The Hastilude Event: Quintain

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Concept sketch for the Raynes Codex
Extraction from the Raynes Codex

Even the most experienced Knight must maintain his training, ensuring that they are at the peak of their abilities. Making such training a competition amongst their peers is a way to drive the Nobles to greater achievements. Individual Knights will enter the Quintain field one at a time and attempt to set the highest score by destroying the most targets in the time allocated.

While such training events are often seen as things for rookies and trainees by other fighting disciplines, the Knights recognise the need to constantly hone their skills and elevate such an event to one worthy of grand accolades.

Participants

Limited to one Knight per run. A Knight may enter as many times as they wish, however each attempt will cost 10 Shields, and preference will be given to those Knights who have not yet run the course.

Field

Each Hastilude will produce a different Quintain field based on their planets unique features. They will all be created to represent a war zone in one form or another which is populated with targets and obstacles.

Rules

Knights entering into the Quintain may not leave until the allocated time has elapsed or they have destroyed all of the targets (something which rarely occurs). There will be a designated starting area where the Knight must be deployed and that point they will have four turns to destroy as many targets as possible via whatever means are at their disposal.

The only limitations are that only a single Knight can enter the field at once and cannot receive any assistance from any other source (no orbital bombardments or lance strikes).

Scoring

At the completion of the Quintain run the Knight will receive a sore equivalent to the value of the targets which he completely destroyed. Part of the training concept of the game is encourage the Knights to identify the high valued targets, which would represent higher threat targets on the field of war. Sometimes the most obvious targets may not pose the most threat and thus are not worth the most points.

Winner

The Knight with the highest point score at the end of the Hastilude will be declared the winner. If there is a tie, the Knights will conduct additional runs of the Quintain with the highest scores of those tie breaking runs determining the winner, who will claim the prize pool of Shields. 


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