Savage Campaign - Atomantic Power Node
The Atomantic Power Node is the central routing and processing plant complex for the entire continent, not just the city. Entire districts can have their power rerouted from the various arcane buildings latticed throughout the zone, in addition limited control the cities basic infrastructure can also be manipulated like lighting, rail links, automated production etc.
Although not normally considered a military asset, more astute commanders will recognise the ability to turn night into day via the flick of a switch as a powerful weapon in their arsenal.
Strategic Victory Points: 2 SVP per Turn
Global: While a faction has this location secured, each army may roll after Night Fighting has been determined, 4+ they may chose to reverse the results of the Night Fighting, i.e if Night Fighting was active, on a 4+ they can choose to deactivate or vice versa.
Local: The Defending army at this location gains a single Void Shield Generator with three void shields, or two Void Shield Generators with a single void shield.
|Battle Name||Date||Planet||Battle Outcome||Battle Summary|
|Savage Campaign~Operation Six||471.007.M31||Savage||Traitor||
Attempting to recover lost ground from the significant loses in the previous engagements, the Loyalists forces pushed hard into Traitor held territory and launched multiple offensives against the ..→
|Savage Campaign~Operation Three||296.007.M31||Savage||Traitor||
With the Loyalists forces on the back foot from the initial offensive the Traitors ground units continued a war of harassment as they maneuvered reinforcements into position for the next round of ..→
|Skirmish Designation||Victor||Defeated||Faction Victor|
|Savage Campaign~Operation Six~Battle for the Atomantic Power Node II||L-X-2197||L-XVIII-2139||Traitor|
|Savage Campaign~Operation Three~Battle for the Atomantic Power Node||L-VIII-0972||L-XVI-0465||Traitor|