Difference between revisions of "Savage Campaign - Governors Palace"

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'''Connected To:'''
 
'''Connected To:'''
 
*[[Savage Campaign - Governors Palace|Governors Palace]]
 
*[[Savage Campaign - Governors Palace|Governors Palace]]
*[[Savage Campaign - Naval Production Yard|Naval Production Yard]]
+
*[[Savage Campaign - Naval Production Yards|Naval Production Yards]]
 
*[[Savage Campaign - Planetary Armoury|Planetary Armoury]]
 
*[[Savage Campaign - Planetary Armoury|Planetary Armoury]]
 
*[[Savage Campaign - Hab District 4|Hab District Four]]
 
*[[Savage Campaign - Hab District 4|Hab District Four]]

Revision as of 23:50, 25 February 2015

Savage Reach Sub-Sector Governors Palace

Summary

Effects

Strategic Victory Points: 3 SVP per Turn


Global: While a faction has this location secured, all friendly armies gain a single reroll for use with Leadership/Morale tests.


Local: All units belonging to the faction which controls this location gain the Fearless special rule while within their deployment zone or the Stubborn special rule when outside of it.


Connected To:


History