Difference between revisions of "Savage Campaign - Astropathic Relay"

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'''Local:''' At the start of the Battle Phase the defending player must choose to set the Relay in one of two modes; while the Relay is Augment Mode all psychic powers are manifested on a 3+ instead of a 4+, however while it is in Dampen Mode all powers are manifested on a 5+ instead of a 4+. Once the mode has been selected it cannot be changed until the following Turn.
 
'''Local:''' At the start of the Battle Phase the defending player must choose to set the Relay in one of two modes; while the Relay is Augment Mode all psychic powers are manifested on a 3+ instead of a 4+, however while it is in Dampen Mode all powers are manifested on a 5+ instead of a 4+. Once the mode has been selected it cannot be changed until the following Turn.
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'''Connected To:'''
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*[[Savage Campaign - Hab District 3|Hab District Three]]
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*[[Savage Campaign - Planetary Defense HQ|Planetary Defense HQ]]
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*[[Savage Campaign - Central Highway|Central Highway]]
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*[[Savage Campaign - Hab District 4|Hab District Four]]
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==History==
 
==History==

Revision as of 23:30, 25 February 2015

Savage - Astropathic Relay.jpg

Summary

Effects

Strategic Victory Points: 2 SVP per Turn


Global: While a faction has this location secured, all friendly units gain the Adamantium Will special rule as the Astropathic Relay is refocused to support the ground troops.


Local: At the start of the Battle Phase the defending player must choose to set the Relay in one of two modes; while the Relay is Augment Mode all psychic powers are manifested on a 3+ instead of a 4+, however while it is in Dampen Mode all powers are manifested on a 5+ instead of a 4+. Once the mode has been selected it cannot be changed until the following Turn.


Connected To:


History