Baylonian Insurrection~Act 8

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Baylonian Insurrection Campaign Badge.png

Battle Details

Type: Battle
Date: 541.008.M31
Sub-Sector:Centrumeh Sub-Sector
System: Oteal System
Planet: System Wide
Victor: Unresolved
Influence: 5


Loyalists Involved In The Conflict










Traitors Involved In The Conflict











Synod Forces Involved In The Conflict










Battle Summary

With the act of rebellion the Baylonian Synod brought the wrath of not only the Loyalists but the Traitors as well. Their intention to reclaim their lost empire and stand apart from the warring Imperium was seen as an unacceptable lose of resources by both sides and triggered the large scale invasion of the System. As the number of fighters increased and skirmishes escalated to battles, the Synod was largely forgotten; but they did not forget. Unable to contest against the huge numbers of Astartes and supporting war machines the separatist Mechanicum and their allies withdrew from the field, regrouping and rebuilding in secreted compounds throughout the system. Even as the war raged on around them, they began plotting their counter assault, their last attempt to break free of the yolk of the oppressors. They just needed the right time.

During a lull in the ongoing campaign between the Loyalists and Traitors the Synod struck. Perceived allies and hidden garrisons struck out at the regrouping Imperial forces, ambushing supply lines and striking at soft, unguarded locations far behind the front lines. Weapon caches were raided and medical facilities attacked, even previously compliant civilian populations began harassing the invading troops creating a chaotic miasma in an already war torn system.

Neither of the Imperial factions anticipated such a revolt and certainly had not prepared for it. Garrisons across all of the planets except Baylon and Lagaich came under heavy assault, cut off from reinforcement and suffered extreme losses. Driven into action the war was joined once more, fatigue and attrition becoming a significant factor amongst the invaders, unable to fully rest their forces let alone resupply them in a consistent manner. Unable to trap the Synod forces on the field in a battle of their choosing, many engagements became ploys leading a Traitor offensive into a Loyalist assault and vice versa, while the Synod attacks then struck at the weakened victor to dislodge them from the territory.

The worst hit was Dur-Kazit, the former fortress world of the Synod themselves. Hidden coding protocols overrode the machine spirit of thousands of defense systems and the mighty network surrounding the planet slipped into slumber, leaving the foreign garrisons vulnerable. Both the Loyalists and Synod forces took advantage of the worlds weakened defenses and sent multiple strike forces against the world and its defenders. The Traitors, however, were not ready to relinquish control. While bloody, the Traitors managed to make a stand and retain the vast majority of their holdings on the pivotal world. The same could not be said for other areas however.

Across the system, Imperial holdings were overrun, unable to be reinforced they were forced to retreat and allow the Synod forces to reclaim territory after territory, their own fighters slipping back into the local populace. On Dur-Kazit however the tactic changed; from orbit the defense network began rekindling, not at the Traitors command, but its original makers. Launch platforms began firing stabilizer thrusters, spinning themselves around to face downwards towards the planets surface. For the second time in under a millennium the planet was subjected to an orbital bombardment.

Rad Phage warheads screamed towards the surface while Phosphex air bombs detonated in the atmosphere, turning an already hostile environment into one which rivaled the mythical Terran Hell. Amidst the bombardment the invasions continued, Astartes, human, Machine, all walked upon the world through the green flickering light above while the unseen fires of the Radiation poisoned them. Still the Traitors continued to hold their posts, dying in droves and unyielding in the face of horrendous conditions. Elsewhere in the system the Synods assaults began slackening, their plans had not anticipated such a stalwart Imperial presence, nor one so large. The garrison they had over thrown were slowly reclaimed by one side or another, supply lines began to reestablish and their own resources began to dwindle.

Recognising that their last gasp for air had been taken, the Synod commanders knew that there would be a second Insurrection, they were not going to be withdraw and regroup a second time, this was their death knell and the end of their time. The bombardment of the fortress world escalated, without the ability to reclaim the world, they would remove from the game for all players; vast swathes of the surface became a broiling radiation storm destroying anything in its path and melting the planets surface itself into a corrosive slag, only the most heavily fortified complexes were able to survive and even those were reduced to little more than glorified survival shelters. The anticipated purging of the Imperials from the lesser worlds had not come to pass, while the garrisons were stripped and in many places overrun, they had been reclaimed, leaving only four significant territories in the hands of the native Mechanicum.

Cipaar, Nypour, Uruq and Dur-Kazit each now held a small bastion of the Synod forces, too small to continue the fight outwards, they have dug themselves in, ready for the final killing blow. But all was not lost, the planets populace themselves had seen the resurrection of their once mighty empire and, even momentarily, remembered their lineage, independent to that of the Imperium. While the last bastions of their former empire remain their co-operation with the Imperial invaders would no longer be forthcoming.

On the planets of Kych, Laigach and Baylon though, this last flickering flame had already been extinguished under the harsh foot fall of armoured ceramite boots.

Reports from the Field

Convoy L-I-1179

Still weary from their close victory over the Alpha legion, the Scions of Dawn traveled in a convoy destined for the nearest space port, recent vox traffic had become all but impossible with fleet command and the only solution was to attempt to secure a vox relay to gain extraction of the objective. As night closed in on the 2nd day bright lights could be seen in the sky, like hundreds of shooting stars across the night sky, it was almost peaceful. That is, until the lookouts riding in their pintle mounts noticed something off about the ‘shooting stars’.. it appeared they were almost heading straight at them!

Before the alarm could be raised the drop pods of the yet unidentified enemies crashed down all around the convoy effectively hemming it in with nowhere to go. The first lot of fire erupted from the legionaires who were now surrounding the convoy en-masse, raining melta bombs along the convoys flanks and further hemming the Scion warriors in. The Night Lords had struck.

Preator Davin Locke drew up the armoured company, ordering all troops to disembark and tie up the ambushing Night Lords so as to protect the objective. As the troops rushed out into the night to meet the Night Lords face to face, the rhinos previously holding the troops rushed around performing flanking manoeuvres and effectively corralling the enemy strike units whilst catching them in a cross fire with the recently refitted heavy flamers. The results proved devastating as the enemy were not able to maintain combat effectiveness and were forced to withdraw or be crushed between the oncoming tactical squads.

More and more pods thumped down, this time further out, disgorging reinforcements as a rear guard for the Night Lords units, their onslaught was wearing down the Scion warriors as constantly they were being drawn from one combat to the next attempting to keep the enemy at bay and away from the objective hidden securely inside the command rhino.

Eventually the line parted, the Night Lords tactics had pulled the Scion knights outwards and opened a gap in the defensive cordon enough for their command terminators to surgically strike right into the heart of the convoy, killing and destroying all in their path. Locke knew he had to charge out of his land raider and meet this foe head on if there was any chance of surviving this night and getting the objective safely to the airport and from there to its eventual destination to aid the loyalist cause.

Turning to his second-in-command, Centurion Erasmus Pulos, Preator Locke handed him the communicae detailing the mission objective and its eventual destination, the hanger located on (insert world).

As Locke and his retinue formed up, they emerged into the night, full frontal charging the rampaging Night Lords commander and his followers, bellowing out his challenge the Red Angel of Dawn flew into the battle, his combi-bolter alight as the two squads crashed together. Channeling the Red Angel, Locke parried and riposted and was parried in turn, the two legion commanders circling, the honour of the duel being maintained by all, a furious exchange of blows were dealt to both combatants but neither could piece the others armour.

As the battle raged around them the commanders came together once more, this time for good, furiously exchanging blows, the Red Angel baited his enemy into a full lunge, allowing Locke to slip past his blade, seizing his sword arm with his left and bringing his Calibanite forged paragon blade into the opponents chest between his armour plating with his right. As the mortal blow was dealt, the Calibanite and Night Lord terminators closed into their own melee, but it was over quickly as the distraught Night Lords were still shocked at the death of their leader.

Davin Locke grabbed the chest plate of the failing commander, bringing his combat blade to bear to perform the coup de grace, sparing the Night Lord a slow death. “Any last words traitor?”

"You will never awaken the god engine, you will never make it, we will hunt you to the end of the sys-“ his last words were cut short as Locke plunged the blade deep into the neck joint.

Turning around Locke came face to face with a full squad of Night Lords marines bearing plasma guns, “Fight me you cowards!” he bellowed, but they would not rise to the challenge and brought to bear their deadly payload, unable to miss at such close range Davin Locke and his squad stood no chance, plasma fire ripped through their terminator armour as if it was paper, his retinue of trusted knights lay dead around him as Locke fell to his knees, his vital systems already starting to shut down, he raised his eyes one last time to behold the night sky, a single falling star was all he could see, a single star coming straight for his position, his hand lost its grasp on the locator beacon, it fell tumbling to the ground in-front of his killers as he drew his final breath.

The earth shook with thunderous impact of the dreadnought drop pod, streams of vented gasses surrounded the pod as its doors came crashing down, enabling the leviathan to use its extensive augmetic eyesight to pinpoint the enemy position “FOR THE RED ANGEL! FLEE BEFORE YOUR DOOM!” the leviathan bellowed as it came thundering down the rampart, its grav-cannon blast torsion crushed the plasma squad in one blow whilst its siege fist rent the nearest drop pod, scrapping it with ease.

“RALLY TO ME BROTHERS!” the leviathan boomed over its amplified speakers “HARKEN TO ME, RALLY AND AVENGE THE RED ANGEL!” a momentous roar erupted from the surviving warriors, although their liege lord was slain they would fight to their last breath to ensure the mission succeeds.

As the remaining tanks tore through the blockading drop pods the warriors remounted in their rhinos, pushing through the road block and blasting their way out of the trap, victory would be theirs this day, but at a price some may say was too high, but at least the red angels final wish was upheld and the objective was not lost.

Skirmish Reports

Skirmishes Added

Skirmish Designation Victor Defeated Faction Victor
Baylonian Insurrection~Act 8~1486982754 L-XXXX-1979 L-XII-3909 Synod
Baylonian Insurrection~Act 8~1486983585 L-VII-2213 A-MECH-0019 Loyalist
Baylonian Insurrection~Act 8~1486983765 A-MECH-3341 L-VII-7184 Synod
Baylonian Insurrection~Act 8~1486984133 L-XX-5126 L-VII-3178 Traitor
Baylonian Insurrection~Act 8~1486984232 L-XXXX-0032 L-XVI-8931 Synod
Baylonian Insurrection~Act 8~1486984410 I-ARMY-8733 I-ARMY-6419 Synod
Baylonian Insurrection~Act 8~1486985104 L-XIX-1024 L-XXX-1979 Loyalist
Baylonian Insurrection~Act 8~1486985319 L-XVII-5831 L-VII-1925 Traitor
Baylonian Insurrection~Act 8~1486985713 Q-KNT-2151 L-IX-5193 Loyalist
Baylonian Insurrection~Act 8~1486985876 L-XX-3187 A-MECH-666 Draw
Baylonian Insurrection~Act 8~1486985977 L-IV-4190 L-XII-3140 Synod
Baylonian Insurrection~Act 8~1486986097 L-XX-7498 L-IV-1050 Synod
Baylonian Insurrection~Act 8~1486986211 L-XX-3187 L-VII-2213 Traitor
Baylonian Insurrection~Act 8~1486986586 L-XVIII-2139 L-XVII-5831 Loyalist
Baylonian Insurrection~Act 8~1488097465 L-I-1179 L-VIII-0381 Loyalist
Baylonian Insurrection~Act 8~1488097775 L-XVIII-2139 L-XX-1183 Loyalist
Baylonian Insurrection~Act 8~1488097829 L-IV-4190 I-ARMY-6419 Synod
Baylonian Insurrection~Act 8~1488097973 L-XX-5126 L-XXXX-0032 Traitor
Baylonian Insurrection~Act 8~1488099364 L-VII-3178 L-XX-1183 Loyalist
Baylonian Insurrection~Act 8~1488099574 L-I-1179 L-XX-0913 Loyalist
Baylonian Insurrection~Act 8~1488099650 L-XIX-1024 I-ARMY-8733 Loyalist

(Press the CREATE button to lodge a single Skirmish report, do not modify the name)

Battle Pictures


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