Savage Campaign - Power Generatorum

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Campaign Map
The coastal view of the mighty Generatorum sector, providing power for the entire continent

Summary

Providing power to not only the city and its outlying industry but also to the majority of the continent and nearly all of the off shore facilities, the central Power Generatorum is one of the most vital bogs in the Savage Industry machine. The original location of the facilities were outside of the city limits but with the onset of the Imperium and the influx of food stuff and citizens the new Hab zones were erected in very close proximity, something which the ruling aristocracy did with great reservations.

Controlling the source of this vast flow of power could grant a force significant power over the outcome of future battles to control the city.


Effects

Strategic Victory Points: 2 SVP per Turn


Global: While a faction has this location secured, they may elect to restrict power to a single location currently controlled by the opposing faction, that locations Global Effects are neutralised for this Turn.


Local: All units belonging to the faction which controls this location may add +1 Strength Las, Melta and Plasma weapons while in their armies deployment zone. However, if this bonus is used, they gain the Gets Hot rule (or in the case of weapons which already have it, the model suffers damage on a Gets Hot roll of 1 or 2).


Connected To:


History

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