Gaul

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Gaul
Ghoststar II.png
The Techno-Archivists home world

Segmentum:

Ultima Segmentum

Sector:

Australis Ultima

Subsector:

Golloch Cluster

System:

Europa System

Class:

War World

Type:

Major

Station Map.png
'


Physics

Type Large iron/silicate

Mass 5.44 x 1073 kg

Density 5.81 g/cm3

Composition 30.1% oxygen, 20.9% iron, 19.2% silicon, 18.8% calcium, 3.5% magnesium, 3.2% other metals, 4.3% other elements

Gravimetry

Gravity 2.17 m/s2

Escape Velocity 4.17 km/s

Rotation Period 33.13 hours

Axis Tilt 10.24 °

Atmosphere

Type Slight Toxic Breathable

Pressure 372.87 kPa

Composition 75.8% Nitrogen, 24.2% Oxygen, trace other gases


History

Crusade

56-13 was brought to compliance by the 56th Expedition during the mid-years of the Great Crusade. The 56th Expedition was a second line expedition fleet, serving away from the cutting edge of the Great Crusade, exploring the Golloch Cluster after the initial war to bring the cluster to compliance. The Europa system lay on the tail end of the spin ward arm of the cluster. As a small knot of planets surrounding a weak and dying sun the Europa system was deemed a tertiary priority and the 56th expedition was tasked with brining compliance. Upon arrival in the Europa system, the 56th Expedition was welcomed by the technocracies of the system who readily embraced compliance. The only action of note was the compliance of the 7th world in the system, known as Gaul by its inhabitants. The Techno-archivists who controlled Gaul were possessive of the knowledge they had acquired an held onto through Old Night. After a short compliance action carried out by the 4th “Hunter” Regiment of the Metis Solar Auxilia Gaul was bought into compliance. However adepts of the Mechanicum complained that the Techno-archivists were, whilst compliant, resistant to sharing the full extent of their data stacks.

The assault on Star Port EN-BE551N

At the onset of the Heresy the Techno-archivists took full advantage of the emerging civil war. Delegations from Mechanicum agents loyal to the Warmaster had been arriving before the tragedy at Istavaan, meeting in secret with the Techno-archivists to negotiate access to their most secret archives in exchange for freedom from the loyalist mechanicum. It is not known what was promised or threatened, but the Techno-archivists opened their archives for the Warmaster.

At the outbreak of the galactic civil war the Techno-Archivists unleashed the forces they had been building up in secret, as well as contingents from all of the forces loyal to the Warmaster. The planetary forces of Gaul were quickly overwhelmed and the techno-archivists declared independence from the imperium.

The Europa system had one important factor, it marked the entrance to a number of important supply routes in the Golloch sector. As the second Golloch Cluster war gathered pace Imperial forces in the Golloch sector quickly established the need to retake the Europa system. Gaul in particular had to be pacified and retaken.

A full system invasion was ordered, with the separatists on Gaul idenified as primary agitators and a key stronghold to assault. Key to the success of the invasion and pacification of Gaul was Star Port EN-BE551N. The Star Port was key to the orbital defences of the planet as well as a critical command and control facility for the Techno-Archivists. A number of elite strike forces were dispatched to take key locations within the star port prior to the full assault.

The Star Port lay between the Omega and Gamma landing zones for the invasion as well as near to the important civilian populace of Hive Blay-Beta-2. The facility was protected by macro cannon batteries and weapons emplacements as well as bastions and strong points along the main Bayeux-Delta-32 maglev line. Commander in charge of the invasion, Lord Commander B.L Montgomery, wanted to establish a promethium and munitions store within the star port for the on going war effort. He committed all elements of his forces to the assault. Legion forces and Solar Auxilia as well as elements of the Mechanicum and the God Machines of theTitan legions supported by the un numbered masses of the Imperial Army and Militias gathered to take the Star Port.

Initial orbital and sub orbital strikes knocked out the Vox network for the port, before the Vox net can be restored, the invaders struck

How Do I Take Part?

To take part in this campaign all you need to do is play one or more games of Warhammer 30k; Horus Heresy, and lodge a skirmish report on this site. You'll want to create an account too so you can track your victories and defeats in the campaign, as well as publish background for your army and Warlord!

Once this phase of the campaign starts you can lodge Skirmish Reports for your games here: http://aus30k.com/30kwiki/index.php?title=Skirmish_Report

Suggested Games

Although theoretically you can play any game, for those hobby fiends who want to get properly immersed, try organising one or two of the following games with your friends:

1500-2000 point games - Strikes Prior to the main assault

These games should be played using the STRATEGIC RAID missions and loyalist forces should use the RAIDER FORCE ORGANISATION and traitors forces using the GARRISON DETACHMENT FORCE ORGANISATION from Horus Heresy Book 4 - Conquest. This would represent the elite task forces sent in to take out key elements of the Star Ports defences.

Forces should be primarily skirmishing infantry based, using the following army building restrictions:

No units with an armour value of 14 or more can be selected 
Only one unit with the tank type maybe selected for every two infantry units, including dedicated transports 
Only one unit with the flyer type maybe selected for the entire army, including dedicated transports. 
No Lords of war maybe selected

The loyalist player will automatically be the raider player and traitors player will be the defending player. If you do not have separate loyalist or traitor players, let the story you create dictate who would be raider or defender.

Suggested Special Rules Covert insertion - the raider player deploys second, regardless of mission requirements

Ambush tactics - the raider player automatically has the first turn, the defending player may still seize the initiative as normal.

Give no ground - Defending players gain the stubborn special rule within their deployment zone

3000+ point games - The Assault on Port EN-B551N

These games should be played using the core Hours Heresy missions using any force organisation. This would represent the invasion of the Star Port, so go big for the armies!

There are no restrictions on force building but the missions should be played on urban tables, preferably in a cities of death style.

Suggested Special Rules

On my command, unleash Hell! - The loyalist player automatically has the first turn, the defending player may still seize the initiative as normal.

Give no ground - The traitor players gain the stubborn special rule within their deployment zone

Urban Combat - All infantry units selected as troops choices, excluding dedicated transports, gain the “Move Through Cover” and “Stealth (Ruins)” special rules

Campaign Reports

The Second Golloch War
Golloch Ribbon.jpg

Prelude to War

The Golloch Cluster is a nebulous region of space containing thousands of ..→

Battle Reports

Battle Name Date Planet Battle Outcome Battle Summary
The Second Golloch War~Assault on Star Port EN-BE551N 164.009.M31 Gaul Draw

March - Geno Five Two

At the onset of the Heresy the Techno-archivists took full advantage of the emerging civil war. Delegations from Mechanicum agents loyal to the Warmaster had been ..→

Skirmish Reports

  • Blood Angels defeated L-XVI-0168 a Loyalist gain.
  • L-XX-1183 defeated L-VI-7408 a Traitor gain.
  • L-VIII-0381 defeated L-VII-7184 a Traitor gain.
  • L-XVII-1118 defeated L-VI-7408 a Traitor gain.
  • L-III-5010 defeated L-XIX-1853 a Traitor gain.
  • L-XXXX-0117 defeated L-XIII-2103 a Traitor gain.
  • L-VII-2056 defeated L-III-0640 a Loyalist gain.
  • L-XVI-0168 defeated Ultra Marines a Traitor gain.
  • L-XIV-4327 defeated L-VII-4273 a None gain.
  • L-XIV-4327 defeated L-XII-1320 a Traitor gain.
  • L-XIII-5458 defeated Traitor Alliance a Loyalist gain.
  • L-XIII-5458 defeated Traitor Alliance a Loyalist gain.
  • L-XIII-5458 defeated Traitor Alliance a Loyalist gain.
  • L-XIII-5458 defeated Traitor Alliance a Loyalist gain.
  • L-XIII-5458 defeated Traitor Alliance a Loyalist gain.
  • L-XIII-5458 defeated Traitor Alliance a Loyalist gain.
  • L-XIII-4737 defeated I-ARMY-1068 a Loyalist gain.
  • L-XIII-5458 defeated Traitor Alliance a Loyalist gain.
  • L-III-4536 fought L-XIII-5386 resulting in a standoff.
  • defeated L-X-1366 a Traitor gain.