Ortious Cloud Campaign - Xenos Ruins

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Internal pict capture of Manufactorum Hall 523, operating while invading forces attack outside the walls

Summary

Discovered by the original settling humans well before the Great Crusade, the various Xenos ruins scattered around the planet were all rendered insignificant compared to the massive labyrinth uncovered beneath these monoliths. While some efforts have been made to explore and archive the ruins, the original population simply did not have the technological ability to access the vast majority of artifacts. Post Compliance a contingent of Mechanicum priests arrived on the world and immediately sealed off the area to the general population.

While the Magos have made significant progress in accessing deeper and deeper rooms within the complex, it is unknown how much technology they have retrieved and kept for their own Ordos.


Effects

Strategic Victory Points: 2 SVP per Phase


Global: If this location is secured at the start of the Turn the factions Warlords may Master Craft one of their weapons for free.


Local: One unit belonging to the defending army may be upgraded to have Shred and Gets Hot on their ranged weapons.


Connected To:


History

Imperial Search....No Result


Imperial Search....No Result