Difference between revisions of "Kug'Arkal"

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(Population)
(Population)
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==Population==
 
==Population==
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'''The Directorate looks down on us with pity and barely disguised disgust. If they knew what was breeding in the darkest drifts and deepest sumps they would Harrow us all without a second thought..' - Boss Garg Luss, Kug Elder.''
  
 
The Directorate cares only that the minerals flow off-world and leave the mundane organisation of work forces, population control, and food supply to the individual cores and their ruling elite. Smaller cores which played out earlier in planetary history are mostly hydroponic farms now. The worker castes involved in pest control, fixing leaks, and tending to the plants. Larger cores which played out later on in time, and which had enormous entrenched worker populations of a favourable disposition are now labour and breeding centres. Food shipped in by the mag-train load, and excess population shipped away to the mine-fronts. The majority of cores are actively mined, work crews following mineral seams sometimes for thousands of kilometres and over generations before they play out and the teams are re-assigned. This work is extraordinarily dangerous and so new flesh is always required.
 
The Directorate cares only that the minerals flow off-world and leave the mundane organisation of work forces, population control, and food supply to the individual cores and their ruling elite. Smaller cores which played out earlier in planetary history are mostly hydroponic farms now. The worker castes involved in pest control, fixing leaks, and tending to the plants. Larger cores which played out later on in time, and which had enormous entrenched worker populations of a favourable disposition are now labour and breeding centres. Food shipped in by the mag-train load, and excess population shipped away to the mine-fronts. The majority of cores are actively mined, work crews following mineral seams sometimes for thousands of kilometres and over generations before they play out and the teams are re-assigned. This work is extraordinarily dangerous and so new flesh is always required.
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A conservative estimate provided by Remembrancers on the planet put the worker caste populations somewhere in the mid hundreds of millions.
 
A conservative estimate provided by Remembrancers on the planet put the worker caste populations somewhere in the mid hundreds of millions.
 
'''The Directorate looks down on us with pity and barely disguised disgust. If they knew what was breeding in the darkest drifts and deepest sumps they would Harrow us all without a second thought..' - Boss Garg Luss, Kug Elder.''
 
  
 
==History==
 
==History==

Revision as of 00:42, 29 July 2015


Kug'Arkal
Kug'Arkal.png
Imperial mining world

Segmentum:

Ultima Segmentum

Sector:

Australis Ultima

Subsector:

Hawcinus Sub-Sector

System:

Harkarialis System

Class:

Mining World

Type:

Minor

Kug'Arkal Map.jpg
'

Global Heresy

This location is the target of the Phase 2 Global Heresy campaign.

Be sure to listen to the Eye of Horus Podcast for scenarios, challenges and updates!


Suggested Game Style

AUGUST 2015 - PHASE ONE - INSURGENCY

Phase one of the slow grow campaign concerns smaller traitor forces trying to infiltrate the enormous DOGON STATION and attacking research stations on the COLD SIDE of Kug'Arkal.

  • Dogon Station - This station is an enormous trade distribution hub hanging in space above the planet, as well as Cargo ships which may be attached to it. Themed games set here should use Zone Mortalis tables for the inhabited parts of the station, or giant mineral piles, supply station terrain etc to represent giant piles of minerals in huge storage chambers.
    -GOD MODE- Use the Cold Void & Poison Air rules from HH Book 1 - page 173.
  • Cold Side - There are many research stations and cryo-prisons on the cold side of Kug'Arkal. Themed games set here should use an ice/polar table, any kind of crystal terrain, grey moon terrain, barren research station terrain, that kind of thing.
    -GOD MODE- Use the Cold Void & Poison Air rules from HH Book 1 - page 173, as well as the Frozen Wasteland War Zone Trait from HH Book 4 - page 172.

'My advice to you, Son of Horus, is to carefully peel this fruit. You do not want to storm in there upsetting the entire apple cart. If this planet is important to your Warmaster, probe for weakness, insert agents, take the prize intact.' -Holographic communications fragment attributed to The Primarch Alpharius


Games which will count towards the campaign in August 2015 are: Zone Mortalis games up to 1000 points set on Dogon Station (Rules for this are found in HH Book 1 (and the Blood in the Void Expansion from HH Book 3)), and any games of Tactical Strike set on Dogon Station as well as stations on the Cold Side (using the Victory is Vengeance campaign rules from HH Book 3).



Results from the battles in August will determine how the campaign proceeds in the next stages.. Who will control Dogon Station?? Will the Traitors or Loyalists control the stations on the Cold Side?

Listen to The Eye of Horus Podcast for more details and updates!!

Geography

'From its steaming hydroponic gardens to its darkest deepest mine galleries, Kug'Arkal is a wonder of human adaptability' - Remembrancer Tonis Alcat

Kug'Arkal seems on casual inspection to be nothing more than the lifeless and closest planet to circle the Harkarialis star, locked as it is in a synchronous rotational orbit. Optical and augur sweeps of the sunward side of the planet would support this supposition, however more powerful detection equipment aimed at the voidward side would show that the darkness of this planetoid teems with life, albeit at the whim of life supporting infrastructure and STC technology.

Outside of these protected zones, Kug'Arkal is entirely inimical to all life. The atmosphere, primarily consisting of sulphur dioxide and a large percentage of methane, hints that in the ancient past this planet may have once supported life before volcanic reactions whether by design or cosmic fate sundered the world and made it uninhabitable. The fact Kug'Arkal is tidally locked to its star is highly unusual for a non geo-engineered body, which further points to non-human interaction in its distant past.

The light side of Kug'Arkal is extremely hot, constant and close exposure to the sun baking it for hundreds of thousands of years and the synchronous orbit drawing a higher percentage of the atmosphere to this side, causing enormously powerful storms to rip across the superheated surface. To walk this hemisphere is instant death. The 'Cold Side' of Kug Arkal has not seen heat since the planet's mantle hardened and is a frozen wasteland. Liquid methane and sulfur dioxide freezing into insane forests of razor sharp crystals. In this hemisphere, it is at least possible to walk upon the surface, although with heavily insulated gear. Still, the only foreign objects out here are research stations and several grim cryo-prisons and all life on the planet is foreign and concentrated in a thin zone between the burning heat and ultra-cold of the voidward hemisphere, and tunneled deep under the ground in either direction like roots on a tree.

The surface of the world is pockmarked with cylindrical shafts which fall to the depth of around two thousand metres on average, product of some as yet unknown process, these expose large mineral deposits, metal seams which can be followed deep into the earth.

Physics

Type Small iron/silicate

Mass 7.78 x 1423 kg

Density 4.91 g/cm3

Composition 30.1% oxygen, 20.9% iron, 19.2% silicon, 18.8% calcium, 3.5% magnesium, 3.2% other metals, 4.3% other elements

Gravimetry

Gravity 4.04 m/s2

Escape Velocity 3.89 km/s

Rotation Period 18.13 hours

Axis Tilt 30.24 °

Atmosphere

Type Dense reducing

Pressure 772.87 kPa

Composition 75.8% sulfur dioxide, 24.2% methane, trace other gases

Population

'The Directorate looks down on us with pity and barely disguised disgust. If they knew what was breeding in the darkest drifts and deepest sumps they would Harrow us all without a second thought..' - Boss Garg Luss, Kug Elder.

The Directorate cares only that the minerals flow off-world and leave the mundane organisation of work forces, population control, and food supply to the individual cores and their ruling elite. Smaller cores which played out earlier in planetary history are mostly hydroponic farms now. The worker castes involved in pest control, fixing leaks, and tending to the plants. Larger cores which played out later on in time, and which had enormous entrenched worker populations of a favourable disposition are now labour and breeding centres. Food shipped in by the mag-train load, and excess population shipped away to the mine-fronts. The majority of cores are actively mined, work crews following mineral seams sometimes for thousands of kilometres and over generations before they play out and the teams are re-assigned. This work is extraordinarily dangerous and so new flesh is always required.

Due to the rampant out of control breeding in the depths of enormous played out mine operations, and the constant turn over due to industrial accidents and poisonings the population is impossible to completely ascertain. Whether is the design of the Directorate or just happen-stance is not known.

The gene-pure humans are much easier to count, as they have to be certified and surveyed to ensure there is no contamination of their biology. They number at around ten million.

A conservative estimate provided by Remembrancers on the planet put the worker caste populations somewhere in the mid hundreds of millions.

History

Colonisation Era up to the Crusade Era

'A jewel, a shining jewel! Minerals and STC in great abundance and quality!' - Fragment of transmission from the first Magos to set down on Kug'Arkal

It is the enormous shafts which drew the first humans to the planet. Without these already deep cut cylinders exposing the world's secret treasures, it is unlikely that humans would have bothered to claim this world at all, and it would be just another dead world, possibly home to pirates or some hidden xenos menace. However the 'cores' as they're called by the inhabitants of Kug'Arkal, were indeed coveted for their easy extraction possibilities and colonisation of the planet was begun in earnest, the riches and rewards drawing a vast fleet of colony ships and humans, tens of thousands of years before the Dark Age.

Using the fruits of human ingenuity and industry, colossal adamantium framed glassteel ceilings were built across several hundred of the cores closest to the boundary between night and day, set to channel light down into the mineral rich depths. Atmospheric generators were set up which filled these cores with life giving gasses, and made it possible for the vast worker cohorts to work tirelessly digging out the planet's bounty. Deep under the ground, mag-lev trains run on a vast network, circumnavigating the planet, linking all of the cores together, moving food, workers, and most importantly mineral ores between the cores and the massive space elevators which link up with an enormous distribution center set in geosynchronous orbit above the northern pole of the planet, named the Dogon station.

Early on in the planets colonisation, it was discovered that the planet had an abnormal magnetic signature, which meant automated mining equipment malfunctioned after extended periods of time in the depths, and so the mining operations were left to massed human workers. At first these work forces were supplied from off planet, but as some of the smaller cores started to play out, they were converted to huge vertical gardens, enormous hanging hydroponic structures, and artificial forests were established. Fed by rich mineral fertilisers and the powerful vivifying light of Harkarialis, these gardens achieved surprising fecundity. The flora imported by the early mining authority was to have a profound effect on the worker class though, and create a divergent human population over the millennia.

Remembrancers digging through the archives of the Kug'Arkal Directorate after unification have narrowed the divergence amongst the worker castes as stemming from the introduction and cultivation of a plant from the far-off Lyyndell Worlds, named simply Zut. Zut is a xeno-narcotic, in the form of a thorny succulent, it is easily grown and processed into a gel which is rubbed on the gums of a partaker. It gives a long lasting boost to concentration, energy, and awareness, perfect for humans working long shifts cutting minerals and bulldozing spoil. Zut use is widespread in certain parts of the nascent Empire of Man and has been observed under certain circumstances to pollute the gene-pool.

Over the millennia the workforce started to mutate, intergenerational Zut-abuse and the gravitational differences warped the worker casts into hardier, tougher more resilient beings. Still human but hulking and with gross yet non-uniform mutations such as extra eyes, vestigial horns, tusks, and tails. By the time of the Dark Age, the population was already monstrous yet retained their human intellect and soul. The elite ruling clasess of humans were unchanged. They lived in vast terraces encircling the upper portions of the cores, looking down on the messy hydroponic farms, dusty mine workings, and the low-breed worker castes with curiosity verging on disdain. They did nothing to arrest the slow degradation of the worker stock, as the mutations for the most part were conducive to profit and thus required no adjustment. They kept a tight reign on the behaviour of the worker castes however, and on the few occasions the gene-tainted grasped beyond their station or attempted insurgency which burned out of control, the ruling castes would abandon their terraces and void the atmosphere of an entire core in a process they call a 'great harrowing', instantly slaying all life within as they choked to death on methane and sulphur. The technology they controlled was easily able to re-seal and then re-sustain a core, importing in workers from more stable cores to throw the hundreds of thousands of carcasses into the threshing machines and fertiliser vats, and get back to the lucrative work at hand.

Each core became essentially a city state, and over thousands of years of political intrigue sometimes bordering on outright warfare, a system of government for the planet was established. A Grand Senate consisting of delegates from every habitable core on the planet was formed, and from these delegates a group of five 'Directors' were voted in forming a council called the Directorate. The Directorate is responsible for all of the security and military matters of the planet, and most importantly, ensuring that the mineral resources of the planet are ripped from its heart and funnelled into space. Anything which gets in the way of this industry is crushed by the iron hand of the Directorate, a military force of grey armoured shock troops forcibly recruited from the pure genestock of the planet at a young age known as the Arkal Janissaries.

Kug'Arkal Joins the Imperium

'A marvellous trade in extremely pure metals was discovered, fuelling industry across half a sub sector. For thirty weeks we traced the golden eggs, and acquired the goose which lays them in a single afternoon.' -Archmagos Explorator Quinos Dzarros

It was a Mechanicum fleet which brought Kug'Arkal into compliance. A sprawling fleet of ships of many patterns and displacements arrived in system and made contact with the Directorate by vox-feed. The fleet was following the flow of minerals to other worlds they had encountered and sought to secure the source. They flew into orbit around Kug Arkal, ignoring the other inhabited planets in the system.

The Directorate invited the envoys from the Red Planet to land, and during a single meeting the Directorate made direct deals with the Mechanicum. The minerals would flow and the Directorate would be provided with an enclave of Tech-Priests and Myrmidons who would both study and help maintain the atmosphere generators, the space elevators and the hydroponics operations. Several smaller sub-cults also disembarked from the fleet, these would go on to set up their own bases and enclaves, to study the planet itself and its dual populations.

The fleet waited long enough to retrieve maximal STC information from the planet before deparing once again into the void.

The Heresy - War comes to Kug'Arkal

'A planet of equals! Should we not all share in the riches our toil creates? Down with The Directorate, down with their off world allies' -Demagogue preaching to an assembled mutant work crew.

The news of the Heresy was brought to Kug Arkal firstly by a wave of swift trader ships, followed by slower mass conveyors. Confronted by system blockades in some sectors they retraced their last trade routes, offering their cargos at declining prices to previous customers. The trading cartels and independent chartists captains had seen war before, and knew that with a conflict this size brewing, they could make some big pay days by picking up munition contracts and the more unscrupulous captains knew the real profits could be made in extracting rich refugees from imminent battlefronts.

After these trade ships came Astartes vessels and small Rogue Trader fleets, some fleeing Istvaan II and V, some following pre-ordained disaster procedures, meeting up with more of their kind in hidden systems and secret locations.

Several weeks after Istvaan, a small fleet of ships including an Iron Hands Cruiser and several Mechanicum vessels arrived at the Dogon station and provided credentials. They had been tasked by the Mechanicum with protecting Kug'Arkal from possible invasion by traitor forces. The Directorate acquiesced to their plans and fortification of the Dogon station and many primary Cores was begun.

Now the warp has cast forth a cornucopia of traitor vessels and war is imminent, you can help decide the fate of Kug'Arkal starting in August! The Eye of Horus Podcast for more details!

Campaign Reports

Imperial Search....No Result

Battle Reports

Battle Name Date Planet Battle Outcome Battle Summary
Attempted Raven Guard infiltration of Sebkay's Command 8 November 2015 003.007.M31 Kug'Arkal Traitor

Following his flight from Prospero, Sebkay would attempt to consolidate his forces. Rendezvousing with his few remaining allies in the ruins of a Mechanicum Forge Outpost he attempted to repair and ..→

Barrothian Technofane Explorator Fleet Report 001 584.007.M31 Kug'Arkal Loyalist

++INGESTING EXPLORATOR FLEET REPORT 001 DATA++

Archmagos Zanderval glided down the station corridor upon his abeyant with his personal Castellax, Unit 841. Trailing behind them followed fifteen ..→

Barrothian Technofane Explorator Fleet Report 002 592.007.M31 Kug'Arkal Loyalist

++INGESTING EXPLORATOR FLEET REPORT 002 DATA++

Beach-Head Secured - Dark Mechanicum Take Docking Bay 94 584.007.M31 Kug'Arkal Traitor

+++ OPEN FILE +++ +++ SECURITY LEVEL: APLHA-EOH-1 +++ +++ LOCATION: DOGON STATION, KUG'ARKAL, HARKARIALIS SYSTEM+++ +++ REPORT BEGINS +++

Dogon Station was a bustling free-for-all; a chaotic port ..→

Blockade attempt: Kug Arkal 003.007.M31 Kug'Arkal Loyalist
            • transmission via Astropathic Relay 0086557******
            • from Breacher Sgt. Teliastis, mission debrief, Command deck-Fist of Malanos******
            • My Warsmith, I am the last person expecting to ..→
Cry-prison complex 66 608.007.M31 Kug'Arkal Loyalist

In the wake of the sinister Word Bearers successful ritual in Cry-prison complex 66, on the Cold Side of Kug'Arkal - A rip was formed in the fabric of space letting the denizens of the warp flood ..→

Cryo prison 16 658.007.M31 Kug'Arkal Traitor

The space wolf's present on Kug'Arkal were assign guard supply depots near cryo prison 16. The Wolves were spilt into ad-hock units to give equal amount of firepower to each depot.

Slipping ..→

Cryo prison 16 landing pads 003.007.M31 Kug'Arkal Traitor

In an effort to push the loyalist from the area the Sons of Horus assault the landing pad near cry prison 16. The Space Wolf force again met the Sons of Horus in battle.

The sons of Horus spear ..→

Dark Mechanicum Repel Squat Guard Counter-Strike 603.007.M31 Kug'Arkal Traitor

+++ OPEN FILE +++ +++ SECURITY LEVEL: APLHA-EOH-2 +++ +++ LOCATION: DOGON STATION, KUG'ARKAL, HARKARIALIS SYSTEM+++ +++ REPORT BEGINS +++

Following the calamitous crash landing and subsequent ..→

Dark Mechanicum Take The Fight to The Surface 699.007.M31 Kug'Arkal Traitor

+++ OPEN FILE +++ +++ SECURITY LEVEL: APLHA-EOH-6 +++ +++ LOCATION: DOGON STATION, KUG'ARKAL, HARKARIALIS SYSTEM+++ +++ REPORT BEGINS +++

After securing a successful beach-head on Dogon Station, ..→

First Contact 603.007.M31 Kug'Arkal Traitor

As The Shadows of Lerna begin to machinate the downfall of the Loyalist lords of Kug'Arkal, a small garrison of Blood Angels continue their patrols along the edge of the mineshaft designated ..→

Hostile Encounter: Dogon Station 627.007.M31 Kug'Arkal Loyalist

Stopping for a routine re-supply at Dogon Station, enroute to our garrison posting in the Iron Perimeter, our small away had an encounter with a group of mysterious black-clad Astartes. They opened ..→

Intervention Report: Kug'Arkal 701.007.M31 Kug'Arkal Loyalist
      • via astropathic relay node 66275scriptum12***
      • from Praevian Consul Rahim Lanarkos, acting commander***
      • I am delayed with this report and wish that we had full comprehension of the events ..→
Seizure of Maintenance Bay XC-384 666.007.M31 Kug'Arkal Loyalist

Recently arrived on Dogon Station, Myrmidon Secutor Lord Diomedax joins forces with Space Wolf Lord Kurgoth to claim valuable assets for the loyalist war effort.

High value targets identified in ..→

Siege: The Last Stand of Iron Father Radros 27 November 2015 003.007.M31 Kug'Arkal Traitor

++ Status Report 10.21.M31 ++ ++ Iron Father Radros - 33rd Company - Clan Sorrgol ++ We have been forced back to the mining colonies surrounding Core 17331. Supplies and armor remaining minimal. ..→

Squat Guard Push Back the Mechanicum Tide 663.007.M31 Kug'Arkal Loyalist

+++ OPEN FILE +++ +++ SECURITY LEVEL: APLHA-EOH-5 +++ +++ LOCATION: DOGON STATION, KUG'ARKAL, HARKARIALIS SYSTEM+++ +++ REPORT BEGINS +++

As night settled on the mining world of Kug'Arkal, so the ..→

Squat Guard Strike Back! 622.007.M31 Kug'Arkal Loyalist

+++ OPEN FILE +++ +++ SECURITY LEVEL: APLHA-EOH-3 +++ +++ LOCATION: DOGON STATION, KUG'ARKAL, HARKARIALIS SYSTEM +++ +++ REPORT BEGINS +++

After the catastrophic loss of the troop-ship 'Ion-Storm', ..→

The Battle for Shaft 47 003.007.M31 Kug'Arkal Loyalist

+++ OPEN FILE +++ +++ SECURITY LEVEL: APLHA-EOH-7 +++ +++ LOCATION: KUG'ARKAL, HARKARIALIS SYSTEM+++ +++ REPORT BEGINS +++

As the battle for Kug'Arkal escalated into all-out war, Hersir Grimnir ..→

Traitor Mechanicum Seize the Initiative 641.007.M31 Kug'Arkal Traitor

+++ OPEN FILE +++ +++ SECURITY LEVEL: APLHA-EOH-4 +++ +++ LOCATION: DOGON STATION, KUG'ARKAL, HARKARIALIS SYSTEM+++ +++ REPORT BEGINS +++

Having smashed the Mechanicum defenders days previously, ..→

Tunnels near cryo prison16 003.007.M31 Kug'Arkal Traitor

The Sons of Horus meet the foe the sons of Russ in the tunnels. The main battle was fought in a supply processing/ warehouse tunnel complex close to the surface. After gaining control of the ..→

World Eaters Butcher the Implacable Resolve 737.007.M31 Kug'Arkal Traitor

While the Conqueror lead the assault on Dogan station the remainder of the world eaters fleet dispersed into fast attack reaving packs. one of these packs was set under the direct command of Kharns ..→

World Eaters laughter iron hands over Kug' Arkal 718.007.M31 Kug'Arkal Traitor

The Conqueror accompanied by a large World Eaters fleet translated in system at planetary zenith and proceeded to launch a full scale assault on the orbital assets of Kug' Arkal. The most notable of ..→

Zufor leads the first wave 734.007.M31 Kug'Arkal Traitor

The Assault captain Zufor having been ever on the verge of madness and always indulging his butchers nails was unable to resist the temptation of assaulting the planet Kug'Arkal early. Zufor prepped ..→

Zufors Host Marches On The North Eastern Arcology 745.007.M31 Kug'Arkal Traitor

Finally having mustered his forces on the planet Zufor lead his host forward to yet another killing ground. by this tome however communications with fleet assets was intermittent at best due to the ..→

Skirmish Reports

  • Dark Mechanicum defeated I-ARMY-4889 a Traitor gain.
  • L-XIV-2424 defeated L-XII-5545 a Loyalist gain.
  • L-XII-5545 defeated L-XIV-2424 a Traitor gain.
  • Dark Mechanicum defeated I-ARMY-4889 a Traitor gain.
  • L-XX-5375 defeated L-IX-0000 a Traitor gain.
  • A-MECH-4395 defeated Night Lords a Loyalist gain.
  • A-MECH-4395 defeated Emperor's Children a Loyalist gain.
  • Imperial Fist defeated Night Lords a Loyalist gain.
  • Imperial Fist defeated Emperor's Children a Loyalist gain.
  • A-MECH-4395 defeated Death Guard a Loyalist gain.
  • A-MECH-4395 defeated Salamanders a Loyalist gain.
  • Ultramarines defeated Death Guard a Loyalist gain.
  • Ultramarines defeated Salamanders a Loyalist gain.
  • L-XIX-2375 defeated L-XVII-2380 a Loyalist gain.
  • L-IV-2139 defeated L-XX-4860 a Loyalist gain.
  • L-XVI-5572 defeated L-VI-5079 a Traitor gain.
  • A-MECH-4536 defeated Iron Warriors Strike Team a Loyalist gain.
  • A-MECH-4536 fought Death Guard Strike Team resulting in a standoff.
  • A-MECH-4536 defeated Death Guard & Iron Warriors Strike Teams a Loyalist gain.
  • L-X-0878 defeated Iron Warriors a Loyalist gain.