Difference between revisions of "Savage Campaign - Power Generatorum"
From Australis Ultima 30k
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'''Local:''' All units belonging to the faction which controls this location may add +1 Strength Las, Melta and Plasma weapons while in their armies deployment zone. However, if this bonus is used, they gain the Gets Hot rule (or in the case of weapons which already have it, the model suffers damage on a Gets Hot roll of 1 or 2). | '''Local:''' All units belonging to the faction which controls this location may add +1 Strength Las, Melta and Plasma weapons while in their armies deployment zone. However, if this bonus is used, they gain the Gets Hot rule (or in the case of weapons which already have it, the model suffers damage on a Gets Hot roll of 1 or 2). | ||
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+ | '''Connected To:''' | ||
+ | *[[Savage Campaign - Promethium Refinery|Promethium Refinery]] | ||
+ | *[[Savage Campaign - Hab District 3|Hab District Three]] | ||
+ | *[[Savage Campaign - Central Highway|Central Highway]] | ||
+ | |||
==History== | ==History== |
Revision as of 00:06, 26 February 2015
Summary
Effects
Strategic Victory Points: 2 SVP per Turn
Global: While a faction has this location secured, they may elect to restrict power to a single location currently controlled by the opposing faction, that locations Global Effects are neutralised for this Turn.
Local: All units belonging to the faction which controls this location may add +1 Strength Las, Melta and Plasma weapons while in their armies deployment zone. However, if this bonus is used, they gain the Gets Hot rule (or in the case of weapons which already have it, the model suffers damage on a Gets Hot roll of 1 or 2).
Connected To: