Difference between revisions of "Savage Campaign - Astropathic Relay"

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(Created page with "File:Savage - Astropathic Relay.jpg ==Summary== ==Effects== '''Strategic Victory Points:''' '''Global:''' '''Local:''' ==History==")
 
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==Effects==
 
==Effects==
'''Strategic Victory Points:'''  
+
'''Strategic Victory Points:''' 2 SVP per Turn
  
  
'''Global:'''  
+
'''Global:''' While a faction has this location secured, all friendly units gain the Adamantium Will special rule as the Astropathic Relay is refocused to support the ground troops.
  
  
'''Local:'''  
+
'''Local:''' At the start of the Battle Phase the defending player must choose to set the Relay in one of two modes; while the Relay is Augment Mode all psychic powers are manifested on a 3+ instead of a 4+, however while it is in Dampen Mode all powers are manifested on a 5+ instead of a 4+. Once the mode has been selected it cannot be changed until the following Turn.
  
 
   
 
   
 
==History==
 
==History==

Revision as of 19:54, 25 February 2015

Savage - Astropathic Relay.jpg

Summary

Effects

Strategic Victory Points: 2 SVP per Turn


Global: While a faction has this location secured, all friendly units gain the Adamantium Will special rule as the Astropathic Relay is refocused to support the ground troops.


Local: At the start of the Battle Phase the defending player must choose to set the Relay in one of two modes; while the Relay is Augment Mode all psychic powers are manifested on a 3+ instead of a 4+, however while it is in Dampen Mode all powers are manifested on a 5+ instead of a 4+. Once the mode has been selected it cannot be changed until the following Turn.


History