Battle Honours
To date the following Battle Honours have been issued to armies taking part in campaigns across the Australis Ultima Sector:
Contents
- 1 2nd Legions: Assault the Beaches
- 2 ANZAC Cup 2016
- 3 ANZAC Cup 2017
- 4 Ashes of Pyre
- 5 Baylonian Insurrection
- 6 Battle for Cambrius Minor
- 7 Breaking of Centrumeh Gate
- 8 Echorix: Battle for Spyke
- 9 Herocon 2016: The Front
- 10 Inferno Campaign
- 11 MKA Classes
- 12 Northern Front - Battle of Eglurn System
- 13 Operation: Molten Storm
- 14 Ortious Cloud Incident
- 15 Pandorum Campaign
- 16 Savage Crusade
- 17 Shadows of Betrayal
- 18 The Burning of Scandus Prime
- 19 The Lincon Heresy
- 20 The Rallying of Trugoy
2nd Legions: Assault the Beaches
- May re-roll a single reserve
ANZAC Cup 2016
- Revealed at the start of the Deployment phase (before players have rolled), player may Seize the Initiative on a 5+ with no additional modifiers
ANZAC Cup 2017
- May reroll your Warlord Trait
Ashes of Pyre
Prelude: Metam V - Unit Gains +1 Combat Resolution for a single phase
Baylonian Insurrection
Act One - 128.008.M31 - A single infantry unit may gain Fell No Pain for a one Turn
Act Two - 158.008.M31 - One Infantry unit gain the Scout Universal Special Rule
Act Three - 216.008.M31 - An enemy unit is at -1 Ballistic Skill for a single Turn
Act Four - 292.008.M31 - May force the enemy to reroll a single D6
Act Five - 350.008.M31 - May reroll a single Initiative, Strength or Toughness Test
Act Six - 388.008.M31 - Character gains Hatred for a single Challenge
Act Seven - 462.008.M31 - Repair an Immobile vehicle on a 6
Act Eight - 541.008.M31 - You may reroll ONE Warlord trait
Act Nine - 637.008.M31 - Single unit gains Relentless and Gets Hot! for one Turn
Act Ten - 694.008.M31 - You may redeploy up to 1D3 units at the end of the Deployment phase
Act Eleven - 790.008.M31 - A Deep Striking unit may enter from reserves on a 2+ but must add +2D6" to their scatter (even with a hit)
Act Twelve - 885.008.M31 - An infantry model with an Invulnerable may increase its save by 1 for one turn but destroys their invulnerable save after
Void Veterans - May Hack a single door on a 4+ (Zone Mortalis)
Battle for Cambrius Minor
- One non Independant Character in TDA may re-roll a single save
Breaking of Centrumeh Gate
ACT of Heresy II - May move one objective 0"-6" during Deployment
Acquisition of STC42s - Unit may run 6" once without rolling
Descent of the Accipitier - An Infantry unit under a Blast template may immediately make a run move but are then pinned no matter
Echorix: Battle for Spyke
Phase One - Warlord Gain Flank March
Herocon 2016: The Front
Event Token - Units Guns gains the Gets Hot! & Heavy Special Rules and an additional 12" Range
Coolest Dude - May reroll a single Invulnerable
Inferno Campaign
Inferno Phase One - Free Aegis Defense Line if Defending
Inferno Phase Two - A single Augury Scanner may be upgraded to a Cognis signum for free
Inferno Phase Three - One Characters Close Combat Weapon gains the Duelist Edge Special rule
Inferno Phase Four - A single Independent character may be equipped with the Armour Infernus, upgrading their regular armour to have the Hardened Special Rule and a built in Nuncio Vox
Inferno System 025.008.M31 - A single unit may swap their Melta Bombs for Shroud Bombs
Inferno System 350.008.M31 - A single unit may ignore 1D3 Gets Hot! results until the end of the turn
MKA Classes
Sydney 2016 - Unit gains preferred enemy Unpainted
Northern Front - Battle of Eglurn System
- May Run and Charge a single unit, once. Must be played before the unit has Run
Operation: Molten Storm
- May reroll your seize the Initiative roll
Ortious Cloud Incident
Ortious Phase One - May force the opponent to roll 3D6 when determining scatter (ignored if a Hit is scored)
Ortious Phase Two - May outflank a single non-Super Heavy unit
Ortious Phase Three - One Character gains a free Breaching Charge
Pandorum Campaign
Pandorum Phase One -
Pandorum Phase Two - A Character gain Preferred Enemy: Character for a single Turn
Savage Crusade
Savage Phase One - One unit may re-roll their reserve roll
Savage Phase Two - One Independent Characters Invulnerable save may be re-rolled
Savage Phase Three - May elect a single unit to make a reserve roll Turn One
Savage Phase Four - No Reserved modifications can be used for a full Game Turn
Savage Phase Five - A single unit may run 2D6
Shadows of Betrayal
- A single non Independent Character can upgrade one of their weapons to be Master Crafted
The Burning of Scandus Prime
- May reroll one saving throw
The Lincon Heresy
- Play may reroll a single Reserve Roll
The Rallying of Trugoy
ACT of Heresy - A single unit may gain Preferred Enemy: Loyalist/Traitor
Escape from Nestro - One unit may gain Void Hardened for free
The Crushing of Grox - One Sergeant Character may swap a Power Fist for a Narthecium to gain Fell No Pain 5+
Siege of Geigenhive (Zone Mortalis) - Unlock access to the Phosphex Bomb Strategem
Siege of Geigenhive (Age of Darkness) - Unit gains Move Through Cover special rule
Siege of Geigenhive (Trivia Winners) - A single Attack gains the Instant Death Special Rule
Scouring of Sydneaous Prime - Deep Striking Unit comes on from reserve on a 2+ but adds 2D6 to scatter (even on Hit)
Final Battle of Trugoy - Single Characters weapon gains Rending