Empusa
Empusa | |
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Deadly Jungles and Fortified Mining Cities | |
Segmentum: |
Ultima Segmentum |
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Subsector: |
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System: |
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Class: |
Death World, Mining World |
Type: |
Major |
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Contents
Geography
A deadly jungle planet colonized only to exploit its rich mineral resources.
Physics
Type Large iron/silicate
Mass 2.50 x 1025 kg
Density 5.75 g/cm3
Composition 33.2% iron, 22.0% silicon, 21.4% magnesium, 20.7% oxygen, 2.6% other metals, trace other elements - mineral resources classed as Beta-plus, including adamantite and jethryk
Gravimetry
Gravity 12.19 m/s2
Escape Velocity 18.11 km/s
Rotation Period 9.03 hours
Axis Tilt 9.21 °
Atmosphere
Type Dense toxic
Pressure 183.52 kPa
Composition 50% nitrogen, 20% argon, 15.5% oxygen, 14.5% carbon dioxide, trace other gases - biochemical hazards very high
Population
110 million in mostly independent, largely subterranean cities.
History
Colonization of Empusa was initially ruled out by the pre-Imperial settlers, as the ecology of the planet was dominated by active, predatory, and deadly poisonous flora. This 'screaming jungle' seemed less of a danger when the rich mineral wealth below was surveyed, and several attempts were made to build on the planet, before orbital weaponry was used to burn away a large enough patch of ground to allow miners to dig in. These initial beachheads were expanded out into fortified cities ringed with largely impregnable walls and incendiary fields, and down into the crust following seams of adamantium ores and others valuable minerals.
Most of the cities on Empusa are independent of each other, as travel on the surface requires armoured vehicles to avoid the lethal plant life. This self-sufficiency did them little good when the traitor legions took the planet for their own purposes.
The Empusan Front
Simultaneous with the attack on Fuschal proper, a splinter of the Liberation Fleet launched their own attack on the Death World of Empusa. At the suggestion of the Archmagos Tylas 7-Rheen, these warships approached Empusa from above the system’s ecliptic, using the fierce electromagnetic storms that crowned the planet to mask their approach.
This allowed them to fall without warning on the ships left to guard the planet, and rout them utterly. From there, they could land troops on the deadly mining world. Unlike the waterworld of Fuschal, there was nothing to prevent deployment of heavy armour, or superheavy walkers, and both would prove invaluable in the assault on the traitor-held mining cities. Even subterranean assault vehicles would have their place over the coming days.
That is not to say, however, that Empusa did not present its own unique problems as a theatre of war - the planet had been named after a mythical monster that devoured the unwary, and the native flora of the world was certainly deadly. Infantry, in particular, risked their lives if forced from their transports.
The Screaming Jungle
Infantry, bikes and open-topped vehicles take d6 Poison(4) hits if they move through soft cover, thickets, or swamps. Enclosed vehicles, flyers, and skimmers are immune. Any game played on the surface of Empusa, beyond the city walls, should have as many patches of undergrowth and groves of carnivorous plant growth as possible.
The Mining Cities of Empusa
For obvious reasons, most of the population and industry of the world operated underground, Surface installations - including the spaceports from which the mineral wealth of Empusa was shipped to other systems - were protected from encroachment by sheer walls and incendiary weapons.
These fortifications all count as Impassable terrain, providing 4+ cover from the battlements, and providing the Torrent trait to flamer weapons.
Campaign Reports
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