Lincon Majoris

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Lincon Majoris
Ghoststar IV.png
Imperial Hive World


Ultima Segmentum


Australis Ultima


Beneheventian Sub-Sector


Lincon System


Hive World



Ghoststar IV Map.png



Type Small iron/silicate

Mass 5.81 x 1123 kg

Density 5.04 g/cm3

Composition 30.1% oxygen, 20.9% iron, 19.2% silicon, 18.8% calcium, 3.5% magnesium, 3.2% other metals, 4.3% other elements |style="width: 33%;"|


Gravity 2.17 m/s2

Escape Velocity 4.17 km/s

Rotation Period 33.13 hours

Axis Tilt 10.24 ° |style="width: 33%;"|


Type Slight Toxic Breathable

Pressure 372.87 kPa

Composition 75.8% Nitrogen, 24.2% Oxygen, trace other gases |}


Unknown number, estimated at least fifteen billion souls.


To most outsiders, Lincon Majoris has a reputation as a grimy, roughshod place, a Hive World that, while notoriously independent in sector politics, is seen as lacking the significance or sheer size of the likes of Necromunda or Armageddon. The truth of the matter is that Lincon Majoris independence and measure of self-sufficiency is bought at a price, and its bustling façade hides a number of dark secrets. The Lincon Majoris that most outsiders see is Nova Linconis; a vast towering edifice of sky-piercing spires and busy supply depots, noble enclaves, covered hab-stacks and bustling neon-lit entertainment 'burgs. Although a little ramshackle and dirty, it is not unlike many other hives across the Imperium. While Linconis houses much of the planet's famously mercurial ruling elite and the bulk of the planet’s population, what is not widely realised is that it also holds two subordinate hives in a merciless grip to ensure this position, hives that most off-worlders, if they are fortunate, never see.

The first, Jongrad, sinks deep into Lincon Majoris crust. Heavily industrialised, it is a hellish place of molten metal and volcanic fires, where warship armour is forged and poisonous ash fumes the air. The hive exists purely to serve Yaris Dock. The conditions are so harsh that a native of Catachan or Caliban might count themselves fortunate on seeing them. Jongrad is controlled by the fractious and pitiless foundry guilds. To them labour and metal are the only coins of the realm, and one guild master would think nothing of sabotaging or murdering his rivals, or kidnapping entire work gangs to help meet his production quotas. Life is cheap in Jongrad, violence commonplace and death and maiming everyday hazards, but the helots that toil thanklessly there know that it could be worse; they could be exiled to the Pit. Rather than towering above or delving into the earth, the Pit sprawls for hundreds of square kilometres like a vast cancer of corroded gantries and phosphor-lit domes that have spread over Lincon Majoris acidic salt-fens. The sprawl itself is made up of vast moisture-traps, reprocessing plants, waste-biomass recycling reservoirs and the mad clusters of stilt-supported shantytowns that cling to them. The simple truth is that without these facilities' output, famine, pollution and poisoned water would destroy Lincon Majoris in a few short standard years; the toil of millions is needed to keep billions more alive. Named by some as the vilest and most misbegotten place in the whole Beneheventian Sub-Sector, the toxicity and terrible conditions in the Pit are on the very limit of human survivability. Matters are made worse by Lincon Majoris many unutterably lethal and horribly mutated native creatures.

The Pit was initially set up as a vast open penal colony for Lincon Majoris and the surrounding sub-sector, and the inmates were left to found their own societies and to make what they could of their lives; so long as clean water and protein flowed up-hive to where it was needed. Control was further maintained through the trade in cheap arms and vital supplies, and it transpired that the Pit’s population was mostly too occupied trying to survive to attempt escape or plot revolt. Over the centuries the Pit, to the surprise of many, prospered and became a hive city in its own right with a population in the tens of millions. While new inmates (or "skinner" as they are known in local parlance) are sentenced to exile there still, the majorities of its inhabitants are now freeborn, some "six generations in the Pit" and free to leave, if they can afford the exorbitant passage out. Life in the Pit is violent, anarchic, blighted and often very brief, but as for the Pit-borne themselves, they are born survivors. Few Death Worlds breed hardier or more ruthless fighters.

Suggested Gaming

To represent the battle for control of Lincon Majoris players are suggested to play any of the Lincon specific missions below or City Fight Missions from Book Four - Conquest.

Links to Lincon specific missions:

To play the Linconian Shadow War mission for this planet use the mission bellow.

Campaign Reports

The Lincon Heresy
Lincon Ribbon.jpg

In the wake of Horus' treachery on Istvaan III and the galaxy plunged into civil war, confusion ..→

Battle Reports

Battle Name Date Planet Battle Outcome Battle Summary
Cometh the Red Angel 890.007.M31 Lincon Majoris Traitor

In the smoldering remains of wrecks and debris in high orbit above the Urgall Depression, Horus called a meeting of the Primarchs aboard his flagship, the Vengeful Spirit. Five of the Primarchs, ..→

Massacre in the Pit 025.008.M31 Lincon Majoris Traitor

The orbital assault came in inexorable and measured steps, the Caestus Rams and Thunderhawks of the Death Guard descending amid the meteoric fires of the falling ships that had perished in Lincon ..→

Skirmish Reports

  • L-XII-5545 defeated L-IV-2336 a Traitor gain.
  • L-XII-5545 defeated L-IV-2336 a Traitor gain.
  • L-XIV-2424 defeated L-XIX-2375 a Traitor gain.