Adlayd System

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Orbit Path Five
Hyperborea Prime
Hyperborea Prime
Hyperborea Secondus
Hyperborea Secondus
Augello
Augello

Wootoona Chain




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Hyperborea Prime

Class: Artifact World








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Hyperborea Secondus

Class: Desert World




Centrumeh Sub-Sector



History

Re-Discovery

During the long and somewhat dragged out negotiations with the Baylonian Conclave in the Oteal System, a splinter force from the 597th expedition fleet was sent to explore the small Adlayd system. Upon initial scans the planet Hyperborea Prime was believed to contain both plentiful natural resources and what seemed to be ruins of a past civilisation. Before units could be deployed to the surface the splinter fleet was recalled to the Oteal system in preparation for the oncoming war following the Vilnor incident.

Mechanicum forces sent to the Oteal system from Terra to take over the compliance action soon negotiated peace and discovered that in ages past the Conclave had built a research station in the Wootoona Chain. They also discovered that from this station the Conclave had sent landing parties to Hyperborea Prime and found that the long dead civilisation had once been of a high level of technological advancement. For unknown reasons the Conclave had retreated from the system before any Archeotech or STC fragments could be discovered and now they treated the system as if it were cursed.

With the intention of recovering any lost technological secrets, the Mechanicum fleet set off for Hyperborea. However, the system was ravaged by warp storms of unprecedented size, making travel impossible, soon to be lost and forgotten.


Outbreak of the Horus Heresy

Now as the civil war rages, rumours are spreading throughout the Centrumeh Sub-System that the warp storms have dissipated and lost technological wonders are for the taking. The Synod of the neighbouring Oteal system have also offered a reward for any lost STC Fragments or Archeotech that is retrieved. Causing a small influx of civilians from Centrumeh Gate and other surrounding systems to gather in the Adlayd System, wishing to discover archeotech for profit. This could all be a ploy by the Synod or one of the other systems governors in an attempt to create interest by drawing the war into the distant and uninhabited system.

Upon seeing civilians risking the dangerous voyage to Hyperborea and the reward offered by the Synod, Traitor and Loyalist legions have both sent forces to take the Adlayd system. The goal is to control its resources, find any lost technology that could aid in the ongoing civil war and to stop it from ending up in the wrong hands.


The Battle Of Hyperborea

The Initial campaign in what later became known as The Battle Of Hyperborea was a long and brutal war that drew in many legions from nearby sectors and was fought exclusively on the planet of Hyperborea Prime . The battle to seize a foothold on the planet ended in a minor Traitor victory, however where the true victory was won was the vital Archeotech captured by the Traitor forces of the Thousand sons. This archeotech was decided to be of importance, but not of such grandeur that it could sway the outcome of the ongoing civil war. Because of this both loyalist and traitor factions decided to send reinforcements originally destined to The Adlayd System to other theatres of the war deemed more vital.


The Remnants War Those left to defend Hyperborea and it’s hidden technology found themselves fighting a brutal skirmish focusing on strategic raids and capturing vital assets such as the planets lost technological secrets.

The scholars of the Thousand sons had discovered, through research of the technology hoarded during the initial battle, the location of several relics. These Nodes were believed to be an ancient power source, capable of awakening Hyperborea’s long dormant Secrets.

The Sons of Horus where the first to try to activate one of the relics using Psychic energy, but before the ritual could be fully completed they were set upon by an elite force of Custodes, and the node was captured by the loyalist forces. Hearing of this crushing loss the Thousand sons set upon the location of a second Relic and began the ritual whilst holding off a force of Ultramarines, who were pushed back, allowing the Thousand sons time to finish the ritual.

The overall battle for Hyperborea seemed to be going in favour of the loyalists, however at the eleventh hour a strike force from the Alpha Legion, who were believed to be loyalist, stole vital information and showed their true colours, switching to the the traitors side and handing them all the ground and resources they had captured, this swayed the battle and resulted in a minor victory for the Traitors.

With the Relic safe from capture, it was discovered that it was actually ancient Node created to absorb warp energy and used as a power source for the planets long lost civilisation. The resulting activation saw many of the decrepit installations and defence systems beginning to power up.

With this discovery commanders from both sides of the civil war have realised the significance of taking and holding Hyperborea and the entire Adlayd System and reinforcements have been dispatched to both Hyperborea Prime and Hyperborea Secundus.

Known Planets within the System

Hyperborea Prime: A lush green world containing the ruins of a long extinct and technologically advanced human civilization.


Hyperborea Secondus: Once the moon of Hyperborea prime, now free of its orbit, it is a Desert world containing evidence of past habitation


Wootoona Chain: An asteroid field which is almost impenetrable, due to its dense concentration of asteroids, remanants of hidden defence drones and magnetic ship mines, travel for anything much bigger than a stormbird is impossible. Also containing an old research station built by the Baylonian Conclave of the neighboring Oteal System and a dozen other ancient installations of various sizes and shapes.


Augello: A large gas giant surrounded by many small moons.