Difference between revisions of "How the Sub-Sectors and Systems work"

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The setting is based in a region of space known as the [[Australis Ultima]] Sector, a frontier sector within the southern boundaries of the Ultima Segementum bordering the Eastern Fringe. This sector represents the whole world in a real world sense, so to speak.
 
 
 
[[File:Helix Cluster.jpg|thumb|350px|Example Sub-Sector Map]]  
 
[[File:Helix Cluster.jpg|thumb|350px|Example Sub-Sector Map]]  
Each major region (a State, Territory or County etc) around the world which wishes to take part in the system will be assigned a small chunk of space within the sector known as a [[:Category:Sub-Sector|Sub-Sector]]; the naming of this Sub-Sector is completely up to the region. For example the Australian state of New South Wales is represented by the [[Pacificus Delta Sub-Sector]]; all of the activities within New South Wales will be recorded in the Pacificus Delta sections. There is no limit to the number of Sub-Sectors which can join, as each new region decides to take part, a new Sub-Sector will be added to the Sector map representing that the war has spread to this area of the Imperium.
 
  
Within each Sub-Sector there will be [[:Category:System|Systems]] made up of planets and other major locations. Like the Sub-Sector within the Sector map, each Sub-Sector can be made up of a multitude of Systems, however it is up to the regional players (or a nominated committee) as to how to use the Systems for their gaming purposes. One option is to create an individual System for each major gaming group or tournament series wanting to participate which is represented in the region. For example in the [[Savage Reach]] (the Australian Capital Territory) the [[Parlios Collective]] represents a tournament series called Wintercon and Cancon, the [[Kildrech System]] represents another tournament series held at a local Good Games store, while a third System will be created for the local University gaming group. The games played in these tournaments or by the University gaming group will go towards their respective Systems. Another option is to instead create a single System for the entire region and ALL results go towards that System until the war in that area has been resolved one way or another and another System is created.
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The setting is based in a region of space known as the [[Australis Ultima]] Sector, a frontier sector within the southern boundaries of the Ultima Segementum bordering the Eastern Fringe.
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The Sector is split into a number of [[:Category:Sub-Sector|Sub-Sectors]] with a small description of each, representing different stages of expansion during the Great Crusade, for example the [[Helix Cluster]] was only just being explored at the onset of the Heresy and so is largely feral, full of Orks and other Xenos forces along with the occasional human settlement, meanwhile [[Hawcinus Sub-Sector]] is further Coreward and so represents well established Imperial Systems with stable worlds.
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Within each Sub-Sector there will be [[:Category:System|Systems]] made up of planets and other major locations. Like the Sub-Sector within the Sector map, each Sub-Sector can be made up of a multitude of Systems. These Systems can be used for a variety of purposes, the first being the target of the ongoing [[Worldwide Heresy]]; every three months a single System will be selected and all players around the world are able to submit their [[Battle Report|Battle]] and [[Skirmish Report]]s against the planets within that System, at the end of the three months one faction (Loyalist or Traitor) will control the System and will vote on where to invade next. Another option is for your local group or club to create a System in their preferred Sub-Sector and lodge the reports played within that group/club under the planets in that System, giving you a more localised game setting with your games have greater impact.
  
 
Whatever method is decided upon for the use of the Systems, each planet or other major location within the Systems will be contested locations with battles being fought over it. Each location on the System map will have a summary of its ownership in the mouse hover text box whilst clicking on the planet itself will take you to another screen listing all of the battles which have taken place so far with an Imperial date format and summaries of the forces involved and the results of the battle.
 
Whatever method is decided upon for the use of the Systems, each planet or other major location within the Systems will be contested locations with battles being fought over it. Each location on the System map will have a summary of its ownership in the mouse hover text box whilst clicking on the planet itself will take you to another screen listing all of the battles which have taken place so far with an Imperial date format and summaries of the forces involved and the results of the battle.

Revision as of 19:06, 3 September 2014

Example Sub-Sector Map

The setting is based in a region of space known as the Australis Ultima Sector, a frontier sector within the southern boundaries of the Ultima Segementum bordering the Eastern Fringe. The Sector is split into a number of Sub-Sectors with a small description of each, representing different stages of expansion during the Great Crusade, for example the Helix Cluster was only just being explored at the onset of the Heresy and so is largely feral, full of Orks and other Xenos forces along with the occasional human settlement, meanwhile Hawcinus Sub-Sector is further Coreward and so represents well established Imperial Systems with stable worlds.

Within each Sub-Sector there will be Systems made up of planets and other major locations. Like the Sub-Sector within the Sector map, each Sub-Sector can be made up of a multitude of Systems. These Systems can be used for a variety of purposes, the first being the target of the ongoing Worldwide Heresy; every three months a single System will be selected and all players around the world are able to submit their Battle and Skirmish Reports against the planets within that System, at the end of the three months one faction (Loyalist or Traitor) will control the System and will vote on where to invade next. Another option is for your local group or club to create a System in their preferred Sub-Sector and lodge the reports played within that group/club under the planets in that System, giving you a more localised game setting with your games have greater impact.

Whatever method is decided upon for the use of the Systems, each planet or other major location within the Systems will be contested locations with battles being fought over it. Each location on the System map will have a summary of its ownership in the mouse hover text box whilst clicking on the planet itself will take you to another screen listing all of the battles which have taken place so far with an Imperial date format and summaries of the forces involved and the results of the battle.

For more information on how the Battles and Campaigns impact the ownership of planets, please read this article.