Difference between revisions of "Savage Campaign - Hab District 1"

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'''Local:''' If this location is a Faction HQ it is immune to any Food Riots as the faction ensures that there is enough food supplies entering the area for both their forces and the local civilian population.
 
'''Local:''' If this location is a Faction HQ it is immune to any Food Riots as the faction ensures that there is enough food supplies entering the area for both their forces and the local civilian population.
  
+
 
 
'''Connected To:'''
 
'''Connected To:'''
 +
*[[Savage Campaign - Vox Relay Node|Vox Relay Node]]
 +
*[[Savage Campaign - Manufactorum|Manufactorum]]
 +
*[[Savage Campaign - Sub-Crypts|Sub-Crypts]]
 
   
 
   
  

Revision as of 23:28, 25 February 2015

Food Riots breaking out after the first week of combat activities cut off the District from the Agri Plots

Summary

Effects

Strategic Victory Points: 1 SVP per Turn


Global: While a faction has both this location and the Agri Plots secured they gain an additional +2 SVP per Turn.


Local: If this location is a Faction HQ it is immune to any Food Riots as the faction ensures that there is enough food supplies entering the area for both their forces and the local civilian population.


Connected To:



History