Difference between revisions of "Savage Campaign - Planetary Defense HQ"

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'''Local:''' When attacking this location all units arriving via Deep Strike add 1D6 to their scatter and +1 to any Deep Strike Mishap rolls to represent the orbital defense laser targeting their incoming forces.
 
'''Local:''' When attacking this location all units arriving via Deep Strike add 1D6 to their scatter and +1 to any Deep Strike Mishap rolls to represent the orbital defense laser targeting their incoming forces.
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 +
 +
'''Connected To:'''
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*[[Savage Campaign - Governors Palace|Governors Palace]]
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*[[Savage Campaign - Naval Production Yards|Naval Production Yards]]
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*[[Savage Campaign - Planetary Armoury|Planetary Armoury]]
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*[[Savage Campaign - Hab District 4|Hab District Four]]
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*[[Savage Campaign - Central Highway|Central Highway]]
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*[[Savage Campaign - Atomantic Power Node|Atomantic Power Node]]
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==History==
 
==History==

Revision as of 23:58, 25 February 2015

One of the seven ground based orbital defense lasers which protect the Space Port and surrounding city

Summary

Effects

Strategic Victory Points: 2 SVP per Phase


Global: While a faction has this location secured, all friendly armies may roll a D6 at the start of their games, on a 4+ their opponents must reroll any successful Reserve rolls for Deep Striking units.


Local: When attacking this location all units arriving via Deep Strike add 1D6 to their scatter and +1 to any Deep Strike Mishap rolls to represent the orbital defense laser targeting their incoming forces.


Connected To:


History