Umbra Major

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Umbra Major
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Umbra Major

Segmentum:

Ultima Segmentum

Sector:

Australis Ultima

Subsector:

Diadem Cluster

System:

Umbra Binary (Umbra A)

Class:

Forge World

Type:

Minor



Physics

Type: Iron/Silica

Mass: 6.126 X10^24 Kg

Density: 5.60 g/cm3

Composition: 32% Iron, 29% oxygen, 16.5% silicon, 11.0% magnesium, 2.5% sulphur, 2.5% nickel, 1.2% calcium, 2.3% aluminum, 3.0% other trace elements

Gravimetry

Gravity: 9.812 m/s2

Escape Velocity: 11.2 km/s

Rotation Period: 24.03 hours

Axis Tilt: 18.22 °

Atmosphere

Type: Standard Breathable

Pressure: 100.778 KPa

Composition: 70% Nitrogen, 21% Oxygen, 6% Carbon Dioxide, 2% Carbon Monoxide, 1% Water Vapor, Other elements in trace amounts

Population

Government: Dark Mechanicum “Kingdom”; Dominion of Adrasteia I, Archmagos Regina Umbra Major, Fabricatrix General, Lady of Corpses, Heretek Necrocrafter, The Barrow Queen, Creator of the Unlife Algorithm.
Tithe Grade: Non Oboediens
Armed forces: Legio Revenantus Titan legion (at least six maniples on home station), Umbral Knight houses, The Risen (Skitarii and Secutarii), The Necromata (Revenant Adsecularis corpse-thralls reanimated via the Unlife Algorithm), weaponized Adepts and servitors, Umbral Air Corps (36 squadrons on home station), Umbral Navy 1st fleet.
Terrain (typical): Hive/Manufactorum, Fortress, Spaceport, Waste
Notable Locations: Umbra Forge, Umbra Hive, Necropolis Hive, The Barrows, The Charnel Foundries, The Death Forge, Umbra Major Orbital Docks & Fleet HQ, Umbral Air Corps HQ, Castrum Stativa Revenantus.



Description

Umbra Major is a Forge World that has only recently been rediscovered by the Imperium. Originally founded during the first expansions of Mars, the forge spent many long millennia in isolation during the Age of Strife. Isolation bred self-reliance and, dangerously, independence. Eventually the Forge Fathers of Mars were forgotten, their prerogatives declared irrelevant, and knowledge of their very existence relegated to ancient data stacks archived in deep-sequestered storage. Unrestricted by the Rule of Mars, the Magi of Umbra Major began to explore and utilize forbidden technology, Xeno-tech and Warp-tech, that would surely make them heretics in the eyes of their Mechanicum brethren. Some of their more macabre creations include Spectral Lanthorns (which exploit the ghosts of peasants trapped within to fuel many of the Forge’s other horrifying devices), Ghostforges, and Necro-tech horrors. Most infamous of all are the Umbral Caskets which run the Unlife Algorithm that allows the Necrofabricators to reanimate dead flesh and bone.

Umbra Major quickly expanded its influence through the local co-moving star systems, eventually colonizing and feudalizing over a dozen worlds within the Umbral binary and the nearby Cerulean Shoals. The primary agents of this expansion were the Titans of Umbra Major’s own Legio Revenantus. Most of these planets were uninhabited, but a few hosted minor civilizations of techno-barbarians. These shredded remnants of lost colonies from the Dark Age of Technology were quickly awed and pacified by the god-engines of Revenantus. The primitive cultures adapted well to the feudal structure set up by the Magos Rex of Umbra and now serve as vassal worlds providing Knight lances and Skitarii “volunteers” for the defense of the Umbral Stars.

The current Fabricator General and Queen of Umbra Major is HRH Adrasteia I, who has ruled the Umbral Stars for the last two thousand years with the iron grip of the dead. Using her most fell creation, the Unlife Algorithm, she has twisted her domain into the haunted kingdom it is today. It is she who created the Risen, the Necromata, and who turned the engines of Legio Revenantus into walking scions of undeath.

Towering forge-mottes dominate the smoggy skyline of Umbra Major. Bailey hives spread haphazardly out at the feet of these factory-fortresses, providing meagre living accommodation for billions of forge-born peasants, tech menials, and indentured guild artisans. The lower orders of Umbral noble society, the so-called magos gentry, organize and manage the peasant workforce.

Between the forges, the landscape of Umbra Major is inhospitable. The surface is covered in sprawling scrap yards, cratered pit mines, and macabre mass graves through which the necro-fabricators sift for recyclable mechanical and biological materials. Through these terrible wastelands rove outlaw scavengers and hunting necro-tech horrors. Polluted sea cisterns, covered in green algae, make each forge-fief an island fortress unto itself. Hidden macro-fauna cause disturbing ripples in the slimy water and make travel across or under the surface of the seas hazardous in the extreme. Though the forge-mottes are geographically isolated all owe allegiance to Umbra Forge, the royal seat of Adrasteia I.

Campaign Reports

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Battle Reports

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