, wrecking terrible destruction. The Master of Disaster picks two objective counters. All infantry models and bikes within 24” of the counter, and standing at ground level, must make a strength test or be swept off into the canals, or be hopelessly tangled in debris. Jetpack infantry may make an Initiative check to escape the wave.<br />
<br />
<br />
'''5-6 - Ruination - ''' The planetary crust buckles and cracks as the obelisks alter gravity itself. The Master selects d3+1 buildings, including fortifications and massive fortifications. Roll on the Building Damage table for each, adding 2 to the result..<br />
<br />
<br />
'''6+ - Total Collapse -''' Fuschal’s islands, already geologically unstable, sink beneath the waves, fissures opening underfoot and swallowing the combatants into the roiling abyss. The Master randomly chooses an objective marker. All non-flying, non-skimming units, objections, buildings and fortifications within 12” are removed, with no saving throws allowed. The area is now impassable terrain to all but skimmers, jetpack troops, and flyers.<br />
<br />
==Skirmish Reports== <br />
<br />
===Skirmishes Added===<br />
{{Skirmish Create}}<br />
<br />
{{Template:Skirmish Report Summary}}<br />
<br />
<br />
<br />
==Battle Pictures==<br />
<!----------------------------------------------------------------><br />
<!--When uploading the Photographs simply assign the name --><br />
<!--of the battlereport to the photograph as a catagory --><br />
<!--eg [[Category:Battle for Cambrius Minor]]. Photos will then --><br />
<!--appear automatically below. --><br />
<!----------------------------------------------------------------><br />
{{auto photograph include}}<br />
<br />
<br />
<br />
[[Category:Battlereport]]<br />
[[Category:Battle]]<br />
[[Category:Outer Shoals]]</div>Drhozhttps://aus30k.com/30kwiki/index.php?title=The_Liberation_of_Fuschal%7EPhase_8&diff=23476The Liberation of Fuschal~Phase 82018-11-27T13:14:21Z<p>Drhoz: </p>
<hr />
<div><div style="float: right;"><vote type=0 /></div><br />
<br />
[[File:Blue_Gas_Planet_One.png|frame|right]] <!--Replace with the Campaign Image --><br />
<br />
==[[:Category:Battlereport|Battle Details]]==<br />
{{Campaign Report<br />
|Date Commenced= {{date convert|realdate=15 November 2018}} <!--Date of the event using the following format; 1 January 2014 --> <br />
<br />
|Date Concluded= <!--When completed, copy the {{xxxx}} from above and enter the end date --> <br />
<br />
|Outcome= Ongoing <!--Enter the outcome of the Campaign once completed --><br />
<br />
|Sub-Sector= Kaerimon Sub-Sector <!--Enter the Sub-Sector eg Phonicas Sub-Sector or Helix Cluster --> <br />
<br />
|System= Fuschal System <!--Enter the System eg Kildrech System --> <br />
<br />
|Location= Fuschal <!--Enter the Location or planet where the Campaign took place --><br />
<br />
}}<br />
<br />
<br />
==Forces involved in the Battle:==<br />
{|<br />
<br />
|<br />
===Loyalists Involved In The Conflict=== <!--Change the name of the faction to suit--><br />
<br />
{{armyname|armyname=I-ARMY-3438 }} <br />
<br />
{{armyname|armyname=L-VII-2023 }}<br />
<br />
{{armyname|armyname=Q-KNT-5543 }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
| style="width:50%;" |<br />
|<br />
====Traitors Involved In The Conflict====<!--Change the name of the faction to suit--><br />
<br />
{{armyname|armyname=A-MECH-6429<br />
}} <!--Enter the players army ID (L-X-1234 etc) in the sections below, simply copy and paste if more sections required--><br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname=}}<br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
|}<br />
<br />
==Battle Summary==<br />
Since Loyalist forces had located and largely destroyed ritual sites around the Cloister Archipelago, it seemed increasingly likely that Norek Ull's plan to ignite the xenos obelisks ignite with unnatural power, thus rewriting physics across the islands of Fuschal, was unlikely to proceed as intended. Worse still for the traitors, a mixed force from the VIth and Xth Legion finally broke open the Larack Fortress, and reportedly slew Ull and his chief librarian, although it seems likely the uncontrollable eruption of Warp phenomena inside and around the fortress helped.<br />
<br />
The were certainly reports of xenos involved in these last hours of the battle - not of the Obelisk-builders, who are surely long-dead, but of the duplicitous Eldar. No doubt they had been employed as mercenaries, and only now stabbed their erstwhile employer in the back. It's also clear to Imperial observers that by involving themselves only in the climatic battle as the disaster unfurled, any chance of the Loyalist Mechanicum capturing the obelisks intact, for study and use elsewhere, became impossible.<br />
<br />
As for the obelisks themselves, whatever restraints their xenos builders intended had been overwhelmed with waves of deliberate bloodshed. The worst effects may have been limited to the Fortress, the islands closest to the fortress, and the waters surrounding them, but even as the xenos devices tore themselves apart, the planet buckled beneath, land crumbled into the sea, and gravitational anomalies disrupted the orbits of the Liberation Fleet.<br />
<br />
<br />
===Fuschal Mysterious Terrain - Phase Eight===<br />
<br />
<br />
Place 6 numbered objectives markers on the table, anywhere 6” or more from a table edge, and 12” or more from another objective. Roll d6 for the number that are Mysterious Structures.<br />
<br />
<br />
1-2 - One Mysterious Structure <br />
3-4 - Two Mysterious Structures <br />
5-6 - Three Mysterious Structures<br />
<br />
<br />
Roll a d6 to which objective markers are Mysterious Structures before rolling for set-up. Roll 2d6 for type of structure, if a unit is within the structure or moves within 2” of it.<br />
<br />
<br />
'''2 - Moonpool -''' Underground tunnels and tidal channels opened by the seismic disaster. Either side may bring Reserves onto the table from the vicinity of the moonpool (2d6” scatter), and treated as if deploying from a vehicle.<br />
<br />
<br />
'''3 - Void Shield Generator -''' One of the defenses installed by the Traitor forces. Counts as 3 Void Shields, with a radius of 12” from objective marker. Each shield has a AV of 12, and reforms after the Morale Phase on a d6 roll of 5+. Will not protect troops against the Unnatural Disaster results below.<br />
<br />
<br />
'''4 - Transport Barge - '''One of the cargo vehicles docked at the island, or even a tangle of empty Munitorium cargo containers swept ashore. Buoyant enough to be a life-raft as the tsunamis sweep across the island, or sturdy enough to protect those within. Units within 2” may ignore the results on the Unnatural Disaster Table below. Otherwise, the structure provides a 4+ cover save, and a 6+ invulnerable save.<br />
<br />
<br />
'''5 - Vox Array - '''An invaluable asset to both sides, as the loyalists make their final assault and the traitors try to hold them off for vital minutes. Units occupying a Vox Array may reroll all Reserves rolls, and the Array becomes a secondary objective for the remainder of the game worth 2VP.<br />
<br />
<br />
'''6 - Submersible Dock/Landing Pad - '''The traitor forces attempt to escape the islands and scatter across Fuschal, no doubt to raise mischief later. One traitor infantry unit a turn can leave the table from this point. Each unit still above 50% that does so earns 1VP for the Traitor side.<br />
<br />
<br />
'''7 - Collapsed Structure -''' Replace objective with Ruins, as gravitational ripples tear buildings and the crust apart. Any units in the building take 2d6 S4 hits, and must redeploy at ground level.<br />
<br />
<br />
'''8 - Charnel House -''' The structure was used by the Word Bearers and their cultists, in the ritual to awaken the xenos obelisks.. Traitor marines and cultists gain Counter Attack when occupying the structure. Other units must pass a Ld test to enter, unless Fearless.<br />
<br />
<br />
'''9 - Quicksand - '''Soil liquefaction as the quakes turn the geology of Fuschal against the combatants. All ground within 12” counts as dangerous. All buildings with 12’ take a single S9 hit as their foundations erode.<br />
<br />
<br />
'''10 - Pulpits of the Ruinous Powers -''' From which the chaplains of the Word Bearers exhorted their deluded followers. Count as a secondary objective, worth 2 VP, for the rest of the game.<br />
<br />
<br />
'''11 - Corposant Flare - '''Psychic energy burned off by the ritual and the death of uncounted thousands of innocent Fuschalese. All non-psyker infantry within 12” of the flare become vessels for the victim’s rage, and gain Brotherhood of Psykers and Smite.<br />
<br />
<br />
'''12 - Teleport Homer -''' One of the few positions still stable enough for a teleportarium lock. Loyalists may deploy Terminator units from Reserves to this position, without scatter.<br />
<br />
<br />
<br />
===Unnatural Disaster - Seismic Upheaval===<br />
<br />
<br />
Suggested for the larger, multiplayer Apocalypse games. Each turn, choose one player a Master of Disaster, and rolls d3 + the turn number.<br />
<br />
<br />
'''2-4 - Tsunami! -''' Walls of water sweep across the islands, wrecking terrible destruction. The Master of Disaster picks two objective counters. All infantry models and bikes within 24” of the counter, and standing at ground level, must make a strength test or be swept off into the canals, or be hopelessly tangled in debris. Jetpack infantry may make an Initiative check to escape the wave.<br />
<br />
<br />
'''5-6 - Ruination - ''' The planetary crust buckles and cracks as the obelisks alter gravity itself. The Master selects d3+1 buildings, including fortifications and massive fortifications. Roll on the Building Damage table for each, adding 2 to the result..<br />
<br />
<br />
'''6+ - Total Collapse -''' Fuschal’s islands, already geologically unstable, sink beneath the waves, fissures opening underfoot and swallowing the combatants into the roiling abyss. The Master randomly chooses an objective marker. All non-flying, non-skimming units, objections, buildings and fortifications within 12” are removed, with no saving throws allowed. The area is now impassable terrain to all but skimmers, jetpack troops, and flyers.<br />
<br />
==Skirmish Reports== <br />
<br />
===Skirmishes Added===<br />
{{Skirmish Create}}<br />
<br />
{{Template:Skirmish Report Summary}}<br />
<br />
<br />
<br />
==Battle Pictures==<br />
<!----------------------------------------------------------------><br />
<!--When uploading the Photographs simply assign the name --><br />
<!--of the battlereport to the photograph as a catagory --><br />
<!--eg [[Category:Battle for Cambrius Minor]]. Photos will then --><br />
<!--appear automatically below. --><br />
<!----------------------------------------------------------------><br />
{{auto photograph include}}<br />
<br />
<br />
<br />
[[Category:Battlereport]]<br />
[[Category:Battle]]<br />
[[Category:Outer Shoals]]</div>Drhozhttps://aus30k.com/30kwiki/index.php?title=L-XVII-2572&diff=23475L-XVII-25722018-11-27T13:12:28Z<p>Drhoz: </p>
<hr />
<div>{{Army Header<br />
|army name=Chapter of the Bloodstone Circle <!-- The name of your Army/Force --><br />
}}<br />
<br />
{{Preset Army Data}} <!--DO NOT REMOVE --><br />
<br />
<br />
[[Category:Completed Army]] <!-- Change this to Completed Army ONLY when the History/Fluff has been entered --><br />
{{Infobox Army <!--DO NOT CHANGE --><br />
|image = File:Dark_apostle.jpg <!-- The image used to represent your army, replace stock Legio image options: http://aus30k.com/30kwiki/index.php?title=Category:Force_Image --><br />
|caption = Unknown Chaplain in Artificer Armour <!-- Can be left blank or Description of Image; i.e. Company Badge, Force Commander etc --><br />
|Cognomen = The Night's Veil <!-- The name of your Army/Force --><br />
|allegiance = Traitor <!-- Loyalist/Traitor/Undecided/Unknown --><br />
|Owner = Drhoz <!-- Enter your User Name here, it can be found in the top right hand corner of the screen --><br />
}} <!--DO NOT CHANGE --><br />
<br />
<!-- You are free to enter other headings other than the 4 detailed below or subheadings under these headings --><br />
<br />
==History==<br />
<br />
Although evidence remains that the Word Bearer Chaplain Norek Ull was favoured by First Chaplain Erebus of the XVIIth Legion, there is little to explain his history with the Chapter of the Bloodstone Circle, nor why their detachment was left to garrison the Fuschal System. Perhaps Ull selected them, just as he had a hand in the selection of which Mechanicum and Militia forces remained on Fuschal. Certainly, the disparate units reacted with unusual cohesion, despite the initial surprise attack by the Liberation Fleet. <br />
<br />
Small units of the Chapter were spread widely across Fuschal, supervising the indoctrination of the population, and leading much larger forces of press-ganged locals and imported cultists. <br />
<br />
<br />
==Combat Reports for {{PAGENAME}}==<br />
<!--------------------------------------------------------------------------><br />
<!--------------------------------------------------------------------------><br />
<!--Please do not edit this section it auto updates if your battle report has <br />
been classified correctly. It can take up-to 24 hours for a battlereport to be <br />
added please be patient--><br />
<!--------------------------------------------------------------------------><br />
<!--------------------------------------------------------------------------><br />
===Campaigns===<br />
<!--Do Not Edit--><br />
{{Template:Campaign Summary}}<br />
<br />
<br />
===Battles===<br />
<!--Do Not Edit--><br />
{{Template:Battle Summary}}<br />
<br />
[[Category:{{#var:legio}}]] <!--DO NOT REMOVE --><br />
[[Category:{{#var:designation}}]] <!--DO NOT REMOVE --><br />
[[Category:Player]] <!--DO NOT REMOVE --><br />
[[Category:{{FULLPAGENAME}}]] <!--DO NOT REMOVE --></div>Drhozhttps://aus30k.com/30kwiki/index.php?title=The_Liberation_of_Fuschal%7EPhase_8%7E1542969571&diff=23474The Liberation of Fuschal~Phase 8~15429695712018-11-23T10:41:25Z<p>Drhoz: Created page with "==Skirmish Report== {{Skirmish Report |Victor=I-ARMY-3438 <!-- Enter the Victors Army ID eg L-XVI-3214 --> |Victors Faction=..."</p>
<hr />
<div>==Skirmish Report== <br />
<br />
{{Skirmish Report<br />
<br />
|Victor=I-ARMY-3438 <!-- Enter the Victors Army ID eg L-XVI-3214 --><br />
<br />
|Victors Faction=Loyalist <!-- Enter Faction/Force Victor eg Loyalist, Traitor --><br />
<br />
|Victors VP=6 <!-- Enter the total Victory Points accumulated by the Victory --><br />
<br />
|Victors CP=1 <!-- Enter the total Campaign Points accumulated by the Victory --><br />
<br />
|Opponent=A-MECH-6429 <!-- Enter the Opponents Army ID eg L-IV-0987 --><br />
<br />
|Opponents Faction=Traitor <!-- Enter the Opponents Faction/Force eg Loyalist, Traitor --><br />
<br />
|Opponents VP=3 <!-- Enter the total Victory Points accumulated by the Opponent--><br />
<br />
|Opponents CP=0 <!-- Enter the total Campaign Points accumulated by the Opponent--><br />
<br />
|Drawn Battle?=No <!-- Enter y for drawn game or leave n --><br />
<br />
|Location=Fuschal <!-- Name of the planet or location where the skirmish occurred on eg Kildrich Prime --><br />
<br />
|date={{date convert|realdate=20 November 2018}} <!-- Date the skirmish was played keep format as 1 January 2014 --><br />
<br />
}}<br />
<br />
===Combat Summary===<br />
<br />
Militia keep Mechanicum confined to the flooded lower levels, with pin-point accurate fire<br />
<br />
[[Category: Skirmish]]</div>Drhozhttps://aus30k.com/30kwiki/index.php?title=The_Liberation_of_Fuschal%7EPhase_8%7E1542969409&diff=23473The Liberation of Fuschal~Phase 8~15429694092018-11-23T10:39:06Z<p>Drhoz: Created page with "==Skirmish Report== {{Skirmish Report |Victor=A-MECH-6429 <!-- Enter the Victors Army ID eg L-XVI-3214 --> |Victors Faction=..."</p>
<hr />
<div>==Skirmish Report== <br />
<br />
{{Skirmish Report<br />
<br />
|Victor=A-MECH-6429 <!-- Enter the Victors Army ID eg L-XVI-3214 --><br />
<br />
|Victors Faction=Traitor <!-- Enter Faction/Force Victor eg Loyalist, Traitor --><br />
<br />
|Victors VP=5 <!-- Enter the total Victory Points accumulated by the Victory --><br />
<br />
|Victors CP=1 <!-- Enter the total Campaign Points accumulated by the Victory --><br />
<br />
|Opponent=I-ARMY-3438 <!-- Enter the Opponents Army ID eg L-IV-0987 --><br />
<br />
|Opponents Faction=Loyalist <!-- Enter the Opponents Faction/Force eg Loyalist, Traitor --><br />
<br />
|Opponents VP=2 <!-- Enter the total Victory Points accumulated by the Opponent--><br />
<br />
|Opponents CP=0 <!-- Enter the total Campaign Points accumulated by the Opponent--><br />
<br />
|Drawn Battle?=No <!-- Enter y for drawn game or leave n --><br />
<br />
|Location=Fuschal <!-- Name of the planet or location where the skirmish occurred on eg Kildrich Prime --><br />
<br />
|date={{date convert|realdate=20 November 2018}} <!-- Date the skirmish was played keep format as 1 January 2014 --><br />
<br />
}}<br />
<br />
===Combat Summary===<br />
Militia and Mechanicum clash in rapidly flooding sub-levels<br />
<br />
[[Category: Skirmish]]</div>Drhozhttps://aus30k.com/30kwiki/index.php?title=The_Liberation_of_Fuschal%7EPhase_8&diff=23472The Liberation of Fuschal~Phase 82018-11-23T10:36:47Z<p>Drhoz: </p>
<hr />
<div><div style="float: right;"><vote type=0 /></div><br />
<br />
[[File:Blue_Gas_Planet_One.png|frame|right]] <!--Replace with the Campaign Image --><br />
<br />
==[[:Category:Battlereport|Battle Details]]==<br />
{{Campaign Report<br />
|Date Commenced= {{date convert|realdate=15 November 2018}} <!--Date of the event using the following format; 1 January 2014 --> <br />
<br />
|Date Concluded= <!--When completed, copy the {{xxxx}} from above and enter the end date --> <br />
<br />
|Outcome= Ongoing <!--Enter the outcome of the Campaign once completed --><br />
<br />
|Sub-Sector= Kaerimon Sub-Sector <!--Enter the Sub-Sector eg Phonicas Sub-Sector or Helix Cluster --> <br />
<br />
|System= Fuschal System <!--Enter the System eg Kildrech System --> <br />
<br />
|Location= Fuschal <!--Enter the Location or planet where the Campaign took place --><br />
<br />
}}<br />
<br />
<br />
==Forces involved in the Battle:==<br />
{|<br />
<br />
|<br />
===Loyalists Involved In The Conflict=== <!--Change the name of the faction to suit--><br />
<br />
{{armyname|armyname=I-ARMY-3438 }} <br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
| style="width:50%;" |<br />
|<br />
====Traitors Involved In The Conflict====<!--Change the name of the faction to suit--><br />
<br />
{{armyname|armyname=A-MECH-6429<br />
}} <!--Enter the players army ID (L-X-1234 etc) in the sections below, simply copy and paste if more sections required--><br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname=}}<br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
|}<br />
<br />
==Battle Summary==<br />
Since Loyalist forces had located and largely destroyed ritual sites around the Cloister Archipelago, it seemed increasingly likely that Norek Ull's plan to ignite the xenos obelisks ignite with unnatural power, thus rewriting physics across the islands of Fuschal, was unlikely to proceed as intended. Worse still for the traitors, a mixed force from the VIth and Xth Legion finally broke open the Larack Fortress, and reportedly slew Ull and his chief librarian, although it seems likely the uncontrollable eruption of Warp phenomena inside and around the fortress helped.<br />
<br />
The were certainly reports of xenos involved in these last hours of the battle - not of the Obelisk-builders, who are surely long-dead, but of the duplicitous Eldar. No doubt they had been employed as mercenaries, and only now stabbed their erstwhile employer in the back. It's also clear to Imperial observers that by involving themselves only in the climatic battle as the disaster unfurled, any chance of the Loyalist Mechanicum capturing the obelisks intact, for study and use elsewhere, became impossible.<br />
<br />
As for the obelisks themselves, whatever restraints their xenos builders intended had been overwhelmed with waves of deliberate bloodshed. The worst effects may have been limited to the Fortress, the islands closest to the fortress, and the waters surrounding them, but even as the xenos devices tore themselves apart, the planet buckled beneath, land crumbled into the sea, and gravitational anomalies disrupted the orbits of the Liberation Fleet.<br />
<br />
<br />
===Fuschal Mysterious Terrain - Phase Eight===<br />
<br />
<br />
Place 6 numbered objectives markers on the table, anywhere 6” or more from a table edge, and 12” or more from another objective. Roll d6 for the number that are Mysterious Structures.<br />
<br />
<br />
1-2 - One Mysterious Structure <br />
3-4 - Two Mysterious Structures <br />
5-6 - Three Mysterious Structures<br />
<br />
<br />
Roll a d6 to which objective markers are Mysterious Structures before rolling for set-up. Roll 2d6 for type of structure, if a unit is within the structure or moves within 2” of it.<br />
<br />
<br />
'''2 - Moonpool -''' Underground tunnels and tidal channels opened by the seismic disaster. Either side may bring Reserves onto the table from the vicinity of the moonpool (2d6” scatter), and treated as if deploying from a vehicle.<br />
<br />
<br />
'''3 - Void Shield Generator -''' One of the defenses installed by the Traitor forces. Counts as 3 Void Shields, with a radius of 12” from objective marker. Each shield has a AV of 12, and reforms after the Morale Phase on a d6 roll of 5+. Will not protect troops against the Unnatural Disaster results below.<br />
<br />
<br />
'''4 - Transport Barge - '''One of the cargo vehicles docked at the island, or even a tangle of empty Munitorium cargo containers swept ashore. Buoyant enough to be a life-raft as the tsunamis sweep across the island, or sturdy enough to protect those within. Units within 2” may ignore the results on the Unnatural Disaster Table below. Otherwise, the structure provides a 4+ cover save, and a 6+ invulnerable save.<br />
<br />
<br />
'''5 - Vox Array - '''An invaluable asset to both sides, as the loyalists make their final assault and the traitors try to hold them off for vital minutes. Units occupying a Vox Array may reroll all Reserves rolls, and the Array becomes a secondary objective for the remainder of the game worth 2VP.<br />
<br />
<br />
'''6 - Submersible Dock/Landing Pad - '''The traitor forces attempt to escape the islands and scatter across Fuschal, no doubt to raise mischief later. One traitor infantry unit a turn can leave the table from this point. Each unit still above 50% that does so earns 1VP for the Traitor side.<br />
<br />
<br />
'''7 - Collapsed Structure -''' Replace objective with Ruins, as gravitational ripples tear buildings and the crust apart. Any units in the building take 2d6 S4 hits, and must redeploy at ground level.<br />
<br />
<br />
'''8 - Charnel House -''' The structure was used by the Word Bearers and their cultists, in the ritual to awaken the xenos obelisks.. Traitor marines and cultists gain Counter Attack when occupying the structure. Other units must pass a Ld test to enter, unless Fearless.<br />
<br />
<br />
'''9 - Quicksand - '''Soil liquefaction as the quakes turn the geology of Fuschal against the combatants. All ground within 12” counts as dangerous. All buildings with 12’ take a single S9 hit as their foundations erode.<br />
<br />
<br />
'''10 - Pulpits of the Ruinous Powers -''' From which the chaplains of the Word Bearers exhorted their deluded followers. Count as a secondary objective, worth 2 VP, for the rest of the game.<br />
<br />
<br />
'''11 - Corposant Flare - '''Psychic energy burned off by the ritual and the death of uncounted thousands of innocent Fuschalese. All non-psyker infantry within 12” of the flare become vessels for the victim’s rage, and gain Brotherhood of Psykers and Smite.<br />
<br />
<br />
'''12 - Teleport Homer -''' One of the few positions still stable enough for a teleportarium lock. Loyalists may deploy Terminator units from Reserves to this position, without scatter.<br />
<br />
<br />
<br />
===Unnatural Disaster - Seismic Upheaval===<br />
<br />
<br />
Suggested for the larger, multiplayer Apocalypse games. Each turn, choose one player a Master of Disaster, and rolls d3 + the turn number.<br />
<br />
<br />
'''2-4 - Tsunami! -''' Walls of water sweep across the islands, wrecking terrible destruction. The Master of Disaster picks two objective counters. All infantry models and bikes within 24” of the counter, and standing at ground level, must make a strength test or be swept off into the canals, or be hopelessly tangled in debris. Jetpack infantry may make an Initiative check to escape the wave.<br />
<br />
<br />
'''5-6 - Ruination - ''' The planetary crust buckles and cracks as the obelisks alter gravity itself. The Master selects d3+1 buildings, including fortifications and massive fortifications. Roll on the Building Damage table for each, adding 2 to the result..<br />
<br />
<br />
'''6+ - Total Collapse -''' Fuschal’s islands, already geologically unstable, sink beneath the waves, fissures opening underfoot and swallowing the combatants into the roiling abyss. The Master randomly chooses an objective marker. All non-flying, non-skimming units, objections, buildings and fortifications within 12” are removed, with no saving throws allowed. The area is now impassable terrain to all but skimmers, jetpack troops, and flyers.<br />
<br />
==Skirmish Reports== <br />
<br />
===Skirmishes Added===<br />
{{Skirmish Create}}<br />
<br />
{{Template:Skirmish Report Summary}}<br />
<br />
<br />
<br />
==Battle Pictures==<br />
<!----------------------------------------------------------------><br />
<!--When uploading the Photographs simply assign the name --><br />
<!--of the battlereport to the photograph as a catagory --><br />
<!--eg [[Category:Battle for Cambrius Minor]]. Photos will then --><br />
<!--appear automatically below. --><br />
<!----------------------------------------------------------------><br />
{{auto photograph include}}<br />
<br />
<br />
<br />
[[Category:Battlereport]]<br />
[[Category:Battle]]<br />
[[Category:Outer Shoals]]</div>Drhozhttps://aus30k.com/30kwiki/index.php?title=The_Liberation_of_Fuschal%7EPhase_8&diff=23471The Liberation of Fuschal~Phase 82018-11-23T10:36:34Z<p>Drhoz: </p>
<hr />
<div><div style="float: right;"><vote type=0 /></div><br />
<br />
[[File:Blue_Gas_Planet_One.png|frame|right]] <!--Replace with the Campaign Image --><br />
<br />
==[[:Category:Battlereport|Battle Details]]==<br />
{{Campaign Report<br />
|Date Commenced= {{date convert|realdate=15 November 2018}} <!--Date of the event using the following format; 1 January 2014 --> <br />
<br />
|Date Concluded= <!--When completed, copy the {{xxxx}} from above and enter the end date --> <br />
<br />
|Outcome= Ongoing <!--Enter the outcome of the Campaign once completed --><br />
<br />
|Sub-Sector= Kaerimon Sub-Sector <!--Enter the Sub-Sector eg Phonicas Sub-Sector or Helix Cluster --> <br />
<br />
|System= Fuschal System <!--Enter the System eg Kildrech System --> <br />
<br />
|Location= Fuschal <!--Enter the Location or planet where the Campaign took place --><br />
<br />
}}<br />
<br />
<br />
==Forces involved in the Battle:==<br />
{|<br />
<br />
|<br />
===Loyalists Involved In The Conflict=== <!--Change the name of the faction to suit--><br />
<br />
{{armyname|armyname= }} <br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
| style="width:50%;" |<br />
|<br />
====Traitors Involved In The Conflict====<!--Change the name of the faction to suit--><br />
<br />
{{armyname|armyname=A-MECH-6429<br />
}} <!--Enter the players army ID (L-X-1234 etc) in the sections below, simply copy and paste if more sections required--><br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname=}}<br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
|}<br />
<br />
==Battle Summary==<br />
Since Loyalist forces had located and largely destroyed ritual sites around the Cloister Archipelago, it seemed increasingly likely that Norek Ull's plan to ignite the xenos obelisks ignite with unnatural power, thus rewriting physics across the islands of Fuschal, was unlikely to proceed as intended. Worse still for the traitors, a mixed force from the VIth and Xth Legion finally broke open the Larack Fortress, and reportedly slew Ull and his chief librarian, although it seems likely the uncontrollable eruption of Warp phenomena inside and around the fortress helped.<br />
<br />
The were certainly reports of xenos involved in these last hours of the battle - not of the Obelisk-builders, who are surely long-dead, but of the duplicitous Eldar. No doubt they had been employed as mercenaries, and only now stabbed their erstwhile employer in the back. It's also clear to Imperial observers that by involving themselves only in the climatic battle as the disaster unfurled, any chance of the Loyalist Mechanicum capturing the obelisks intact, for study and use elsewhere, became impossible.<br />
<br />
As for the obelisks themselves, whatever restraints their xenos builders intended had been overwhelmed with waves of deliberate bloodshed. The worst effects may have been limited to the Fortress, the islands closest to the fortress, and the waters surrounding them, but even as the xenos devices tore themselves apart, the planet buckled beneath, land crumbled into the sea, and gravitational anomalies disrupted the orbits of the Liberation Fleet.<br />
<br />
<br />
===Fuschal Mysterious Terrain - Phase Eight===<br />
<br />
<br />
Place 6 numbered objectives markers on the table, anywhere 6” or more from a table edge, and 12” or more from another objective. Roll d6 for the number that are Mysterious Structures.<br />
<br />
<br />
1-2 - One Mysterious Structure <br />
3-4 - Two Mysterious Structures <br />
5-6 - Three Mysterious Structures<br />
<br />
<br />
Roll a d6 to which objective markers are Mysterious Structures before rolling for set-up. Roll 2d6 for type of structure, if a unit is within the structure or moves within 2” of it.<br />
<br />
<br />
'''2 - Moonpool -''' Underground tunnels and tidal channels opened by the seismic disaster. Either side may bring Reserves onto the table from the vicinity of the moonpool (2d6” scatter), and treated as if deploying from a vehicle.<br />
<br />
<br />
'''3 - Void Shield Generator -''' One of the defenses installed by the Traitor forces. Counts as 3 Void Shields, with a radius of 12” from objective marker. Each shield has a AV of 12, and reforms after the Morale Phase on a d6 roll of 5+. Will not protect troops against the Unnatural Disaster results below.<br />
<br />
<br />
'''4 - Transport Barge - '''One of the cargo vehicles docked at the island, or even a tangle of empty Munitorium cargo containers swept ashore. Buoyant enough to be a life-raft as the tsunamis sweep across the island, or sturdy enough to protect those within. Units within 2” may ignore the results on the Unnatural Disaster Table below. Otherwise, the structure provides a 4+ cover save, and a 6+ invulnerable save.<br />
<br />
<br />
'''5 - Vox Array - '''An invaluable asset to both sides, as the loyalists make their final assault and the traitors try to hold them off for vital minutes. Units occupying a Vox Array may reroll all Reserves rolls, and the Array becomes a secondary objective for the remainder of the game worth 2VP.<br />
<br />
<br />
'''6 - Submersible Dock/Landing Pad - '''The traitor forces attempt to escape the islands and scatter across Fuschal, no doubt to raise mischief later. One traitor infantry unit a turn can leave the table from this point. Each unit still above 50% that does so earns 1VP for the Traitor side.<br />
<br />
<br />
'''7 - Collapsed Structure -''' Replace objective with Ruins, as gravitational ripples tear buildings and the crust apart. Any units in the building take 2d6 S4 hits, and must redeploy at ground level.<br />
<br />
<br />
'''8 - Charnel House -''' The structure was used by the Word Bearers and their cultists, in the ritual to awaken the xenos obelisks.. Traitor marines and cultists gain Counter Attack when occupying the structure. Other units must pass a Ld test to enter, unless Fearless.<br />
<br />
<br />
'''9 - Quicksand - '''Soil liquefaction as the quakes turn the geology of Fuschal against the combatants. All ground within 12” counts as dangerous. All buildings with 12’ take a single S9 hit as their foundations erode.<br />
<br />
<br />
'''10 - Pulpits of the Ruinous Powers -''' From which the chaplains of the Word Bearers exhorted their deluded followers. Count as a secondary objective, worth 2 VP, for the rest of the game.<br />
<br />
<br />
'''11 - Corposant Flare - '''Psychic energy burned off by the ritual and the death of uncounted thousands of innocent Fuschalese. All non-psyker infantry within 12” of the flare become vessels for the victim’s rage, and gain Brotherhood of Psykers and Smite.<br />
<br />
<br />
'''12 - Teleport Homer -''' One of the few positions still stable enough for a teleportarium lock. Loyalists may deploy Terminator units from Reserves to this position, without scatter.<br />
<br />
<br />
<br />
===Unnatural Disaster - Seismic Upheaval===<br />
<br />
<br />
Suggested for the larger, multiplayer Apocalypse games. Each turn, choose one player a Master of Disaster, and rolls d3 + the turn number.<br />
<br />
<br />
'''2-4 - Tsunami! -''' Walls of water sweep across the islands, wrecking terrible destruction. The Master of Disaster picks two objective counters. All infantry models and bikes within 24” of the counter, and standing at ground level, must make a strength test or be swept off into the canals, or be hopelessly tangled in debris. Jetpack infantry may make an Initiative check to escape the wave.<br />
<br />
<br />
'''5-6 - Ruination - ''' The planetary crust buckles and cracks as the obelisks alter gravity itself. The Master selects d3+1 buildings, including fortifications and massive fortifications. Roll on the Building Damage table for each, adding 2 to the result..<br />
<br />
<br />
'''6+ - Total Collapse -''' Fuschal’s islands, already geologically unstable, sink beneath the waves, fissures opening underfoot and swallowing the combatants into the roiling abyss. The Master randomly chooses an objective marker. All non-flying, non-skimming units, objections, buildings and fortifications within 12” are removed, with no saving throws allowed. The area is now impassable terrain to all but skimmers, jetpack troops, and flyers.<br />
<br />
==Skirmish Reports== <br />
<br />
===Skirmishes Added===<br />
{{Skirmish Create}}<br />
<br />
{{Template:Skirmish Report Summary}}<br />
<br />
<br />
<br />
==Battle Pictures==<br />
<!----------------------------------------------------------------><br />
<!--When uploading the Photographs simply assign the name --><br />
<!--of the battlereport to the photograph as a catagory --><br />
<!--eg [[Category:Battle for Cambrius Minor]]. Photos will then --><br />
<!--appear automatically below. --><br />
<!----------------------------------------------------------------><br />
{{auto photograph include}}<br />
<br />
<br />
<br />
[[Category:Battlereport]]<br />
[[Category:Battle]]<br />
[[Category:Outer Shoals]]</div>Drhozhttps://aus30k.com/30kwiki/index.php?title=The_Liberation_of_Fuschal%7EPhase_8&diff=23463The Liberation of Fuschal~Phase 82018-11-15T13:20:25Z<p>Drhoz: /* Battle Summary */</p>
<hr />
<div><div style="float: right;"><vote type=0 /></div><br />
<br />
[[File:Blue_Gas_Planet_One.png|frame|right]] <!--Replace with the Campaign Image --><br />
<br />
==[[:Category:Battlereport|Battle Details]]==<br />
{{Campaign Report<br />
|Date Commenced= {{date convert|realdate=15 November 2018}} <!--Date of the event using the following format; 1 January 2014 --> <br />
<br />
|Date Concluded= <!--When completed, copy the {{xxxx}} from above and enter the end date --> <br />
<br />
|Outcome= Ongoing <!--Enter the outcome of the Campaign once completed --><br />
<br />
|Sub-Sector= Kaerimon Sub-Sector <!--Enter the Sub-Sector eg Phonicas Sub-Sector or Helix Cluster --> <br />
<br />
|System= Fuschal System <!--Enter the System eg Kildrech System --> <br />
<br />
|Location= Fuschal <!--Enter the Location or planet where the Campaign took place --><br />
<br />
}}<br />
<br />
<br />
==Forces involved in the Battle:==<br />
{|<br />
<br />
|<br />
===Loyalists Involved In The Conflict=== <!--Change the name of the faction to suit--><br />
<br />
{{armyname|armyname= }} <br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
| style="width:50%;" |<br />
|<br />
====Traitors Involved In The Conflict====<!--Change the name of the faction to suit--><br />
<br />
{{armyname|armyname= }} <!--Enter the players army ID (L-X-1234 etc) in the sections below, simply copy and paste if more sections required--><br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname=}}<br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
|}<br />
<br />
==Battle Summary==<br />
Since Loyalist forces had located and largely destroyed ritual sites around the Cloister Archipelago, it seemed increasingly likely that Norek Ull's plan to ignite the xenos obelisks ignite with unnatural power, thus rewriting physics across the islands of Fuschal, was unlikely to proceed as intended. Worse still for the traitors, a mixed force from the VIth and Xth Legion finally broke open the Larack Fortress, and reportedly slew Ull and his chief librarian, although it seems likely the uncontrollable eruption of Warp phenomena inside and around the fortress helped.<br />
<br />
The were certainly reports of xenos involved in these last hours of the battle - not of the Obelisk-builders, who are surely long-dead, but of the duplicitous Eldar. No doubt they had been employed as mercenaries, and only now stabbed their erstwhile employer in the back. It's also clear to Imperial observers that by involving themselves only in the climatic battle as the disaster unfurled, any chance of the Loyalist Mechanicum capturing the obelisks intact, for study and use elsewhere, became impossible.<br />
<br />
As for the obelisks themselves, whatever restraints their xenos builders intended had been overwhelmed with waves of deliberate bloodshed. The worst effects may have been limited to the Fortress, the islands closest to the fortress, and the waters surrounding them, but even as the xenos devices tore themselves apart, the planet buckled beneath, land crumbled into the sea, and gravitational anomalies disrupted the orbits of the Liberation Fleet.<br />
<br />
<br />
===Fuschal Mysterious Terrain - Phase Eight===<br />
<br />
<br />
Place 6 numbered objectives markers on the table, anywhere 6” or more from a table edge, and 12” or more from another objective. Roll d6 for the number that are Mysterious Structures.<br />
<br />
<br />
1-2 - One Mysterious Structure <br />
3-4 - Two Mysterious Structures <br />
5-6 - Three Mysterious Structures<br />
<br />
<br />
Roll a d6 to which objective markers are Mysterious Structures before rolling for set-up. Roll 2d6 for type of structure, if a unit is within the structure or moves within 2” of it.<br />
<br />
<br />
'''2 - Moonpool -''' Underground tunnels and tidal channels opened by the seismic disaster. Either side may bring Reserves onto the table from the vicinity of the moonpool (2d6” scatter), and treated as if deploying from a vehicle.<br />
<br />
<br />
'''3 - Void Shield Generator -''' One of the defenses installed by the Traitor forces. Counts as 3 Void Shields, with a radius of 12” from objective marker. Each shield has a AV of 12, and reforms after the Morale Phase on a d6 roll of 5+. Will not protect troops against the Unnatural Disaster results below.<br />
<br />
<br />
'''4 - Transport Barge - '''One of the cargo vehicles docked at the island, or even a tangle of empty Munitorium cargo containers swept ashore. Buoyant enough to be a life-raft as the tsunamis sweep across the island, or sturdy enough to protect those within. Units within 2” may ignore the results on the Unnatural Disaster Table below. Otherwise, the structure provides a 4+ cover save, and a 6+ invulnerable save.<br />
<br />
<br />
'''5 - Vox Array - '''An invaluable asset to both sides, as the loyalists make their final assault and the traitors try to hold them off for vital minutes. Units occupying a Vox Array may reroll all Reserves rolls, and the Array becomes a secondary objective for the remainder of the game worth 2VP.<br />
<br />
<br />
'''6 - Submersible Dock/Landing Pad - '''The traitor forces attempt to escape the islands and scatter across Fuschal, no doubt to raise mischief later. One traitor infantry unit a turn can leave the table from this point. Each unit still above 50% that does so earns 1VP for the Traitor side.<br />
<br />
<br />
'''7 - Collapsed Structure -''' Replace objective with Ruins, as gravitational ripples tear buildings and the crust apart. Any units in the building take 2d6 S4 hits, and must redeploy at ground level.<br />
<br />
<br />
'''8 - Charnel House -''' The structure was used by the Word Bearers and their cultists, in the ritual to awaken the xenos obelisks.. Traitor marines and cultists gain Counter Attack when occupying the structure. Other units must pass a Ld test to enter, unless Fearless.<br />
<br />
<br />
'''9 - Quicksand - '''Soil liquefaction as the quakes turn the geology of Fuschal against the combatants. All ground within 12” counts as dangerous. All buildings with 12’ take a single S9 hit as their foundations erode.<br />
<br />
<br />
'''10 - Pulpits of the Ruinous Powers -''' From which the chaplains of the Word Bearers exhorted their deluded followers. Count as a secondary objective, worth 2 VP, for the rest of the game.<br />
<br />
<br />
'''11 - Corposant Flare - '''Psychic energy burned off by the ritual and the death of uncounted thousands of innocent Fuschalese. All non-psyker infantry within 12” of the flare become vessels for the victim’s rage, and gain Brotherhood of Psykers and Smite.<br />
<br />
<br />
'''12 - Teleport Homer -''' One of the few positions still stable enough for a teleportarium lock. Loyalists may deploy Terminator units from Reserves to this position, without scatter.<br />
<br />
<br />
<br />
===Unnatural Disaster - Seismic Upheaval===<br />
<br />
<br />
Suggested for the larger, multiplayer Apocalypse games. Each turn, choose one player a Master of Disaster, and rolls d3 + the turn number.<br />
<br />
<br />
'''2-4 - Tsunami! -''' Walls of water sweep across the islands, wrecking terrible destruction. The Master of Disaster picks two objective counters. All infantry models and bikes within 24” of the counter, and standing at ground level, must make a strength test or be swept off into the canals, or be hopelessly tangled in debris. Jetpack infantry may make an Initiative check to escape the wave.<br />
<br />
<br />
'''5-6 - Ruination - ''' The planetary crust buckles and cracks as the obelisks alter gravity itself. The Master selects d3+1 buildings, including fortifications and massive fortifications. Roll on the Building Damage table for each, adding 2 to the result..<br />
<br />
<br />
'''6+ - Total Collapse -''' Fuschal’s islands, already geologically unstable, sink beneath the waves, fissures opening underfoot and swallowing the combatants into the roiling abyss. The Master randomly chooses an objective marker. All non-flying, non-skimming units, objections, buildings and fortifications within 12” are removed, with no saving throws allowed. The area is now impassable terrain to all but skimmers, jetpack troops, and flyers.<br />
<br />
==Skirmish Reports== <br />
<br />
===Skirmishes Added===<br />
{{Skirmish Create}}<br />
<br />
{{Template:Skirmish Report Summary}}<br />
<br />
<br />
<br />
==Battle Pictures==<br />
<!----------------------------------------------------------------><br />
<!--When uploading the Photographs simply assign the name --><br />
<!--of the battlereport to the photograph as a catagory --><br />
<!--eg [[Category:Battle for Cambrius Minor]]. Photos will then --><br />
<!--appear automatically below. --><br />
<!----------------------------------------------------------------><br />
{{auto photograph include}}<br />
<br />
<br />
<br />
[[Category:Battlereport]]<br />
[[Category:Battle]]<br />
[[Category:Outer Shoals]]</div>Drhozhttps://aus30k.com/30kwiki/index.php?title=The_Liberation_of_Fuschal%7EPhase_8&diff=23462The Liberation of Fuschal~Phase 82018-11-15T13:17:52Z<p>Drhoz: /* Battle Summary */</p>
<hr />
<div><div style="float: right;"><vote type=0 /></div><br />
<br />
[[File:Blue_Gas_Planet_One.png|frame|right]] <!--Replace with the Campaign Image --><br />
<br />
==[[:Category:Battlereport|Battle Details]]==<br />
{{Campaign Report<br />
|Date Commenced= {{date convert|realdate=15 November 2018}} <!--Date of the event using the following format; 1 January 2014 --> <br />
<br />
|Date Concluded= <!--When completed, copy the {{xxxx}} from above and enter the end date --> <br />
<br />
|Outcome= Ongoing <!--Enter the outcome of the Campaign once completed --><br />
<br />
|Sub-Sector= Kaerimon Sub-Sector <!--Enter the Sub-Sector eg Phonicas Sub-Sector or Helix Cluster --> <br />
<br />
|System= Fuschal System <!--Enter the System eg Kildrech System --> <br />
<br />
|Location= Fuschal <!--Enter the Location or planet where the Campaign took place --><br />
<br />
}}<br />
<br />
<br />
==Forces involved in the Battle:==<br />
{|<br />
<br />
|<br />
===Loyalists Involved In The Conflict=== <!--Change the name of the faction to suit--><br />
<br />
{{armyname|armyname= }} <br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
| style="width:50%;" |<br />
|<br />
====Traitors Involved In The Conflict====<!--Change the name of the faction to suit--><br />
<br />
{{armyname|armyname= }} <!--Enter the players army ID (L-X-1234 etc) in the sections below, simply copy and paste if more sections required--><br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname=}}<br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
|}<br />
<br />
==Battle Summary==<br />
Since Loyalist forces had located and largely destroyed ritual sites around the Cloister Archipelago, it seemed increasingly likely that Norek Ull's plan to ignite the xenos obelisks ignite with unnatural power, thus rewriting physics across the islands of Fuschal, was unlikely to proceed as intended. Worse still for the traitors, a mixed force from the VIth and Xth Legion finally broke open the Larack Fortress, and reportedly slew Ull and his chief librarian, although it seems likely the uncontrollable eruption of Warp phenomena inside and around the fortress helped.<br />
<br />
The were certainly reports of xenos involved in these last hours of the battle - not of the Obelisk-builders, who are surely long-dead, but of the duplicitous Eldar. No doubt that had been employed as mercenaries, and only now stabbed their erstwhile employer in the back. It's also clear to Imperial observers that by involving themselves only in the climatic battle as the disaster unfurled, any chance of the Loyalist Mechanicum capturing the obelisks intact, for study and use elsewhere, became impossible.<br />
<br />
As for the obelisks themselves, whatever restraints their xenos builders intended had been overwhelmed with waves of deliberate bloodshed. The worst effects may have been limited to the Fortress, the islands closest to the fortress, and the waters surrounding them, but even as the xenos devices tore themselves apart, the planet buckled beneath, land crumbled into the sea, and gravitational anomalies disrupted the orbits of the Liberation Fleet.<br />
<br />
<br />
===Fuschal Mysterious Terrain - Phase Eight===<br />
<br />
<br />
Place 6 numbered objectives markers on the table, anywhere 6” or more from a table edge, and 12” or more from another objective. Roll d6 for the number that are Mysterious Structures.<br />
<br />
<br />
1-2 - One Mysterious Structure <br />
3-4 - Two Mysterious Structures <br />
5-6 - Three Mysterious Structures<br />
<br />
<br />
Roll a d6 to which objective markers are Mysterious Structures before rolling for set-up. Roll 2d6 for type of structure, if a unit is within the structure or moves within 2” of it.<br />
<br />
<br />
'''2 - Moonpool -''' Underground tunnels and tidal channels opened by the seismic disaster. Either side may bring Reserves onto the table from the vicinity of the moonpool (2d6” scatter), and treated as if deploying from a vehicle.<br />
<br />
<br />
'''3 - Void Shield Generator -''' One of the defenses installed by the Traitor forces. Counts as 3 Void Shields, with a radius of 12” from objective marker. Each shield has a AV of 12, and reforms after the Morale Phase on a d6 roll of 5+. Will not protect troops against the Unnatural Disaster results below.<br />
<br />
<br />
'''4 - Transport Barge - '''One of the cargo vehicles docked at the island, or even a tangle of empty Munitorium cargo containers swept ashore. Buoyant enough to be a life-raft as the tsunamis sweep across the island, or sturdy enough to protect those within. Units within 2” may ignore the results on the Unnatural Disaster Table below. Otherwise, the structure provides a 4+ cover save, and a 6+ invulnerable save.<br />
<br />
<br />
'''5 - Vox Array - '''An invaluable asset to both sides, as the loyalists make their final assault and the traitors try to hold them off for vital minutes. Units occupying a Vox Array may reroll all Reserves rolls, and the Array becomes a secondary objective for the remainder of the game worth 2VP.<br />
<br />
<br />
'''6 - Submersible Dock/Landing Pad - '''The traitor forces attempt to escape the islands and scatter across Fuschal, no doubt to raise mischief later. One traitor infantry unit a turn can leave the table from this point. Each unit still above 50% that does so earns 1VP for the Traitor side.<br />
<br />
<br />
'''7 - Collapsed Structure -''' Replace objective with Ruins, as gravitational ripples tear buildings and the crust apart. Any units in the building take 2d6 S4 hits, and must redeploy at ground level.<br />
<br />
<br />
'''8 - Charnel House -''' The structure was used by the Word Bearers and their cultists, in the ritual to awaken the xenos obelisks.. Traitor marines and cultists gain Counter Attack when occupying the structure. Other units must pass a Ld test to enter, unless Fearless.<br />
<br />
<br />
'''9 - Quicksand - '''Soil liquefaction as the quakes turn the geology of Fuschal against the combatants. All ground within 12” counts as dangerous. All buildings with 12’ take a single S9 hit as their foundations erode.<br />
<br />
<br />
'''10 - Pulpits of the Ruinous Powers -''' From which the chaplains of the Word Bearers exhorted their deluded followers. Count as a secondary objective, worth 2 VP, for the rest of the game.<br />
<br />
<br />
'''11 - Corposant Flare - '''Psychic energy burned off by the ritual and the death of uncounted thousands of innocent Fuschalese. All non-psyker infantry within 12” of the flare become vessels for the victim’s rage, and gain Brotherhood of Psykers and Smite.<br />
<br />
<br />
'''12 - Teleport Homer -''' One of the few positions still stable enough for a teleportarium lock. Loyalists may deploy Terminator units from Reserves to this position, without scatter.<br />
<br />
<br />
<br />
===Unnatural Disaster - Seismic Upheaval===<br />
<br />
<br />
Suggested for the larger, multiplayer Apocalypse games. Each turn, choose one player a Master of Disaster, and rolls d3 + the turn number.<br />
<br />
<br />
'''2-4 - Tsunami! -''' Walls of water sweep across the islands, wrecking terrible destruction. The Master of Disaster picks two objective counters. All infantry models and bikes within 24” of the counter, and standing at ground level, must make a strength test or be swept off into the canals, or be hopelessly tangled in debris. Jetpack infantry may make an Initiative check to escape the wave.<br />
<br />
<br />
'''5-6 - Ruination - ''' The planetary crust buckles and cracks as the obelisks alter gravity itself. The Master selects d3+1 buildings, including fortifications and massive fortifications. Roll on the Building Damage table for each, adding 2 to the result..<br />
<br />
<br />
'''6+ - Total Collapse -''' Fuschal’s islands, already geologically unstable, sink beneath the waves, fissures opening underfoot and swallowing the combatants into the roiling abyss. The Master randomly chooses an objective marker. All non-flying, non-skimming units, objections, buildings and fortifications within 12” are removed, with no saving throws allowed. The area is now impassable terrain to all but skimmers, jetpack troops, and flyers.<br />
<br />
==Skirmish Reports== <br />
<br />
===Skirmishes Added===<br />
{{Skirmish Create}}<br />
<br />
{{Template:Skirmish Report Summary}}<br />
<br />
<br />
<br />
==Battle Pictures==<br />
<!----------------------------------------------------------------><br />
<!--When uploading the Photographs simply assign the name --><br />
<!--of the battlereport to the photograph as a catagory --><br />
<!--eg [[Category:Battle for Cambrius Minor]]. Photos will then --><br />
<!--appear automatically below. --><br />
<!----------------------------------------------------------------><br />
{{auto photograph include}}<br />
<br />
<br />
<br />
[[Category:Battlereport]]<br />
[[Category:Battle]]<br />
[[Category:Outer Shoals]]</div>Drhozhttps://aus30k.com/30kwiki/index.php?title=The_Liberation_of_Fuschal%7EPhase_8&diff=23461The Liberation of Fuschal~Phase 82018-11-15T13:15:59Z<p>Drhoz: </p>
<hr />
<div><div style="float: right;"><vote type=0 /></div><br />
<br />
[[File:Blue_Gas_Planet_One.png|frame|right]] <!--Replace with the Campaign Image --><br />
<br />
==[[:Category:Battlereport|Battle Details]]==<br />
{{Campaign Report<br />
|Date Commenced= {{date convert|realdate=15 November 2018}} <!--Date of the event using the following format; 1 January 2014 --> <br />
<br />
|Date Concluded= <!--When completed, copy the {{xxxx}} from above and enter the end date --> <br />
<br />
|Outcome= Ongoing <!--Enter the outcome of the Campaign once completed --><br />
<br />
|Sub-Sector= Kaerimon Sub-Sector <!--Enter the Sub-Sector eg Phonicas Sub-Sector or Helix Cluster --> <br />
<br />
|System= Fuschal System <!--Enter the System eg Kildrech System --> <br />
<br />
|Location= Fuschal <!--Enter the Location or planet where the Campaign took place --><br />
<br />
}}<br />
<br />
<br />
==Forces involved in the Battle:==<br />
{|<br />
<br />
|<br />
===Loyalists Involved In The Conflict=== <!--Change the name of the faction to suit--><br />
<br />
{{armyname|armyname= }} <br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
| style="width:50%;" |<br />
|<br />
====Traitors Involved In The Conflict====<!--Change the name of the faction to suit--><br />
<br />
{{armyname|armyname= }} <!--Enter the players army ID (L-X-1234 etc) in the sections below, simply copy and paste if more sections required--><br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname=}}<br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
|}<br />
<br />
==Battle Summary==<br />
As Loyalist forces located and largely destroyed ritual sites around the Cloister Archipelago, it seemed increasingly likely that Norek Ull's plan to ignite the xenos obelisks ignite with unnatural power, thus rewriting physics across the islands of Fuschal, was unlikely to proceed as intended. Worse still for the traitors, a mixed force from the VIth and Xth Legion finally broke open the Larack Fortress, and reportedly slew Ull and his chief librarian, although it seems likely the uncontrollable eruption of Warp phenomena inside and around the fortress helped.<br />
<br />
The were certainly reports of xenos involved in these last hours of the battle - not of the Obelisk-builders, who are surely long-dead, but of the duplicitous Eldar. No doubt that had been employed as mercenaries, and only now stabbed their erstwhile employer in the back. It's also clear to Imperial observers that by involving themselves only in the climatic battle as the disaster unfurled, any chance of the Loyalist Mechanicum capturing the obelisks intact, for study and use elsewhere, became impossible.<br />
<br />
As for the obelisks themselves, whatever restraints their xenos builders intended had been overwhelmed with waves of deliberate bloodshed. The worst effects may have been limited to the Fortress, the islands closest to the fortress, and the waters surrounding them, but even as the xenos devices tore themselves apart, the planet buckled beneath, land crumbled into the sea, and gravitational anomalies disrupted the orbits of the Liberation Fleet.<br />
<br />
<br />
===Fuschal Mysterious Terrain - Phase Eight===<br />
<br />
<br />
Place 6 numbered objectives markers on the table, anywhere 6” or more from a table edge, and 12” or more from another objective. Roll d6 for the number that are Mysterious Structures.<br />
<br />
<br />
1-2 - One Mysterious Structure <br />
3-4 - Two Mysterious Structures <br />
5-6 - Three Mysterious Structures<br />
<br />
<br />
Roll a d6 to which objective markers are Mysterious Structures before rolling for set-up. Roll 2d6 for type of structure, if a unit is within the structure or moves within 2” of it.<br />
<br />
<br />
'''2 - Moonpool -''' Underground tunnels and tidal channels opened by the seismic disaster. Either side may bring Reserves onto the table from the vicinity of the moonpool (2d6” scatter), and treated as if deploying from a vehicle.<br />
<br />
<br />
'''3 - Void Shield Generator -''' One of the defenses installed by the Traitor forces. Counts as 3 Void Shields, with a radius of 12” from objective marker. Each shield has a AV of 12, and reforms after the Morale Phase on a d6 roll of 5+. Will not protect troops against the Unnatural Disaster results below.<br />
<br />
<br />
'''4 - Transport Barge - '''One of the cargo vehicles docked at the island, or even a tangle of empty Munitorium cargo containers swept ashore. Buoyant enough to be a life-raft as the tsunamis sweep across the island, or sturdy enough to protect those within. Units within 2” may ignore the results on the Unnatural Disaster Table below. Otherwise, the structure provides a 4+ cover save, and a 6+ invulnerable save.<br />
<br />
<br />
'''5 - Vox Array - '''An invaluable asset to both sides, as the loyalists make their final assault and the traitors try to hold them off for vital minutes. Units occupying a Vox Array may reroll all Reserves rolls, and the Array becomes a secondary objective for the remainder of the game worth 2VP.<br />
<br />
<br />
'''6 - Submersible Dock/Landing Pad - '''The traitor forces attempt to escape the islands and scatter across Fuschal, no doubt to raise mischief later. One traitor infantry unit a turn can leave the table from this point. Each unit still above 50% that does so earns 1VP for the Traitor side.<br />
<br />
<br />
'''7 - Collapsed Structure -''' Replace objective with Ruins, as gravitational ripples tear buildings and the crust apart. Any units in the building take 2d6 S4 hits, and must redeploy at ground level.<br />
<br />
<br />
'''8 - Charnel House -''' The structure was used by the Word Bearers and their cultists, in the ritual to awaken the xenos obelisks.. Traitor marines and cultists gain Counter Attack when occupying the structure. Other units must pass a Ld test to enter, unless Fearless.<br />
<br />
<br />
'''9 - Quicksand - '''Soil liquefaction as the quakes turn the geology of Fuschal against the combatants. All ground within 12” counts as dangerous. All buildings with 12’ take a single S9 hit as their foundations erode.<br />
<br />
<br />
'''10 - Pulpits of the Ruinous Powers -''' From which the chaplains of the Word Bearers exhorted their deluded followers. Count as a secondary objective, worth 2 VP, for the rest of the game.<br />
<br />
<br />
'''11 - Corposant Flare - '''Psychic energy burned off by the ritual and the death of uncounted thousands of innocent Fuschalese. All non-psyker infantry within 12” of the flare become vessels for the victim’s rage, and gain Brotherhood of Psykers and Smite.<br />
<br />
<br />
'''12 - Teleport Homer -''' One of the few positions still stable enough for a teleportarium lock. Loyalists may deploy Terminator units from Reserves to this position, without scatter.<br />
<br />
<br />
<br />
===Unnatural Disaster - Seismic Upheaval===<br />
<br />
<br />
Suggested for the larger, multiplayer Apocalypse games. Each turn, choose one player a Master of Disaster, and rolls d3 + the turn number.<br />
<br />
<br />
'''2-4 - Tsunami! -''' Walls of water sweep across the islands, wrecking terrible destruction. The Master of Disaster picks two objective counters. All infantry models and bikes within 24” of the counter, and standing at ground level, must make a strength test or be swept off into the canals, or be hopelessly tangled in debris. Jetpack infantry may make an Initiative check to escape the wave.<br />
<br />
<br />
'''5-6 - Ruination - ''' The planetary crust buckles and cracks as the obelisks alter gravity itself. The Master selects d3+1 buildings, including fortifications and massive fortifications. Roll on the Building Damage table for each, adding 2 to the result..<br />
<br />
<br />
'''6+ - Total Collapse -''' Fuschal’s islands, already geologically unstable, sink beneath the waves, fissures opening underfoot and swallowing the combatants into the roiling abyss. The Master randomly chooses an objective marker. All non-flying, non-skimming units, objections, buildings and fortifications within 12” are removed, with no saving throws allowed. The area is now impassable terrain to all but skimmers, jetpack troops, and flyers.<br />
<br />
==Skirmish Reports== <br />
<br />
===Skirmishes Added===<br />
{{Skirmish Create}}<br />
<br />
{{Template:Skirmish Report Summary}}<br />
<br />
<br />
<br />
==Battle Pictures==<br />
<!----------------------------------------------------------------><br />
<!--When uploading the Photographs simply assign the name --><br />
<!--of the battlereport to the photograph as a catagory --><br />
<!--eg [[Category:Battle for Cambrius Minor]]. Photos will then --><br />
<!--appear automatically below. --><br />
<!----------------------------------------------------------------><br />
{{auto photograph include}}<br />
<br />
<br />
<br />
[[Category:Battlereport]]<br />
[[Category:Battle]]<br />
[[Category:Outer Shoals]]</div>Drhozhttps://aus30k.com/30kwiki/index.php?title=The_Liberation_of_Fuschal%7EPhase_8&diff=23460The Liberation of Fuschal~Phase 82018-11-15T13:05:28Z<p>Drhoz: /* Battle Summary */</p>
<hr />
<div><div style="float: right;"><vote type=0 /></div><br />
<br />
[[File:Blue_Gas_Planet_One.png|frame|right]] <!--Replace with the Campaign Image --><br />
<br />
==[[:Category:Battlereport|Battle Details]]==<br />
{{Campaign Report<br />
|Date Commenced= {{date convert|realdate=15 November 2018}} <!--Date of the event using the following format; 1 January 2014 --> <br />
<br />
|Date Concluded= <!--When completed, copy the {{xxxx}} from above and enter the end date --> <br />
<br />
|Outcome= Ongoing <!--Enter the outcome of the Campaign once completed --><br />
<br />
|Sub-Sector= Kaerimon Sub-Sector <!--Enter the Sub-Sector eg Phonicas Sub-Sector or Helix Cluster --> <br />
<br />
|System= Fuschal System <!--Enter the System eg Kildrech System --> <br />
<br />
|Location= Fuschal <!--Enter the Location or planet where the Campaign took place --><br />
<br />
}}<br />
<br />
<br />
==Forces involved in the Battle:==<br />
{|<br />
<br />
|<br />
===Loyalists Involved In The Conflict=== <!--Change the name of the faction to suit--><br />
<br />
{{armyname|armyname= }} <br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
| style="width:50%;" |<br />
|<br />
====Traitors Involved In The Conflict====<!--Change the name of the faction to suit--><br />
<br />
{{armyname|armyname= }} <!--Enter the players army ID (L-X-1234 etc) in the sections below, simply copy and paste if more sections required--><br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname=}}<br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
|}<br />
<br />
==Battle Summary==<br />
As Loyalist forces located and largely destroyed ritual sites around the Cloister Archipelago, it seemed increasingly likely that Norek Ull's plan to ignite the xenos obelisks ignite with unnatural power, thus rewriting physics across the islands of Fuschal, was unlikely to proceed as intended. Worse still for the traitors, a mixed force from the VIth and Xth Legion finally broke open the Larack Fortress, and reported slew Ull and his chief librarian, although it seems likely the uncontrollable eruption of Warp phenomena inside and around the fortress helped.<br />
<br />
The were certainly reports of xenos involved in these last hours of the battle - not of the Obelisk-builders, who are surely long-dead, but of the duplicitous Eldar. No doubt that had been employed as mercenaries, and only now stabbed their erstwhile employer in the back. It's also clear to Imperial observers that by involving themselves only in the climatic battle as the disaster unfurled, any chance of the Loyalist Mechanicum capturing the obelisks intact, for study and use elsewhere, became impossible.<br />
<br />
As for the obelisks themselves, whatever restraints their xenos builders intended had been overwhelmed with waves of deliberate bloodshed. The worst effects may have been limited to the Fortress, the islands closest to the fortress, and the waters surrounding them, but even as the xenos devices tore themselves apart, the planet buckled beneath, land crumbled into the sea, and gravitational anomalies disrupted the orbits of the Liberation Fleet.<br />
<br />
<br />
===Fuschal Mysterious Terrain - Phase Eight===<br />
<br />
<br />
Place 6 numbered objectives markers on the table, anywhere 6” or more from a table edge, and 12” or more from another objective. Roll d6 for the number that are Mysterious Structures.<br />
<br />
<br />
1-2 - One Mysterious Structure <br />
3-4 - Two Mysterious Structures <br />
5-6 - Three Mysterious Structures<br />
<br />
<br />
Roll a d6 to which objective markers are Mysterious Structures before rolling for set-up. Roll 2d6 for type of structure, if a unit is within the structure or moves within 2” of it.<br />
<br />
<br />
'''2 - Moonpool -''' Underground tunnels and tidal channels opened by the seismic disaster. Either side may bring Reserves onto the table from the vicinity of the moonpool (2d6” scatter), and treated as if deploying from a vehicle.<br />
<br />
<br />
'''3 - Void Shield Generator -''' One of the defenses installed by the Traitor forces. Counts as 3 Void Shields, with a radius of 12” from objective marker. Each shield has a AV of 12, and reforms after the Morale Phase on a d6 roll of 5+. Will not protect troops against the Unnatural Disaster results below.<br />
<br />
<br />
'''4 - Transport Barge - '''One of the cargo vehicles docked at the island, or even a tangle of empty Munitorium cargo containers swept ashore. Buoyant enough to be a life-raft as the tsunamis sweep across the island, or sturdy enough to protect those within. Units within 2” may ignore the results on the Unnatural Disaster Table below. Otherwise, the structure provides a 4+ cover save, and a 6+ invulnerable save.<br />
<br />
<br />
'''5 - Vox Array - '''An invaluable asset to both sides, as the loyalists make their final assault and the traitors try to hold them off for vital minutes. Units occupying a Vox Array may reroll all Reserves rolls, and the Array becomes a secondary objective for the remainder of the game worth 2VP.<br />
<br />
<br />
'''6 - Submersible Dock/Landing Pad - '''The traitor forces attempt to escape the islands and scatter across Fuschal, no doubt to raise mischief later. One traitor infantry unit a turn can leave the table from this point. Each unit still above 50% that does so earns 1VP for the Traitor side.<br />
<br />
<br />
'''7 - Collapsed Structure -''' Replace objective with Ruins, as gravitational ripples tear buildings and the crust apart. Any units in the building take 2d6 S4 hits, and must redeploy at ground level.<br />
<br />
<br />
'''8 - Charnel House -''' The structure was used by the Word Bearers and their cultists, in the ritual to awaken the xenos obelisks.. Traitor marines and cultists gain Counter Attack when occupying the structure. Other units must pass a Ld test to enter, unless Fearless.<br />
<br />
<br />
'''9 - Quicksand - '''Soil liquefaction as the quakes turn the geology of Fuschal against the combatants. All ground within 12” counts as dangerous. All buildings with 12’ take a single S9 hit as their foundations erode.<br />
<br />
<br />
'''10 - Pulpits of the Ruinous Powers -''' From which the chaplains of the Word Bearers exhorted their deluded followers. Count as a secondary objective, worth 2 VP, for the rest of the game.<br />
<br />
<br />
'''11 - Corposant Flare - '''Psychic energy burned off by the ritual and the death of uncounted thousands of innocent Fuschalese. All non-psyker infantry within 12” of the flare become vessels for the victim’s rage, and gain Brotherhood of Psykers and Smite.<br />
<br />
<br />
'''12 - Teleport Homer -''' One of the few positions still stable enough for a teleportarium lock. Loyalists may deploy Terminator units from Reserves to this position, without scatter.<br />
<br />
<br />
<br />
===Unnatural Disaster - Seismic Upheaval===<br />
<br />
<br />
Suggested for the larger, multiplayer Apocalypse games. Each turn, choose one player a Master of Disaster, and rolls d3 + the turn number.<br />
<br />
<br />
'''2-4 - Tsunami! -''' Walls of water sweep across the islands, wrecking terrible destruction. The Master of Disaster picks two objective counters. All infantry models and bikes within 24” of the counter, and standing at ground level, must make a strength test or be swept off into the canals, or be hopelessly tangled in debris. Jetpack infantry may make an Initiative check to escape the wave.<br />
<br />
<br />
'''5-6 - Ruination - ''' The planetary crust buckles and cracks as the obelisks alter gravity itself. The Master selects d3+1 buildings, including fortifications and massive fortifications. Roll on the Building Damage table for each, adding 2 to the result..<br />
<br />
<br />
'''6+ - Total Collapse -''' Fuschal’s islands, already geologically unstable, sink beneath the waves, fissures opening underfoot and swallowing the combatants into the roiling abyss. The Master randomly chooses an objective marker. All non-flying, non-skimming units, objections, buildings and fortifications within 12” are removed, with no saving throws allowed. The area is now impassable terrain to all but skimmers, jetpack troops, and flyers.<br />
<br />
==Skirmish Reports== <br />
<br />
===Skirmishes Added===<br />
{{Skirmish Create}}<br />
<br />
{{Template:Skirmish Report Summary}}<br />
<br />
<br />
<br />
==Battle Pictures==<br />
<!----------------------------------------------------------------><br />
<!--When uploading the Photographs simply assign the name --><br />
<!--of the battlereport to the photograph as a catagory --><br />
<!--eg [[Category:Battle for Cambrius Minor]]. Photos will then --><br />
<!--appear automatically below. --><br />
<!----------------------------------------------------------------><br />
{{auto photograph include}}<br />
<br />
<br />
<br />
[[Category:Battlereport]]<br />
[[Category:Battle]]<br />
[[Category:Outer Shoals]]</div>Drhozhttps://aus30k.com/30kwiki/index.php?title=The_Liberation_of_Fuschal%7EPhase_7%7E1542197546&diff=23459The Liberation of Fuschal~Phase 7~15421975462018-11-14T12:14:00Z<p>Drhoz: Araneid militia use grenade launchers to pin down and shred the brutal Flensing Clans</p>
<hr />
<div>==Skirmish Report== <br />
<br />
{{Skirmish Report<br />
<br />
|Victor=I-ARMY-3438 <!-- Enter the Victors Army ID eg L-XVI-3214 --><br />
<br />
|Victors Faction=Loyalist <!-- Enter Faction/Force Victor eg Loyalist, Traitor --><br />
<br />
|Victors VP=3 <!-- Enter the total Victory Points accumulated by the Victory --><br />
<br />
|Victors CP=1 <!-- Enter the total Campaign Points accumulated by the Victory --><br />
<br />
|Opponent=I-ARMY-3350 <!-- Enter the Opponents Army ID eg L-IV-0987 --><br />
<br />
|Opponents Faction=Traitor <!-- Enter the Opponents Faction/Force eg Loyalist, Traitor --><br />
<br />
|Opponents VP=1 <!-- Enter the total Victory Points accumulated by the Opponent--><br />
<br />
|Opponents CP=0 <!-- Enter the total Campaign Points accumulated by the Opponent--><br />
<br />
|Drawn Battle?=No <!-- Enter y for drawn game or leave n --><br />
<br />
|Location=Fuschal <!-- Name of the planet or location where the skirmish occurred on eg Kildrich Prime --><br />
<br />
|date={{date convert|realdate=13 November 2018}} <!-- Date the skirmish was played keep format as 1 January 2014 --><br />
<br />
}}<br />
<br />
===Combat Summary===<br />
<!-- Enter the game report here --><br />
<br />
[[Category: Skirmish]]</div>Drhozhttps://aus30k.com/30kwiki/index.php?title=The_Liberation_of_Fuschal%7EPhase_7%7E1542197370&diff=23458The Liberation of Fuschal~Phase 7~15421973702018-11-14T12:12:19Z<p>Drhoz: Araneid militia reduce the Flensing Clans to a welter of blood and human grease</p>
<hr />
<div>==Skirmish Report== <br />
<br />
{{Skirmish Report<br />
<br />
|Victor=I-ARMY-3438 <!-- Enter the Victors Army ID eg L-XVI-3214 --><br />
<br />
|Victors Faction=Loyalist <!-- Enter Faction/Force Victor eg Loyalist, Traitor --><br />
<br />
|Victors VP=3 <!-- Enter the total Victory Points accumulated by the Victory --><br />
<br />
|Victors CP=1 <!-- Enter the total Campaign Points accumulated by the Victory --><br />
<br />
|Opponent=I-ARMY-3350 <!-- Enter the Opponents Army ID eg L-IV-0987 --><br />
<br />
|Opponents Faction=Traitor <!-- Enter the Opponents Faction/Force eg Loyalist, Traitor --><br />
<br />
|Opponents VP=0 <!-- Enter the total Victory Points accumulated by the Opponent--><br />
<br />
|Opponents CP=0 <!-- Enter the total Campaign Points accumulated by the Opponent--><br />
<br />
|Drawn Battle?=No <!-- Enter y for drawn game or leave n --><br />
<br />
|Location=Fuschal <!-- Name of the planet or location where the skirmish occurred on eg Kildrich Prime --><br />
<br />
|date={{date convert|realdate=13 November 2018}} <!-- Date the skirmish was played keep format as 1 January 2014 --><br />
<br />
}}<br />
<br />
===Combat Summary===<br />
<!-- Enter the game report here --><br />
<br />
[[Category: Skirmish]]</div>Drhozhttps://aus30k.com/30kwiki/index.php?title=The_Liberation_of_Fuschal%7EPhase_8&diff=23457The Liberation of Fuschal~Phase 82018-11-11T14:15:51Z<p>Drhoz: /* Battle Summary */</p>
<hr />
<div><div style="float: right;"><vote type=0 /></div><br />
<br />
[[File:Blue_Gas_Planet_One.png|frame|right]] <!--Replace with the Campaign Image --><br />
<br />
==[[:Category:Battlereport|Battle Details]]==<br />
{{Campaign Report<br />
|Date Commenced= {{date convert|realdate=15 November 2018}} <!--Date of the event using the following format; 1 January 2014 --> <br />
<br />
|Date Concluded= <!--When completed, copy the {{xxxx}} from above and enter the end date --> <br />
<br />
|Outcome= Ongoing <!--Enter the outcome of the Campaign once completed --><br />
<br />
|Sub-Sector= Kaerimon Sub-Sector <!--Enter the Sub-Sector eg Phonicas Sub-Sector or Helix Cluster --> <br />
<br />
|System= Fuschal System <!--Enter the System eg Kildrech System --> <br />
<br />
|Location= Fuschal <!--Enter the Location or planet where the Campaign took place --><br />
<br />
}}<br />
<br />
<br />
==Forces involved in the Battle:==<br />
{|<br />
<br />
|<br />
===Loyalists Involved In The Conflict=== <!--Change the name of the faction to suit--><br />
<br />
{{armyname|armyname= }} <br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
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{{armyname|armyname= }}<br />
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{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
<br />
| style="width:50%;" |<br />
|<br />
====Traitors Involved In The Conflict====<!--Change the name of the faction to suit--><br />
<br />
{{armyname|armyname= }} <!--Enter the players army ID (L-X-1234 etc) in the sections below, simply copy and paste if more sections required--><br />
<br />
{{armyname|armyname= }}<br />
<br />
{{armyname|armyname= }}<br />
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{{armyname|armyname=}}<br />
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{{armyname|armyname= }}<br />
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{{armyname|armyname= }}<br />
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{{armyname|armyname= }}<br />
<br />
|}<br />
<br />
==Battle Summary==<br />
The xenos obelisks ignite with unnatural power, rewriting physics across the islands of the Cloister Archipelago. Whatever restraints their builders intended has been overwhelmed with waves of deliberate bloodshed, and even as the stones tear themselves apart the planet buckles beneath, and gravitational anomalies scatter the Liberation Fleet.<br />
<br />
<br />
===Fuschal Mysterious Terrain - Phase Eight===<br />
<br />
<br />
Place 6 numbered objectives markers on the table, anywhere 6” or more from a table edge, and 12” or more from another objective. Roll d6 for the number that are Mysterious Structures.<br />
<br />
<br />
1-2 - One Mysterious Structure <br />
3-4 - Two Mysterious Structures <br />
5-6 - Three Mysterious Structures<br />
<br />
<br />
Roll a d6 to which objective markers are Mysterious Structures before rolling for set-up. Roll 2d6 for type of structure, if a unit is within the structure or moves within 2” of it.<br />
<br />
<br />
'''2 - Moonpool -''' Underground tunnels and tidal channels opened by the seismic disaster. Either side may bring Reserves onto the table from the vicinity of the moonpool (2d6” scatter), and treated as if deploying from a vehicle.<br />
<br />
<br />
'''3 - Void Shield Generator -''' One of the defenses installed by the Traitor forces. Counts as 3 Void Shields, with a radius of 12” from objective marker. Each shield has a AV of 12, and reforms after the Morale Phase on a d6 roll of 5+. Will not protect troops against the Unnatural Disaster results below.<br />
<br />
<br />
'''4 - Transport Barge - '''One of the cargo vehicles docked at the island, or even a tangle of empty Munitorium cargo containers swept ashore. Buoyant enough to be a life-raft as the tsunamis sweep across the island, or sturdy enough to protect those within. Units within 2” may ignore the results on the Unnatural Disaster Table below. Otherwise, the structure provides a 4+ cover save, and a 6+ invulnerable save.<br />
<br />
<br />
'''5 - Vox Array - '''An invaluable asset to both sides, as the loyalists make their final assault and the traitors try to hold them off for vital minutes. Units occupying a Vox Array may reroll all Reserves rolls, and the Array becomes a secondary objective for the remainder of the game worth 2VP.<br />
<br />
<br />
'''6 - Submersible Dock/Landing Pad - '''The traitor forces attempt to escape the islands and scatter across Fuschal, no doubt to raise mischief later. One traitor infantry unit a turn can leave the table from this point. Each unit still above 50% that does so earns 1VP for the Traitor side.<br />
<br />
<br />
'''7 - Collapsed Structure -''' Replace objective with Ruins, as gravitational ripples tear buildings and the crust apart. Any units in the building take 2d6 S4 hits, and must redeploy at ground level.<br />
<br />
<br />
'''8 - Charnel House -''' The structure was used by the Word Bearers and their cultists, in the ritual to awaken the xenos obelisks.. Traitor marines and cultists gain Counter Attack when occupying the structure. Other units must pass a Ld test to enter, unless Fearless.<br />
<br />
<br />
'''9 - Quicksand - '''Soil liquefaction as the quakes turn the geology of Fuschal against the combatants. All ground within 12” counts as dangerous. All buildings with 12’ take a single S9 hit as their foundations erode.<br />
<br />
<br />
'''10 - Pulpits of the Ruinous Powers -''' From which the chaplains of the Word Bearers exhorted their deluded followers. Count as a secondary objective, worth 2 VP, for the rest of the game.<br />
<br />
<br />
'''11 - Corposant Flare - '''Psychic energy burned off by the ritual and the death of uncounted thousands of innocent Fuschalese. All non-psyker infantry within 12” of the flare become vessels for the victim’s rage, and gain Brotherhood of Psykers and Smite.<br />
<br />
<br />
'''12 - Teleport Homer -''' One of the few positions still stable enough for a teleportarium lock. Loyalists may deploy Terminator units from Reserves to this position, without scatter.<br />
<br />
<br />
<br />
===Unnatural Disaster - Seismic Upheaval===<br />
<br />
<br />
Suggested for the larger, multiplayer Apocalypse games. Each turn, choose one player a Master of Disaster, and rolls d3 + the turn number.<br />
<br />
<br />
'''2-4 - Tsunami! -''' Walls of water sweep across the islands, wrecking terrible destruction. The Master of Disaster picks two objective counters. All infantry models and bikes within 24” of the counter, and standing at ground level, must make a strength test or be swept off into the canals, or be hopelessly tangled in debris. Jetpack infantry may make an Initiative check to escape the wave.<br />
<br />
<br />
'''5-6 - Ruination - ''' The planetary crust buckles and cracks as the obelisks alter gravity itself. The Master selects d3+1 buildings, including fortifications and massive fortifications. Roll on the Building Damage table for each, adding 2 to the result..<br />
<br />
<br />
'''6+ - Total Collapse -''' Fuschal’s islands, already geologically unstable, sink beneath the waves, fissures opening underfoot and swallowing the combatants into the roiling abyss. The Master randomly chooses an objective marker. All non-flying, non-skimming units, objections, buildings and fortifications within 12” are removed, with no saving throws allowed. The area is now impassable terrain to all but skimmers, jetpack troops, and flyers.<br />
<br />
==Skirmish Reports== <br />
<br />
===Skirmishes Added===<br />
{{Skirmish Create}}<br />
<br />
{{Template:Skirmish Report Summary}}<br />
<br />
<br />
<br />
==Battle Pictures==<br />
<!----------------------------------------------------------------><br />
<!--When uploading the Photographs simply assign the name --><br />
<!--of the battlereport to the photograph as a catagory --><br />
<!--eg [[Category:Battle for Cambrius Minor]]. Photos will then --><br />
<!--appear automatically below. --><br />
<!----------------------------------------------------------------><br />
{{auto photograph include}}<br />
<br />
<br />
<br />
[[Category:Battlereport]]<br />
[[Category:Battle]]<br />
[[Category:Outer Shoals]]</div>Drhozhttps://aus30k.com/30kwiki/index.php?title=X-ELDAR-1515&diff=23454X-ELDAR-15152018-11-10T11:35:26Z<p>Drhoz: </p>
<hr />
<div>{{Army Header<br />
|army name='The Glass Blade' <!-- The name of your Army/Force --><br />
}}<br />
{{Preset Army Data}} <!--DO NOT REMOVE --><br />
<br />
<!-----------------------------------------------------><br />
<!-----------------------------------------------------><br />
<!--Welcome to the Army preloader/creator. This page is <br />
pre-configured with the normal headings and required --><br />
<!-----------------------------------------------------><br />
<!-----------------------------------------------------><br />
[[Category:Completed Army]] <!-- Change this to Completed Army ONLY when the History/Fluff has been entered --><br />
[[Category:Template]] <!--REMOVE --><br />
{{Infobox Army <!--DO NOT CHANGE --><br />
|image = File:Eldar_Blanche.jpg <!-- The image used to represent your army, replace stock Legio image if you like eg File:6543Scheme.png --><br />
|caption = Foul Xenos Scum <!-- Can be left blank or Description of Image; i.e. Company Badge, Force Commander etc --><br />
|Cognomen = <!-- The name of your Army/Force --><br />
|allegiance = Unknown <!-- Loyalist/Traitor/Orks/Undecided/Unknown --><br />
|Owner = Drhoz <!-- Enter your User Name here, it can be found in the top right hand corner of the screen --><br />
}} <!--DO NOT CHANGE --><br />
<br />
<!-- You are free to enter other headings other than the 4 detailed below or subheadings under these headings --><br />
<br />
==History==<br />
<br />
Liberation forces at Fuschal were already aware that the enemy used abhuman and xenos troops, so reports of the so-called 'Eldar' were simply considered further proof of the traitor moral failings. <br />
<br />
Surprisingly, on at least two occasions these xenos were observed engaged in combat with traitor Mechanicum and militia forces including the 'Daughters of Chemos'. Losses the traitors incurred due to this squabbling no doubt contributed to their later destruction at the hands of Loyalist troops, although no xenos were found among the dead.<br />
<br />
<br />
==Combat Reports for {{PAGENAME}}==<br />
<!--------------------------------------------------------------------------><br />
<!--------------------------------------------------------------------------><br />
<!--Please do not edit this section it auto updates if your battle report has <br />
been classified correctly. It can take up-to 24 hours for a battlereport to be <br />
added please be patient--><br />
<!--------------------------------------------------------------------------><br />
<!--------------------------------------------------------------------------><br />
===Campaigns===<br />
<!--Do Not Edit--><br />
{{Template:Campaign Summary}}<br />
<br />
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===Battles===<br />
<!--Do Not Edit--><br />
{{Template:Battle Summary}}<br />
<br />
<br />
[[Category:{{#var:legio}}]] <!--DO NOT REMOVE --><br />
[[Category:{{#var:designation}}]] <!--DO NOT REMOVE --><br />
[[Category:Player]] <!--DO NOT REMOVE --><br />
[[Category:{{FULLPAGENAME}}]] <!--DO NOT REMOVE --></div>Drhozhttps://aus30k.com/30kwiki/index.php?title=The_Liberation_of_Fuschal%7EPhase_7%7E1541510845&diff=23423The Liberation of Fuschal~Phase 7~15415108452018-11-06T13:44:19Z<p>Drhoz: Traitor Mechanicum take and hold a key bridge across the submarine docks</p>
<hr />
<div>==Skirmish Report== <br />
<br />
{{Skirmish Report<br />
<br />
|Victor=A-MECH-6429 <!-- Enter the Victors Army ID eg L-XVI-3214 --><br />
<br />
|Victors Faction=Traitor <!-- Enter Faction/Force Victor eg Loyalist, Traitor --><br />
<br />
|Victors VP=5 <!-- Enter the total Victory Points accumulated by the Victory --><br />
<br />
|Victors CP=1 <!-- Enter the total Campaign Points accumulated by the Victory --><br />
<br />
|Opponent=I-ARMY-3438 <!-- Enter the Opponents Army ID eg L-IV-0987 --><br />
<br />
|Opponents Faction=Loyalist <!-- Enter the Opponents Faction/Force eg Loyalist, Traitor --><br />
<br />
|Opponents VP=3 <!-- Enter the total Victory Points accumulated by the Opponent--><br />
<br />
|Opponents CP=0 <!-- Enter the total Campaign Points accumulated by the Opponent--><br />
<br />
|Drawn Battle?=No <!-- Enter y for drawn game or leave n --><br />
<br />
|Location=Fuschal <!-- Name of the planet or location where the skirmish occurred on eg Kildrich Prime --><br />
<br />
|date={{date convert|realdate=06 November 2018}} <!-- Date the skirmish was played keep format as 1 January 2014 --><br />
<br />
}}<br />
<br />
===Combat Summary===<br />
<br />
Traitor Mechanicum take and hold a key bridge across the submarine docks, when the accuracy of fire of the Loyalist militia takes a sudden nosedive.<br />
<br />
[[Category: Skirmish]]</div>Drhozhttps://aus30k.com/30kwiki/index.php?title=The_Liberation_of_Fuschal%7EPhase_7%7E1540720705&diff=23422The Liberation of Fuschal~Phase 7~15407207052018-10-28T10:06:03Z<p>Drhoz: The Imperial Fists break the pyromaniac Brotherhood of the Green Flame</p>
<hr />
<div>==Skirmish Report== <br />
<br />
{{Skirmish Report<br />
<br />
|Victor=L-VII-2023 <!-- Enter the Victors Army ID eg L-XVI-3214 --><br />
<br />
|Victors Faction=Loyalist <!-- Enter Faction/Force Victor eg Loyalist, Traitor --><br />
<br />
|Victors VP=5 <!-- Enter the total Victory Points accumulated by the Victory --><br />
<br />
|Victors CP=1 <!-- Enter the total Campaign Points accumulated by the Victory --><br />
<br />
|Opponent=I-ARMY-3365 <!-- Enter the Opponents Army ID eg L-IV-0987 --><br />
<br />
|Opponents Faction=Traitor <!-- Enter the Opponents Faction/Force eg Loyalist, Traitor --><br />
<br />
|Opponents VP=3 <!-- Enter the total Victory Points accumulated by the Opponent--><br />
<br />
|Opponents CP=0 <!-- Enter the total Campaign Points accumulated by the Opponent--><br />
<br />
|Drawn Battle?=No <!-- Enter y for drawn game or leave n --><br />
<br />
|Location=Fuschal <!-- Name of the planet or location where the skirmish occurred on eg Kildrich Prime --><br />
<br />
|date={{date convert|realdate=28 October 2018}} <!-- Date the skirmish was played keep format as 1 January 2014 --><br />
<br />
}}<br />
<br />
===Combat Summary===<br />
<br />
The Imperial Fists triumph, at some cost, against the pyromaniac fanatics of the Brotherhood of the Green Flame<br />
<br />
[[Category: Skirmish]]</div>Drhozhttps://aus30k.com/30kwiki/index.php?title=The_Liberation_of_Fuschal%7EPhase_7%7E1540638590&diff=23421The Liberation of Fuschal~Phase 7~15406385902018-10-27T11:13:06Z<p>Drhoz: Created page with "==Skirmish Report== {{Skirmish Report |Victor=A-MECH-0478 <!-- Enter the Victors Army ID eg L-XVI-3214 --> |Victors Faction=L..."</p>
<hr />
<div>==Skirmish Report== <br />
<br />
{{Skirmish Report<br />
<br />
|Victor=A-MECH-0478 <!-- Enter the Victors Army ID eg L-XVI-3214 --><br />
<br />
|Victors Faction=Loyalist <!-- Enter Faction/Force Victor eg Loyalist, Traitor --><br />
<br />
|Victors VP=8 <!-- Enter the total Victory Points accumulated by the Victory --><br />
<br />
|Victors CP=1 <!-- Enter the total Campaign Points accumulated by the Victory --><br />
<br />
|Opponent=I-ARMY-3365 <!-- Enter the Opponents Army ID eg L-IV-0987 --><br />
<br />
|Opponents Faction=Traitor <!-- Enter the Opponents Faction/Force eg Loyalist, Traitor --><br />
<br />
|Opponents VP=2 <!-- Enter the total Victory Points accumulated by the Opponent--><br />
<br />
|Opponents CP=0 <!-- Enter the total Campaign Points accumulated by the Opponent--><br />
<br />
|Drawn Battle?=No <!-- Enter y for drawn game or leave n --><br />
<br />
|Location=Fuschal <!-- Name of the planet or location where the skirmish occurred on eg Kildrich Prime --><br />
<br />
|date={{date convert|realdate=27 October 2018}} <!-- Date the skirmish was played keep format as 1 January 2014 --><br />
<br />
}}<br />
<br />
===Combat Summary===<br />
<br />
Traitor Auxilia are thoroughly dismantled by a minor magos and his skitarii<br />
<br />
[[Category: Skirmish]]</div>Drhozhttps://aus30k.com/30kwiki/index.php?title=The_Liberation_of_Fuschal%7EPhase_7%7E1540638277&diff=23420The Liberation of Fuschal~Phase 7~15406382772018-10-27T11:09:38Z<p>Drhoz: Loyalist Kataskopos tech-thralls obliterate traitor Auxilia</p>
<hr />
<div>==Skirmish Report== <br />
<br />
{{Skirmish Report<br />
<br />
|Victor=A-MECH-0478 <!-- Enter the Victors Army ID eg L-XVI-3214 --><br />
<br />
|Victors Faction=Loyalist <!-- Enter Faction/Force Victor eg Loyalist, Traitor --><br />
<br />
|Victors VP=8 <!-- Enter the total Victory Points accumulated by the Victory --><br />
<br />
|Victors CP=1 <!-- Enter the total Campaign Points accumulated by the Victory --><br />
<br />
|Opponent=I-ARMY-3365 <!-- Enter the Opponents Army ID eg L-IV-0987 --><br />
<br />
|Opponents Faction=Traitor <!-- Enter the Opponents Faction/Force eg Loyalist, Traitor --><br />
<br />
|Opponents VP=2 <!-- Enter the total Victory Points accumulated by the Opponent--><br />
<br />
|Opponents CP=0 <!-- Enter the total Campaign Points accumulated by the Opponent--><br />
<br />
|Drawn Battle?=No <!-- Enter y for drawn game or leave n --><br />
<br />
|Location=Fuschal <!-- Name of the planet or location where the skirmish occurred on eg Kildrich Prime --><br />
<br />
|date={{date convert|realdate=27 October 2018}} <!-- Date the skirmish was played keep format as 1 January 2014 --><br />
<br />
}}<br />
<br />
===Combat Summary===<br />
<br />
Loyalist Kataskopos tech-thralls obliterate traitor Auxilia <br />
<br />
[[Category: Skirmish]]</div>Drhozhttps://aus30k.com/30kwiki/index.php?title=The_Liberation_of_Fuschal%7EPhase_7%7E1540637802&diff=23419The Liberation of Fuschal~Phase 7~15406378022018-10-27T11:04:26Z<p>Drhoz: Mechanicum vs. Xenos? It got ugly fast.</p>
<hr />
<div>==Skirmish Report== <br />
<br />
{{Skirmish Report<br />
<br />
|Victor= I-ARMY-3365 <!-- Enter the Victors Army ID eg L-XVI-3214 --><br />
<br />
|Victors Faction= Traitor <!-- Enter Faction/Force Victor eg Loyalist, Traitor --><br />
<br />
|Victors VP=8 <!-- Enter the total Victory Points accumulated by the Victory --><br />
<br />
|Victors CP=1 <!-- Enter the total Campaign Points accumulated by the Victory --><br />
<br />
|Opponent=A-MECH-0478 <!-- Enter the Opponents Army ID eg L-IV-0987 --><br />
<br />
|Opponents Faction=Loyalist <!-- Enter the Opponents Faction/Force eg Loyalist, Traitor --><br />
<br />
|Opponents VP=7 <!-- Enter the total Victory Points accumulated by the Opponent--><br />
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|Opponents CP=0 <!-- Enter the total Campaign Points accumulated by the Opponent--><br />
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|Drawn Battle?=No <!-- Enter y for drawn game or leave n --><br />
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|Location=Fuschal <!-- Name of the planet or location where the skirmish occurred on eg Kildrich Prime --><br />
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|date={{date convert|realdate=27 October 2018}} <!-- Date the skirmish was played keep format as 1 January 2014 --><br />
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}}<br />
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===Combat Summary===<br />
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Loyalist Mechanicum are overrun by horrifying vat-bred monstrosities<br />
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[[Category: Skirmish]]</div>Drhozhttps://aus30k.com/30kwiki/index.php?title=The_Liberation_of_Fuschal%7EPhase_7%7E1540385332&diff=23416The Liberation of Fuschal~Phase 7~15403853322018-10-24T12:53:02Z<p>Drhoz: Militia ambush and delay a small Mechanicum force fleeing the archipelago</p>
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<div>==Skirmish Report== <br />
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{{Skirmish Report<br />
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|Victor=I-ARMY-3407 <!-- Enter the Victors Army ID eg L-XVI-3214 --><br />
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|Victors Faction=Loyalist <!-- Enter Faction/Force Victor eg Loyalist, Traitor --><br />
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|Victors VP=0 <!-- Enter the total Victory Points accumulated by the Victory --><br />
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|Victors CP=1 <!-- Enter the total Campaign Points accumulated by the Victory --><br />
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|Opponent=A-MECH-6429 <!-- Enter the Opponents Army ID eg L-IV-0987 --><br />
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|Opponents Faction=Traitor <!-- Enter the Opponents Faction/Force eg Loyalist, Traitor --><br />
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|Opponents VP=4 <!-- Enter the total Victory Points accumulated by the Opponent--><br />
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|Opponents CP=0 <!-- Enter the total Campaign Points accumulated by the Opponent--><br />
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|Drawn Battle?=No <!-- Enter y for drawn game or leave n --><br />
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|Location=Fuschal <!-- Name of the planet or location where the skirmish occurred on eg Kildrich Prime --><br />
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|date={{date convert|realdate=13 October 2018}} <!-- Date the skirmish was played keep format as 1 January 2014 --><br />
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}}<br />
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===Combat Summary===<br />
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A small militia force prevents the escape of a traitor Magos and his retinue, near the submarine docks in District 12, despite being heavily outmatched.<br />
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[[Category: Skirmish]]</div>Drhozhttps://aus30k.com/30kwiki/index.php?title=The_Liberation_of_Fuschal%7EPhase_7&diff=23415The Liberation of Fuschal~Phase 72018-10-24T12:48:51Z<p>Drhoz: </p>
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<div><div style="float: right;"><vote type=0 /></div><br />
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[[File:Blue_Gas_Planet_One.png|frame|right]] <!--Replace with the Campaign Image --><br />
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==[[:Category:Battlereport|Battle Details]]==<br />
{{Campaign Report<br />
|Date Commenced= {{date convert|realdate=1 October 2018}} <!--Date of the event using the following format; 1 January 2014 --> <br />
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|Date Concluded= <!--When completed, copy the {{xxxx}} from above and enter the end date --> <br />
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|Outcome= Ongoing <!--Enter the outcome of the Campaign once completed --><br />
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|Sub-Sector= Kaerimon Sub-Sector <!--Enter the Sub-Sector eg Phonicas Sub-Sector or Helix Cluster --> <br />
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|System= Fuschal System <!--Enter the System eg Kildrech System --> <br />
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|Location= Fuschal <!--Enter the Location or planet where the Campaign took place --><br />
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}}<br />
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==Forces involved in the Battle:==<br />
{|<br />
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===Loyalists Involved In The Conflict=== <!--Change the name of the faction to suit--><br />
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{{armyname|armyname=X-ELDAR-1515 }} <br />
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{{armyname|armyname=I-ARMY-3438 }}<br />
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{{armyname|armyname=A-MECH-0478 }}<br />
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{{armyname|armyname=L-VII-2023 }}<br />
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{{armyname|armyname=I-ARMY-3407 }}<br />
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{{armyname|armyname= }}<br />
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{{armyname|armyname= }}<br />
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{{armyname|armyname= }}<br />
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{{armyname|armyname= }}<br />
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| style="width:50%;" |<br />
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====Traitors Involved In The Conflict====<!--Change the name of the faction to suit--><br />
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{{armyname|armyname=A-MECH-6429 }} <!--Enter the players army ID (L-X-1234 etc) in the sections below, simply copy and paste if more sections required--><br />
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{{armyname|armyname=I-ARMY-3365 }}<br />
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{{armyname|armyname=L-XVII-2572 }}<br />
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{{armyname|armyname=I-ARMY-3153}}<br />
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{{armyname|armyname=I-ARMY-3330 }}<br />
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{{armyname|armyname=I-ARMY-3350 }}<br />
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{{armyname|armyname= }}<br />
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|}<br />
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==Battle Summary==<br />
With the situation on Empusa reduced to scattered Traitors, entrenched pockets of resistance, and an apocalyptic firestorm, the Liberation Fleet to return most of its attention to the ongoing problem of Fuschal. Such forces as they had managed to land on the more important islands had been firmly repulsed, or kept constrained by unexpectedly heavy resistance. However, this was about to change.<br />
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At approximately hour 53:00 of the Liberation (marked from the ingress of the main fleet) a highly unexpected development among the traitor Astartes on Fuschal was observed, and unusual vox traffic intercepted.<br />
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While mortal troops were ordered to redouble their efforts, many of the enemy Legion troops were suddenly mobile. Word Bearers abruptly redeployed towards the eight salvation bunker complexes around the Cloister Archipelago and to the Larack Fortress. Troops from other Legions, and the more valuable Mechanicum units, abandoned their positions and attempted to get as far away from the islands as possible. Given the domination of orbital space by the Liberation Fleet, most of this redeployment used the larger ocean-going vessels, high-speed suborbital aircraft, and an unknown number of submarines.<br />
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Tylas 7-Rheen, Arch-Prognosticator for the loyalist fleet, hypothesised that the enemy had realised they would not be able to maintain their resistance for long. His projections inferred some weapon of vast destruction that would destroy the Loyalist troops. Logically, the cost to the civilian population and production infrastructure was irrelevant - indeed, would be desirable from the traitors point-of-view, if the the situation in the Fuschal system was now so untenable.<br />
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This scenario would certainly explain the efforts by the Death Guard, traitor blackshields, and Ordo Reductor Cohort Cygnis-Gamma-8 to leave the area as swiftly as possible, if they had become aware of the Word Bearers intent. But what kind of weapon did Norek Ull have prepared?<br />
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It was the arch-magos’ third grafted clone neocortex that drew the necessary connections between the failed assault on the Larack Fortress, ritual symbols painted in red mercury and less pleasant substances in the tunnels underneath the crowded cities, and certain records pertaining to pre-human structures found on many of Fuschal’s islands. One report came from detachment of Imperial Fists, encircled by enemy troops and taking shelter at the former location of one such obelisk. As casualties mounted and they attempted to escape via subterranean passageways, they encountered dangerous warp-phenomena, including corposant, haemolacria, and internal haemorrhage.<br />
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The realisation that the Word Bearers intended to use some xenos warp-weapon also explained why they’d let so many civilians crowd into the salvation bunkers in the Cloister Archipelago. Any sufficiently powerful weapon would requires many, many sacrifices.<br />
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'''Rapid Redeployment'''<br />
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Each Traitor Marine unit, or Traitor Mechanicum HQ, Elite, or automata unit still above 50% that leaves the table via the enemy deployment zone gains an additional VP.<br />
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'''Disrupt The Ritual'''<br />
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Any Zone Mortalis game should include the ritual preparations as an objective, for the Loyalists to destroy and the Traitors to protect. If the Traitors win the majority of ZM games this Phase, millions of Fuschalese are going to die.<br />
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'''Fuschal Mysterious Terrain - Phase Seven'''<br />
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Fuschal Mysterious Structures (an option in any game in Phase 7) Roll d6 for number of Mysterious Structures on the table<br />
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''1-2'' - No Structures<br />
''3-4'' - One Mysterious Structure <br />
''5'' - Two Mysterious Structures <br />
''6'' - Three Mysterious Structures<br />
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Designate terrain features as Mysterious Structures before rolling for set-up. Roll 2d6 for type of structure, when a unit enters the structure or moves within 2” of it.<br />
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''2 - Moonpool'' - The atolls of Fuschal are naturally riddled with tidal channels, and many more were excavated as the cities expanded. Combined with underground tunnels flooded during the bombardment, both sides found them useful hiding places and accessways. Any infantry unit or walker destroyed early in the game may be replaced with an identical unit that emerges from the vicinity of the moonpool (2d6” scatter). Replaced units arrive during the Reserves phase. Alternatively, Traitor infantry can use the moonpool to leave the table, one unit per turn.<br />
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''3 - Shield Generator'' - One of the defenses installed by the Traitor forces, that protected parts of the city from the orbital bombardment. Units within or less than 2” from the structure gain a 4+ invulnerable save (and 3+ vs. blast and template weapons)<br />
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''4 - Ammo Cache'' - Supplies lost during the landing attempts, or prepared for use by the defenders. Units occupying the structure gain Shred on ranged attacks, but all shots also Get Hot as damaged (or booby-tapped) ammunition explodes on use.<br />
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''5 - Vox Array'' - An invaluable asset to both sides, as the loyalists react to the changed situation and the traitors redeploy. Units occupying a Vox Array may reroll all Reserves rolls, and the Array becomes a secondary objective for the remainder of the game worth 2VP.<br />
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''6 - For the Emperor!'' - Fuschalese citizenry rise up against their brutal overseers, and this building is somehow marked as a symbol of their loyalty to Terra. Even the old flag of Free Fuschal is a suitable symbol to rally around. Loyalist forces inside or within 2” gain Fearless and Shrouded.<br />
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''7 - Barricades'' - Ordered to delay the Loyalists by any means, the mortal troops brought down buildings and improvised barricades and tank traps across Fuschal’s narrow streets. Of course, these were as much of an obstacle to the traitors trying to reach ritual sites or escape routes. Replace the objective with 12” of barricades or tank traps (each providing 4+ cover for infantry), or tanglewire.<br />
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''8 - Charnel House'' - The structure was used by the Word Bearers and their cultists, for rituals of their debased religion. Traitor marines and cultists gain Counter Attack when occupying the structure. Other units must pass a Ld test to enter, unless Fearless.<br />
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''9 - Firetrap'' - Building still burning from the initial bombardment, or deliberately ignited by the traitor forces. All models within 2” or entering the structure take a S4 hit.<br />
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''10 - Ritual Site'' - Preparations for mass murder. Count as a secondary objective, worth 2 VP, for the rest of the game.<br />
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''11 - Abandoned Vehicle'' - Transport or service vehicle damaged or abandoned during the Liberation. AV 11, 11, 10, Capacity 10, One firing point, 2 HP. A unit entering the structure may repair the vehicle on a 4+. Models with Battlesmith will repair it on 2+.<br />
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''12 - Dangerous Structure'' - A building seriously damaged by falling debris, deliberately booby-trapped, or concealing unexploded ordnance. Provides 5+ cover, but any model successfully using that cover must roll a d6. On 1 or 2, the model triggers the booby trap, bomb, or entire building to collapse. Units with auspex or omnispex will only trigger the collapse on a 1. All models within or within 2” of the structure take a S6+3 hit, AP3 Ordnance hit. Replace the structure with ruins or a crater. Dangerous Structures may be targeted by other units, once identified. They have an AV of 10, and on a penetrating hit roll d6 - on 1 or 2 will explode (or collapse) as above.<br />
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==Skirmish Reports== <br />
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===Skirmishes Added===<br />
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==Battle Pictures==<br />
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[[Category:Battlereport]]<br />
[[Category:Battle]]<br />
[[Category:Outer Shoals]]</div>Drhoz