Savage: Horus Heresy Campaign 2015 Players Pack

From Australis Ultima 30k
Revision as of 21:19, 4 February 2015 by Dono1979 (Talk | contribs) (Created page with "'''This is a Work In Progress pack''' Welcome to the players pack for the Savage: Horus Heresy campaign series, this pack will be updated each event with any relevant changes...")

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

This is a Work In Progress pack

Welcome to the players pack for the Savage: Horus Heresy campaign series, this pack will be updated each event with any relevant changes from the previous event highlighted in Red. This event will be a narrative driven scenario based format heavily influence by the Campaign rules and guidelines in Horus Heresy Book IV. All games will be played between two factions; Loyalists and Traitors.

Date: Saturday February 28th, 2015

Cost: The event cost is $25 payable on the day to Brad.

Lists: Each player is to bring a 2,000pst list using lists taken from Books I-IV, with the exception of the Knights Household list (however this can be used as an Allied force). All Force Organisation Charts from Books I-III are permitted except for the Leviathan FoC. While there will be no composition score or restrictions, please keep in mind that this is a narrative based events series and there is no podium finishes, highly optimised lists or ones which utilise rules loop holes will be frowned upon.  

  • Each team will nominate a single player to be the factions Warmaster for the event
  • The Warmaster will make all tactical decision during the Strategic Phase.
  • Each Warmaster will roll off to determine initiative, the winner be able to select both a player and a territory to invade. Their opponent then selects a player to oppose the invasion of that territory before reversing the roles and repeating until all players have been assigned a territory to invade.
  • If a faction is fighting on a Secured territory they gain some sort of advantage?
  • If a faction is fighting on their HQ territory they gain a big bonus?
  • The winning factions captures the territory; if the captured territory is contact with that factions HQ or a territory which is than it is considered to be a secured territory and is represented by a Gold Token. If there is no connection to the HQ then the territory is considered unsecured and is represented by a Silver Token.
  • If the loss of a territory results in other territories to be removed from the Secured network, those territories stop being secured and converted to unsecured. The loss of a factions HQ will immediately convert ALL territories that faction holds into Unsecured territories.
  • A Faction may relocate their HQ during the consolidation phase of any turn in which their HQ was not captured. If a HQ territory was captured a new HQ territory must be selected but will not be fortified/secured until the following turns consolidation phase, at which point all connected territories will be secured and resources collected.
  • Resources and Strategic Victory Point cannot be collected from territories which are unsecured, instead they accumulate in that territory each consolidation phase until they become Secured; to either Faction!