Difference between revisions of "Savage Campaign - Astropathic Relay"
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'''Local:''' At the start of the Battle Phase the defending player must choose to set the Relay in one of two modes; while the Relay is Augment Mode all psychic powers are manifested on a 3+ instead of a 4+, however while it is in Dampen Mode all powers are manifested on a 5+ instead of a 4+. Once the mode has been selected it cannot be changed until the following Turn. | '''Local:''' At the start of the Battle Phase the defending player must choose to set the Relay in one of two modes; while the Relay is Augment Mode all psychic powers are manifested on a 3+ instead of a 4+, however while it is in Dampen Mode all powers are manifested on a 5+ instead of a 4+. Once the mode has been selected it cannot be changed until the following Turn. | ||
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+ | '''Connected To:''' | ||
+ | *[[Savage Campaign - Hab District 3|Hab District Three]] | ||
+ | *[[Savage Campaign - Planetary Defense HQ|Planetary Defense HQ]] | ||
+ | *[[Savage Campaign - Central Highway|Central Highway]] | ||
+ | *[[Savage Campaign - Hab District 4|Hab District Four]] | ||
+ | |||
==History== | ==History== |
Revision as of 23:30, 25 February 2015
Summary
Effects
Strategic Victory Points: 2 SVP per Turn
Global: While a faction has this location secured, all friendly units gain the Adamantium Will special rule as the Astropathic Relay is refocused to support the ground troops.
Local: At the start of the Battle Phase the defending player must choose to set the Relay in one of two modes; while the Relay is Augment Mode all psychic powers are manifested on a 3+ instead of a 4+, however while it is in Dampen Mode all powers are manifested on a 5+ instead of a 4+. Once the mode has been selected it cannot be changed until the following Turn.
Connected To: