Difference between revisions of "The Second Golloch War~Paradisum Lost"

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Revision as of 19:18, 8 June 2017

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Betalis IV.png

Battle Details

Type: Battle
Date: 416.009.M31
Sub-Sector:Golloch Cluster
System: Paradiso System
Planet: Paradisum Mundi
Victor: Unresolved
Draw:
Influence: 5


Welcome to the fifth month of the SECOND GOLLOCH WAR!

Be sure to check out the SECOND GOLLOCH WAR Facebook page for links to the latest audio companion, scenarios, challenges and battle reports!


Forces:

Loyalists Involved In The Conflict

Army:L-VII-2023



Traitors Involved In The Conflict

Army:A-MECH-0582

Army:L-XIV-4268

Army:I-ARMY-1325

Battle Summary

Paradisum Lost

Now that war has once more returned to Paradisum Mundi, both sides have deployed their most powerful engines of destruction to the dust bowls of dead oceans crushing the twisted remains of the once verdant world underfoot, while small insertion forces have made their way below the surface into the vault network, fighting brutal close quarter skirmishes and holding onto every inch of ground and scrap of archeotech.


How Do I Take Part?

Setup an Aus30k account for your army, find someone to play and choose a game type from the list below, all of these have been formulated to simulate the fighting on Paradisum Mundi. Once you’ve played your game, upload a skirmish report here!

You can lodge Skirmish Reports for your games here:

(Press the CREATE button to lodge a single Skirmish report, do not modify the name)

Suggested Games

To simulate the brutal warfare that has overtaken Paradisum Mundi we suggest that you choose one of the game modes below, however you can play any type of 30k and count it towards this month’s campaign.

Apocalypse Now!

The fighting on the surface of Paradisum Mundi is some of the most brutal and destructive recorded during the 2nd Golloch War. Both sides deployed vast resources in an effort to take control of the terraforming archeotech hidden below the surface.

- To simulate these titanic clashes we suggest playing games of 5000 points or more per side, the bigger the better!

- Both sides should have access to superheavy war machines, knights and titans were deployed in large numbers during the conflict and should be a mainstay for any army fighting on Paradiso Mundi

- Use the below points of interest as well as the warzone traits.


Centurion/ ZM in the Vault Network

The underground vaults that house the terraforming archeotech stretch under the surface of Paradiso Mundi. The vault network can be represented by playing either ZM or Centurion games. Additionally use the points of interest for Paradisum Mundi, and the Vault Network warzone traits.


Warzone Traits

Surface Traits

- Unexploded Ordnance:​ The surface is littered with relics of past battles, in any game where objectives are used, roll a D6 the first time they are captured each battle. On a roll of 5-6 it turns out there is more than an objective point. Place the large blast template over the point and scatter 2D6”, everything under the template takes a S6 AP4 hit.

- Rad contamination:​ Any infantry unit not wearing hardened armour (or worse than 2+ armour) or not in a transport gains a rad counter each turn they are on the battlefield, once the rad counters equal the unit’s toughness value every model in the unit must take a toughness test each turn before the movement phase. A failed toughness test causes a wound with no armour, cover saves allowed. For every counter over a unit’s toughness value, impose a +1 penalty on the toughness test.The radiation counter is accrued at the end of the player's turn.

- Superheavy duels:​ In games where players are using superheavies, these units must attack opposing superheavies before other units if they are in range and able to do so.

- Superheavy reserves​: Due to the toxic nature on the surface of Paradisum Mundi only the most heavily armoured units are able to survive for long periods. As such any force operating receives a single extra Lord of Ward slot on their force organisation chart.


Vault Network Traits

- Use the hardcore ZM rules for all ZM and Centurion games played inside the vault network


Points of interest

Stratagems

- Radiation Suits: 1 stratagem point: At the end of the player's turn roll a d6, on a roll of 3+ a radiation counter is not accrued by the unit equipped with the radiation suit. If the roll is ever failed the suit is considered to have failed and the save can’t be repeated for the rest of the game.

- Jury Rigged Void Shield: 2 Stratagem Points: Allocated to a single super heavy vehicle. This stratagem confers a single AV 12 void shield that regenerates if destroyed at the end of the players turn on a 4+. If a 1 is rolled the void shield generator explodes inflicting 1 automatic haywire hit on the vehicle. This hit ignores special rules that ignore haywire such as those possessed by titans.

- Machine Killers: 2 Stratagem points: Allocated to a single super heavy vehicle equipped with a D-Weapon. The unit may add +1 when rolling to damage an enemy super-heavy on the D-weapon damage table.


Skirmish Reports

Skirmishes Added

Skirmish Designation Victor Defeated Faction Victor
The Second Golloch War~Paradisum Lost~1496590785 L-XIII-4737 Traitor
The Second Golloch War~Paradisum Lost~1496599183 L-XIII-4737 Alpha Legion Loyalist
The Second Golloch War~Paradisum Lost~1496796197 A-MECH-0582 Custodes Unresolved
The Second Golloch War~Paradisum Lost~1496892525 Suspected Alpha Legion L-VII-2023 Traitor
The Second Golloch War~Paradisum Lost~1497064269 Iron Warriors L-VII-7184 Traitors
The Second Golloch War~Paradisum Lost~1497064379 L-X-6344 L-XIV-3076 Loyalists
The Second Golloch War~Paradisum Lost~1497064465 L-XIV-3076 L-XIV-6515 Loyalist
The Second Golloch War~Paradisum Lost~1497074903 L-III-8103 L-X-6344 Traitors
The Second Golloch War~Paradisum Lost~1497131555 L-XIX-1853 L-III-5010 Loyalist
The Second Golloch War~Paradisum Lost~1497131718 L-III-5010 L-XIX-1853 Unresolved
The Second Golloch War~Paradisum Lost~1498001298 L-XIV-4268 Solar Auxillia Traitor
The Second Golloch War~Paradisum Lost~1498339450 L-X-1366 Loyalists
The Second Golloch War~Paradisum Lost~1498574010 A-MECH-1524 L-XIV-4268 Loyalist
The Second Golloch War~Paradisum Lost~1498733567 Q-KNT-1481 A-MECH-1524 Traitor


(Press the CREATE button to lodge a single Skirmish report, do not modify the name)

Battle Pictures

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