Difference between revisions of "Hadal"
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==Population== | ==Population== | ||
+ | Population: | ||
Government: Dark Mechanicum feudal overlordship, Planetary Lord (Lord Rodrego Phantasma)<br> | Government: Dark Mechanicum feudal overlordship, Planetary Lord (Lord Rodrego Phantasma)<br> | ||
Tithe Grade: <i>Non Oboediens</i><br> | Tithe Grade: <i>Non Oboediens</i><br> | ||
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==Description== | ==Description== | ||
− | Heavy cloud cover allows little light to filter through to Hadal’s surface. Days are gray, rainy, and subdued at best, while the nights are so dark that it becomes impossible to see without special adaptations or technology. Strong geo-thermal activity provides enough heat, trapped by the clouds, to allow unaugmented humans to exist on the surface, but the population is relatively small. On Hadal the dead vastly outnumber the living. For thousands of years the well-to-do of the Umbral Stars buried their dead in the shadowy valleys and weed-choked hilltops of Hadal. Now dark tombs and silent mausoleums cover the planet, carefully tended by the serfs of House Phantasma. Umbral Forge Tech-priests are often seen combing the tomb fields and rolling graveyards for the raw materials they use in necrocrafting. Undead | + | Heavy cloud cover allows little light to filter through to Hadal’s surface. Days are gray, rainy, and subdued at best, while the nights are so dark that it becomes impossible to see without special adaptations or technology. Strong geo-thermal activity provides enough heat, trapped by the clouds, to allow unaugmented humans to exist on the surface, but the population is relatively small. On Hadal the dead vastly outnumber the living. For thousands of years the well-to-do of the Umbral Stars buried their dead in the shadowy valleys and weed-choked hilltops of Hadal. Now dark tombs and silent mausoleums cover the planet, carefully tended by the serfs of House Phantasma. [[Umbral Forge]] Tech-priests are often seen combing the tomb fields and rolling graveyards for the raw materials they use in necrocrafting. Undead Necrotek-Horrors also stalk the endless graves and night-hawthorn copses, searching for living prey. |
==Campaign Reports== | ==Campaign Reports== |
Revision as of 22:05, 25 November 2020
Hadal | |
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Hadal | |
Segmentum: |
Ultima Segmentum |
Sector: |
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Subsector: |
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System: |
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Class: |
Knight World/Cemetery World |
Type: |
Minor |
Population
Population:
Government: Dark Mechanicum feudal overlordship, Planetary Lord (Lord Rodrego Phantasma)
Tithe Grade: Non Oboediens
Armed Forces: Umbral Knight houses (house Phantasma, other Umbral knight houses), Hadal levies (vassal PDF), small Risen Skitarii and Necromata presence with weaponized Adepts and servitors, 1 Umbral Air Corps squadron, Umbral Navy system assets.
Terrain (typical): Tombs (ruins), Cemeteries (wastes), Fortress/Starport
Notable Locations: Tomb fields, Memoriam Parks, Phantom Keep, Marble quarries.
Description
Heavy cloud cover allows little light to filter through to Hadal’s surface. Days are gray, rainy, and subdued at best, while the nights are so dark that it becomes impossible to see without special adaptations or technology. Strong geo-thermal activity provides enough heat, trapped by the clouds, to allow unaugmented humans to exist on the surface, but the population is relatively small. On Hadal the dead vastly outnumber the living. For thousands of years the well-to-do of the Umbral Stars buried their dead in the shadowy valleys and weed-choked hilltops of Hadal. Now dark tombs and silent mausoleums cover the planet, carefully tended by the serfs of House Phantasma. Umbral Forge Tech-priests are often seen combing the tomb fields and rolling graveyards for the raw materials they use in necrocrafting. Undead Necrotek-Horrors also stalk the endless graves and night-hawthorn copses, searching for living prey.
Campaign Reports
Imperial Search....No Result
Battle Reports
Imperial Search....No Result